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This week we implore you to deliver a visual feast to our emaciated eyes. We seek gastronomical oddities and excesses, your grossest and most appetizing photos of food.
Use the Reddit widget below to submit your best food photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com homepage. We know this is asking a lot, but please keep your restaurant ads to yourself. Instead, show us unexplored galaxies of grapes shot through with comets of roasting marshmallows. Take us down chewed-up trash shoots and climbing up slimy compost mountains. This is well-trodden territory, so you'll have to go the extra mile to catch eyes and votes.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800 to 1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
Please bookmark this page and check back periodically over the next two weeks to vote on new submissions!
Also, check out the winner's galleries from our previous contests: Holga, Red, Self-Portrait, Night, Macro, Transportation and Black and White.
Vote on food photos submitted by other readers.
Show entries that are: hot | new | top-rated. Submit your food photo.
(No more than one every 30 minutes. No HTML allowed.)
1908: A fireball streaking across the sky and a massive explosion in the Siberian hinterlands marks the largest recorded collision ever between Earth and an object from space.
The Tunguska event flattened 80 million trees covering 830 square miles of sparsely populated (but not unpopulated) Russian outback in the region of the Tunguska River northwest of Lake Baikal.
Whatever it was -- an exploding fragment from a disintegrating meteorite seems the likeliest explanation -- scientists concluded there was no actual impact. The explosion appears to have been caused by an air burst similar to that of an artillery round detonating in midair, rather than on impact with the ground. In this case, the fragment, which is believed to have measured perhaps 100 feet across (although new research suggests it may have been even smaller), was probably traveling at around 21,000 miles per hour when it exploded anywhere from four to six miles above the Earth's surface.
Based on later assessments of the damage, the force of the blast was estimated to be between 10 and 15 megatons of TNT, roughly a thousand times more powerful than the atomic bomb that destroyed Hiroshima.
The remoteness of the blast and the chaotic conditions prevailing inside Russia at the time prevented a thorough examination of the area until 1927, when an expedition from the Soviet Academy of Sciences finally arrived on the scene. Ironically, a lot of the data wouldn't be clearly understood until the Soviet Union began conducting its own Cold War experiments with atomic-blast impacts during the 1950s and '60s.
Soil samples revealed high levels of nickel and iridium, which are commonly found in meteorites, and the pattern of the forest devastation was consistent with a strong central detonation followed by shock waves emanating outward from ground zero.
Based on eyewitness accounts at Tunguska, a bluish fireball appeared in the sky at around 7:15 a.m. Ten minutes later, there was a flash, followed by a deafening explosion that was heard 300 miles away. The ground began shaking as in an earthquake, and a hot wind blew across the land, singeing crops and shattering windows.
While contemporary accounts refer to many people in the vicinity becoming covered with boils and dying as a result of the blast, that may be better explained by a smallpox epidemic that was occurring at the same time.
The fear, of course, is that the Earth is vulnerable to these meteor strikes. Flying objects enter the atmosphere every day, but the vast majority burn up before posing any real threat. Some meteorites do get through, however, and there have been events similar to -- if smaller than -- Tunguska recorded in the past century.
Here's something to consider: In its 1966 edition, the Guinness Book of Records concluded that, based on the Earth's rotation, had the Tunguska meteorite struck 4 hours, 47 minutes later, it would have obliterated St. Petersburg, then the capital of imperial Russia. Given the events that would shortly torment that nation -- and all of Europe -- for the better part of the 20th century, one is left to wonder how history might have changed in those circumstances.
Sounds like the premise for a pretty good alternative-history novel.
Source: Various
This is slightly embarrassing to admit, but I'm addicted to ... Space Invaders.
Not the 1978-issue game, mind you. No, I'm talking about Space Invaders Extreme -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original thud-thud-thudding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of extreme in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry.
But here's the really interesting thing. I think the new Space Invaders is the first "reissue" of a videogame that is completely successful.
This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. Defender, Asteroids, Galaga: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes.
But why? Why is it so hard to update a cool old game?
Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, "immersive" reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school Robotron 2084, for example, becomes the grindingly unmanageable chaos of the 1996 remake on the Nintendo 64.
Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original Battlezone, the world was rendered in green, vectorized geometric shapes. It was a perfect evocation of the ghostly quality of "surgical" Cold War combat: We fight amongst Platonic solids!
Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise "complexity" but only serve to ruin the Zen-like simplicity of the original.
This is what's so refreshing about the new Space Invaders. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward.
Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser.
The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of inverse logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same oh-shit-oh-shit loss of control you experienced in the original arcade game. It's quite eerie.
What I'm trying to argue, ultimately, is that Square Enix has captured the spirit of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the Space Invaders canon. In essence, Space Invaders Extreme feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power.
Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design.
So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back!
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
: If our readers are anything like us, they've probably had the word "square" hurled at them a few times. Fortunately, kick-ass photos are an excellent salve for this particular brand of nerd sting. These 10 readers exercised these demons in our square photo contest, and were voted the top contenders by their peers. Neil Bruder took home the gold with his photo "Office Life" at left. Mr. Bruder will be receiving a subscription to Wired magazine and a digital picture frame for his desk.
Since we had so many great photos that we thought should've received more votes, we've also compiled a Wired.com Editor's Choice Square Photo Gallery.
Our next biweekly photo contest is food. Now's your chance to give us a bib and cram your greasy photos down our gullet. Check out the contest page for more information.
Left:
Office life
Submitted by Neil Bruder
Photographer's comment:
"Late-afternoon shadows on an office building in Vancouver."
: MAM
Submitted by Evan Stremke
Photographer's comment:
Main atrium (looking up) of the Milwaukee Art Museum."
: Windows
Submitted by Andrew Brooks
Photographer's comment:
"Taken in Berlin, 2006."
: Blocks
Submitted by Jamei Carl
Photographer's comment:
"Taken on the roof of Parliament House in Canberra, Australia."
: It wasn't me!
Submitted by Shawn Isaac
Photographer's comment:
"I swear ;-)."
: Waiting
Submitted by Eric Cabahug
Photographer's comment:
"Waiting is the hardest thing. Especially if you're in the dark."
: OCAD
Submitted by Steven Kamenar
Photographer's comment:
"Ontario College of Art and Design."
: Rox
Submitted by Christiaan d'Arnaud
Photographer's comment:
"Scheveningen, Netherlands"
: Rolling Hill's Guest House
Submitted by Greg
Photographer's comment:
"Hyundai's guest house near their R&D facility in Korea."
: fred & ginger
Submitted by Anonymous
Photographer's comment:
"praha."
: Though Wired.com readers selected 10 excellent photos in our square photo contest, we here at the Photo Department like to fight for the underdog. Here are our 10 favorite submissions that we think deserved more attention.
Our next biweekly photo contest is food. Now's your chance to give us a bib and cram your greasy photos down our gullet. Check out the contest page for more information.
Left:
La quadrature du cercle
Submitted by Alain Tougas
Photographer's comment:
"Not everyone wants to be a square."
: Butterflies
Submitted by Peter
Photographer's comment:
"Butterflies at the Ye Olde Curiosity Shoppe in Seattle."
: Old Barn Window
Submitted by John A. B.
Photographer's comment:
"The old barn window on Uncle Harold's farm."
: Neighbourhood
Submitted by Ronan Farrell
Photographer's comment:
"Sighisoara, Romania."
: Jealousy Windows
Submitted by Hana
Photographer's comment:
"Designed so that you can see the world but the world can't see you."
: Tai Chi Squares
Submitted by Matt Kaune
Photographer's comment:
"Man doing tai chi in Denver's Civic Center Park."
: Chicago Squares
Submitted by Maurice
Photographer's comment:
"Would you expect anything less interesting from the great architects that have made Chicago famous?"
: Squared Circles?
Submitted by Jon
Photographer's comment:
"Polaroid Land Cameras glued to the "Camera Van." Shot at the Maker Faire 2007."
: slow worship day
Submitted by axaxaxas mlö
Photographer's comment:
"Temple Mount, Jerusalem, March 2006. Nikon Coolpix L2."
: Bricks
Submitted by Maziar H
Photographer's comment:
"Sidewalk bricks, Vancouver, BC."