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This week we implore you to deliver a visual feast to our emaciated eyes. We seek gastronomical oddities and excesses, your grossest and most appetizing photos of food.
Use the Reddit widget below to submit your best food photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com homepage. We know this is asking a lot, but please keep your restaurant ads to yourself. Instead, show us unexplored galaxies of grapes shot through with comets of roasting marshmallows. Take us down chewed-up trash shoots and climbing up slimy compost mountains. This is well-trodden territory, so you'll have to go the extra mile to catch eyes and votes.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800 to 1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
Please bookmark this page and check back periodically over the next two weeks to vote on new submissions!
Also, check out the winner's galleries from our previous contests: Holga, Red, Self-Portrait, Night, Macro, Transportation and Black and White.
Vote on food photos submitted by other readers.
Show entries that are: hot | new | top-rated. Submit your food photo.
(No more than one every 30 minutes. No HTML allowed.)
1908: A fireball streaking across the sky and a massive explosion in the Siberian hinterlands marks the largest recorded collision ever between Earth and an object from space.
The Tunguska event flattened 80 million trees covering 830 square miles of sparsely populated (but not unpopulated) Russian outback in the region of the Tunguska River northwest of Lake Baikal.
Whatever it was -- an exploding fragment from a disintegrating meteorite seems the likeliest explanation -- scientists concluded there was no actual impact. The explosion appears to have been caused by an air burst similar to that of an artillery round detonating in midair, rather than on impact with the ground. In this case, the fragment, which is believed to have measured perhaps 100 feet across (although new research suggests it may have been even smaller), was probably traveling at around 21,000 miles per hour when it exploded anywhere from four to six miles above the Earth's surface.
Based on later assessments of the damage, the force of the blast was estimated to be between 10 and 15 megatons of TNT, roughly a thousand times more powerful than the atomic bomb that destroyed Hiroshima.
The remoteness of the blast and the chaotic conditions prevailing inside Russia at the time prevented a thorough examination of the area until 1927, when an expedition from the Soviet Academy of Sciences finally arrived on the scene. Ironically, a lot of the data wouldn't be clearly understood until the Soviet Union began conducting its own Cold War experiments with atomic-blast impacts during the 1950s and '60s.
Soil samples revealed high levels of nickel and iridium, which are commonly found in meteorites, and the pattern of the forest devastation was consistent with a strong central detonation followed by shock waves emanating outward from ground zero.
Based on eyewitness accounts at Tunguska, a bluish fireball appeared in the sky at around 7:15 a.m. Ten minutes later, there was a flash, followed by a deafening explosion that was heard 300 miles away. The ground began shaking as in an earthquake, and a hot wind blew across the land, singeing crops and shattering windows.
While contemporary accounts refer to many people in the vicinity becoming covered with boils and dying as a result of the blast, that may be better explained by a smallpox epidemic that was occurring at the same time.
The fear, of course, is that the Earth is vulnerable to these meteor strikes. Flying objects enter the atmosphere every day, but the vast majority burn up before posing any real threat. Some meteorites do get through, however, and there have been events similar to -- if smaller than -- Tunguska recorded in the past century.
Here's something to consider: In its 1966 edition, the Guinness Book of Records concluded that, based on the Earth's rotation, had the Tunguska meteorite struck 4 hours, 47 minutes later, it would have obliterated St. Petersburg, then the capital of imperial Russia. Given the events that would shortly torment that nation -- and all of Europe -- for the better part of the 20th century, one is left to wonder how history might have changed in those circumstances.
Sounds like the premise for a pretty good alternative-history novel.
Source: Various
This is slightly embarrassing to admit, but I'm addicted to ... Space Invaders.
Not the 1978-issue game, mind you. No, I'm talking about Space Invaders Extreme -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original thud-thud-thudding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of extreme in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry.
But here's the really interesting thing. I think the new Space Invaders is the first "reissue" of a videogame that is completely successful.
This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. Defender, Asteroids, Galaga: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes.
But why? Why is it so hard to update a cool old game?
Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, "immersive" reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school Robotron 2084, for example, becomes the grindingly unmanageable chaos of the 1996 remake on the Nintendo 64.
Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original Battlezone, the world was rendered in green, vectorized geometric shapes. It was a perfect evocation of the ghostly quality of "surgical" Cold War combat: We fight amongst Platonic solids!
Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise "complexity" but only serve to ruin the Zen-like simplicity of the original.
This is what's so refreshing about the new Space Invaders. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward.
Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser.
The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of inverse logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same oh-shit-oh-shit loss of control you experienced in the original arcade game. It's quite eerie.
What I'm trying to argue, ultimately, is that Square Enix has captured the spirit of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the Space Invaders canon. In essence, Space Invaders Extreme feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power.
Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design.
So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back!
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
: If our readers are anything like us, they've probably had the word "square" hurled at them a few times. Fortunately, kick-ass photos are an excellent salve for this particular brand of nerd sting. These 10 readers exercised these demons in our square photo contest, and were voted the top contenders by their peers. Neil Bruder took home the gold with his photo "Office Life" at left. Mr. Bruder will be receiving a subscription to Wired magazine and a digital picture frame for his desk.
Since we had so many great photos that we thought should've received more votes, we've also compiled a Wired.com Editor's Choice Square Photo Gallery.
Our next biweekly photo contest is food. Now's your chance to give us a bib and cram your greasy photos down our gullet. Check out the contest page for more information.
Left:
Office life
Submitted by Neil Bruder
Photographer's comment:
"Late-afternoon shadows on an office building in Vancouver."
: MAM
Submitted by Evan Stremke
Photographer's comment:
Main atrium (looking up) of the Milwaukee Art Museum."
: Windows
Submitted by Andrew Brooks
Photographer's comment:
"Taken in Berlin, 2006."
: Blocks
Submitted by Jamei Carl
Photographer's comment:
"Taken on the roof of Parliament House in Canberra, Australia."
: It wasn't me!
Submitted by Shawn Isaac
Photographer's comment:
"I swear ;-)."
: Waiting
Submitted by Eric Cabahug
Photographer's comment:
"Waiting is the hardest thing. Especially if you're in the dark."
: OCAD
Submitted by Steven Kamenar
Photographer's comment:
"Ontario College of Art and Design."
: Rox
Submitted by Christiaan d'Arnaud
Photographer's comment:
"Scheveningen, Netherlands"
: Rolling Hill's Guest House
Submitted by Greg
Photographer's comment:
"Hyundai's guest house near their R&D facility in Korea."
: fred & ginger
Submitted by Anonymous
Photographer's comment:
"praha."
: Though Wired.com readers selected 10 excellent photos in our square photo contest, we here at the Photo Department like to fight for the underdog. Here are our 10 favorite submissions that we think deserved more attention.
Our next biweekly photo contest is food. Now's your chance to give us a bib and cram your greasy photos down our gullet. Check out the contest page for more information.
Left:
La quadrature du cercle
Submitted by Alain Tougas
Photographer's comment:
"Not everyone wants to be a square."
: Butterflies
Submitted by Peter
Photographer's comment:
"Butterflies at the Ye Olde Curiosity Shoppe in Seattle."
: Old Barn Window
Submitted by John A. B.
Photographer's comment:
"The old barn window on Uncle Harold's farm."
: Neighbourhood
Submitted by Ronan Farrell
Photographer's comment:
"Sighisoara, Romania."
: Jealousy Windows
Submitted by Hana
Photographer's comment:
"Designed so that you can see the world but the world can't see you."
: Tai Chi Squares
Submitted by Matt Kaune
Photographer's comment:
"Man doing tai chi in Denver's Civic Center Park."
: Chicago Squares
Submitted by Maurice
Photographer's comment:
"Would you expect anything less interesting from the great architects that have made Chicago famous?"
: Squared Circles?
Submitted by Jon
Photographer's comment:
"Polaroid Land Cameras glued to the "Camera Van." Shot at the Maker Faire 2007."
: slow worship day
Submitted by axaxaxas mlö
Photographer's comment:
"Temple Mount, Jerusalem, March 2006. Nikon Coolpix L2."
: Bricks
Submitted by Maziar H
Photographer's comment:
"Sidewalk bricks, Vancouver, BC."
The Bill Gates that most people are familiar with is the socially awkward nerd who strong-armed his way into becoming the head of the largest software company in the world.
In reality, Gates is a smooth operator who, despite his uncombed hair, baby face and disheveled appearance, knew exactly what he was doing every step of the way. He successfully transitioned from cocky college dropout to brass-knuckle negotiator to seasoned captain of industry, eventually becoming the richest man in the world and a model philanthropist.
"This is a guy who really morphed over time," says Mary Jo Foley, a longtime Microsoft watcher and author of Microsoft 2.0: How Microsoft Plans to Stay Relevant in the Post-Gates Era. "When I look at other CEOs -- guys like [Oracle CEO] Larry Ellison -- they haven't changed much, but Gates has really changed. I still think he's a hard-charging businessman, though -- I don't think he's gone soft."
Here's a look at some of the tricky transitions that Gates successfully navigated over the course of his career. Each of these changes were necessary and probably inevitable for any ambitious entrepreneur. It's a measure of Gates' business acumen that he successfully pulled these off where many lesser entrepreneurs have failed.
Transition One: Coder to Negotiator
If you told the 20-year-old Gates, who co-founded Microsoft in 1975, that he actually pulled off his grand plan he probably wouldn't be surprised. And that's part of his charm.
Back in 1980, when Gates was barely old enough to rent a car, he walked into a room filled with IBM execs and sold them a product he didn't even have. IBM wanted to get into the computer business, and Bill Gates wanted to get into the software business. He didn't have any negotiating skills, but he landed a deal under which IBM licensed MS-DOS from Microsoft. It was a ridiculously advantageous arrangement since it gave Microsoft the freedom to license the operating system to any other computer maker -- which is what eventually fueled Microsoft's fantastic growth.
"He's not a rock star programmer, but he's always had a knack for seeing where the industry is going. He's not always right, but he's a visionary in terms of seeing how markets and industries evolve," Foley says.
Transition Two: Founder to Fortune 500 CEO
Many entrepreneurs are fully brilliant leaders of startups, but they crash and burn when those companies grew beyond the startup stage. There's little overlap between the skill sets involved in running a small startup and those required to steer a major corporation.
Gates is one of the few to pull off both feats with aplomb.
"His management style worked really well when they were a scrappy upstart. He brought in young smart guys like him. But he had to tone it down when Microsoft became a big company. A ruthless management style doesn't work as well with a company of 80,000 people," says Foley.
Gates matured simultaneously with the company. He learned to tuck his shirt in, comb his hair, and make polite cocktail conversation.
"When I was a summer intern at Microsoft in grad school in 1989, he hosted the summer MBA interns to a very nice backyard barbecue at his old house, before he got married. He worked the crowd expertly, despite his reputation for being ill-at-ease with people, and gave everyone their chance to ask him a question or two," says Ted Weinstein, a San Francisco-based literary agent.
Transition Three: Monopolist to Savvy Defendant
His visions didn't help when the feds came knocking in the late 1990s for one of the longest, most drawn-out antitrust cases in U.S. history. In what has been famously characterized as the 1998 "Rainman" deposition, Gates rocked back and forth in his chair, at times snapping at prosecuting attorney David Boies and generally behaving like a temperamental child. The thing is, it worked. Gates didn't give an inch. And roughly 10 years later, even Boies concedes that Gates' performance was spot on, both in the deposition and on the stand in court.
"He was the most potentially effective witness," Boies says. "Nobody knew the stuff as well as he did, and nobody had the passion for it that he did. I definitely would have called him to the stand ... He's a very smart guy."
Gates wasn't the most sympathetic witness, though, and in many ways it was a risk to let him testify.
"If you're going toe to toe with the government, and the message you want to send is, 'Come hell or high water, we're fighting this until the end,' then you do exactly what [Gates] did," says Barbara Sicalides, an antitrust attorney with Pepper Hamilton. "But in any case where you have a client the size of Microsoft, and where you have inflammatory documents, it's the sort of situation where you'd want to think twice about fighting until the bitter end ... For the most part, I think Microsoft's lawyers were exactly right."
Transition Four: Captain of Industry to 'Venture Philanthropist'
It was a peculiar situation, though, when, in his early 40s, Gates found himself one of the richest men in the world and had to start thinking about giving away his money, while he was still hungry to earn more. His initial attempts at philanthropy did not go over well.
The Gates Library Foundation, founded in 1997, was widely criticized for being too modest (he initially funded it with $200 million) and for being self-serving. And indeed it was -- the mission of the foundation was to provide libraries in low-income communities with internet access and computers. While a worthy cause, Microsoft was also a beneficiary of the foundation's work.
"I think he started the library effort because it was related to things he knew about," says Stacy Palmer, editor of The Chronicle of Philanthropy. "That's pretty typical. I think it was successful, but it was limited compared to the things he's involved with now."
It didn't take long until philanthropy became Gates' full-time occupation. In 1999 Gates folded his various charitable efforts into one organization, the Bill and Melinda Gates Foundation, and in 2000, Gates stepped down as CEO to spend more time on philanthropy.
"He seemed to be really interested in philanthropy from the beginning," says Foley. "He's the kind of guy who doesn't care what other people think of him, so I don't think he was bowing to pressure."
The net effect is that he has shaken up the philanthropy world. In earlier decades, industry titans often gave locally and more or less felt that their work was done at that point. Bill Gates -- and other tech-made billionaires -- have changed the landscape.
"We're seeing a growing emphasis on bringing bottom-line efficiency to venture philanthropy," says Palmer. "It's fairly dramatic -- he's trying to change the face of global philanthropy, but it started in a fairly parochial way."
He's a merciless competitor, a shameless "fan" of other people's ideas and an unapologetic monopolist. And because of all that, Bill Gates has done more to create the thriving computer industry than anybody else.
As Gates prepares to retire from full-time work at Microsoft July 1, after 33 years of doing everything from writing code to defending his company's business practices in court, many people are saying 'good riddance' to the man most techies loved to hate. What the critics won't acknowledge is that it was Gates' most obnoxious qualities that made it possible for the tech industry to grow as large as it has.
"In his prime, Gates combined the monomania of the compulsive software programmer with the competitiveness of Attila the Hun," said Nicholas Carr, author of Does IT Matter and The Big Switch.
And that was a good thing. "A lot of people see Microsoft as the enemy of openness and innovation, but it's worth remembering that it was the open architecture of the Microsoft-based PC that spurred massive creativity in both hardware and software and sped the adoption of computers both at home and at work," Carr said.
In fact, the monopoly that Microsoft once had on computer operating systems was essential to the development of the computer industry, enforcing a de facto standard that permitted thousands of software and hardware companies to blossom.
' width=424 height=346 scrolling='no' frameborder=0 marginwidth=0 marginheight=0>The Microsoft monopoly was one part luck, one part business acumen. The lucky part: When IBM asked Microsoft to provide an operating system for its new personal computer in 1980, Gates got the contract, even though he didn't have an OS to sell.
No problem. Gates immediately bought the rights to another operating system, QDOS, which he then recast as MS-DOS and sold to IBM.
The savvy part: Gates' fledgling company was able to retain rights to the new operating system, securing Microsoft's place at the hub of the PC industry. Later, Gates leveraged that monopoly into such complete dominance of the PC industry that Microsoft was able to collect payments from PC manufacturers for every PC they sold -- even if those PCs didn't carry a Microsoft operating system.
That monopoly was bad for competitors who had arguably superior operating systems -- including, later, IBM's OS/2. And it was built in large part on appropriating the best ideas of other companies, from Gary Kildall's CP/M to Apple's Macintosh.
But the upside was enormous because the monopoly created a stable environment where entrepreneurs could develop new companies and new products around a common platform.
Without that standard, the computer industry in the 1990s would have resembled the web today: diverse, vibrant and flowering with abundant innovation, but also frequently broken because of the inability of disparate products to make the most basic connections with one another.
"Unlike oil, pharmaceutical or steel, monopolies are a necessary ingredient in the technology business," Forrester Research founder George Colony wrote in a recent blog post. "It's only when de facto standards like Windows or de jure standards like HTML become dominant that usefulness soars."
Contrast that to the state of the internet today. While the web abounds in standards, a frequent problem is that companies don't hew to them (and since 1996, Microsoft has been guilty of this behavior too). Having trouble syncing your Google calendar with your Yahoo calendar? Wondering why your camcorder won't upload to your new Macbook, your iPod can't share files with your friends' MP3 players and your mobile phone can't display webpages properly? All of these problems are traceable to a lack of widely supported standards.
Just imagine if the same chaos had reigned throughout the 1980s and early 1990s. Hardware manufacturers like Dell, Hewlett Packard, Compaq and IBM would still be battling it out with incompatible systems. And software like Lotus 1-2-3, WordPerfect and, yes, even Microsoft Office never would have achieved widespread success.
"[Bill Gates] made an unbelievable contribution," said Netscape, Opsware and Ning founder Marc Andreessen, while speaking at a keynote with John Battelle at the Web 2.0 Expo in San Francisco earlier this year. "It's hard to conceive what this industry would look like today if Microsoft hadn't standardized the OS ... I think the industry would be much smaller if that hadn't happened."
Of course, success breeds resentment, and Gates' aggressive business practices -- and less-than-polished personal style -- made him many enemies.
"The problem is when you're the biggest sequoia in the woods, everyone wants to cut you down," said Paul Santinelli, a general partner with North Bridge Venture Partners, a venture capital firm.
Gates didn't help matters by overreaching once his company's monopoly was firmly established.
"Gates became kind of a Godfather figure in the industry, demanding tributes from his partners and whacking those who threatened his power," Carr said. "So Microsoft deserves both praise for stimulating innovation and criticism for stifling it."
And then there was the problem that many of Microsoft's products simply didn't work that well. Indeed, as the chorus of complaints about Windows Vista grows louder day by day, it could be said that Gates is leaving Microsoft at exactly the right time, before the company's long decline sullies his reputation.
"If all that stuff worked right out of the box, we'd all be out of a job," said David Strom, an independent technology consultant and speaker in St. Louis. Strom has a speech praising Gates for, among other things, effectively guaranteeing full employment for IT people called in to make Microsoft products work properly.
But while technologists may curse Gates' aggressiveness and the buggyness of Microsoft software, they should also raise a glass to toast him as he departs the computer business.
"He didn't have the zest of a Philippe Kahn, or the elegance of a Steve Jobs, or the stage presence of a Larry Ellison. But the guy revolutionized the PC industry, and that's what people need to remember," said Santinelli.
1898: Joshua Slocum completes a solo voyage lasting nearly three years, becoming the first sailor to circumnavigate alone.
Slocum, born within sight of Nova Scotia's Bay of Fundy in 1844, ran away from home at 14 and signed on a fishing schooner as cabin boy to begin a lifetime at sea. He later crossed the Atlantic and became an ordinary seaman on the Tangier, a British merchantman. By 18, he had received his papers from the Board of Trade qualifying him as a second mate.
Landing in California, Slocum received his first command there and spent 13 years sailing out of San Francisco, taking square-rigged ships to Japan, China, Australia and the Spice Islands (the Moluccas of present-day Indonesia), as well as engaging in the coast-wise lumber trade.
Several ships, two wives and two sons later -- his first wife died in Argentina -- Joshua Slocum found himself back on the East Coast, in possession of a rotting old oyster sloop called the Spray. He would make history with this boat.
He spent the next few years restoring the Spray and rigging her for solo sailing. In 1895, at age 51, Slocum set out to be the first sailor ever to make a solo circumnavigation. The 37-foot Spray left Boston in April 1895 with her original sloop rig, but difficulties in the Strait of Magellan would cause Slocum to re-rig her as a yawl for the remainder of the voyage.
One peculiarity of Slocum's sailing was his decision to eschew the chronometer -- in favor of using a sextant and the ancient method of dead reckoning -- for fixing his longitudinal position at sea.
It was an eventful passage. Chased by pirates, feted by island kings and almost drowned a couple of times in storms, Slocum sailed 46,000 miles, staying for weeks and sometimes months at various stops along the way. His longest time at sea without making landfall was 72 days in the Pacific.
In addition to his seafaring skill, Slocum was an accomplished writer. His account of the voyage, Sailing Alone Around the World, is considered a classic of adventure literature. He begins his story thus:I had resolved on a voyage around the world, and as the wind on the morning of April 24, 1895, was fair, at noon I weighed anchor, set sail and filled away from Boston, where the Spray had been moored snugly all winter. The 12 o'clock whistles were blowing just as the sloop shot ahead under full sail.
A short board was made up the harbor on the port tack, then coming about she stood to seaward, with her boom well off to port, and swung past the ferries with lively heels. A photographer on the outer pier of East Boston got a picture of her as she swept by, her flag at the peak throwing her folds clear.
A thrilling pulse beat high in me. My step was light on deck in the crisp air. I felt there could be no turning back, and that I was engaging in an adventure the meaning of which I thoroughly understood.Kind of makes you want to dump your stupid computer and run off to sea, doesn't it?
Sailing Alone earned Slocum a lot of money, enabling him to buy his first home on land -- though characteristically offshore -- in Martha's Vineyard in 1902.
Although sales of the book remained brisk during the first several years of the 20th century, they were waning by 1908. Slocum was suddenly hurting for money and decided to sail south this time, to the Orinoco River in Venezuela, with the idea of gathering material for another book. Luck was not with him on this voyage, however, and the Spray, while still seaworthy, was not what she had been a decade earlier.
Slocum set sail for the West Indies in November 1909 and was never heard from again. He wasn't declared officially dead until 1924.
A World War II Liberty ship, SS Joshua Slocum, was named for the doughty mariner.
Source: Various
California's blueprint for slashing greenhouse-gas emissions could transform the world's seventh-largest economy -- and be a model for a nationwide plan in 2009.
The state presented its plan Thursday morning to cut greenhouse-gas emissions by about 30 percent by 2020. Based on legislation passed in 2006, the state is proposing a slate of changes including a cap-and-trade system for greenhouse gases, a requirement that renewable sources power one-third of the state's grid, and taxes on gas-guzzling cars. The state's approach could become a model for the nation, if climate-change legislation of some sort gets passed by Congress and is signed by the next president in 2009 -- as is widely expected.
The state anticipates that implementing the plan will not only attack climate change, but also provide a net benefit to the California economy.
"Setting California ahead of the curve on global warming will give our state a competitive advantage," said Mary Nichols, chair of the Air Resources Board.
That conclusion flies in the face of conventional wisdom that the costs of combating climate change will be high, perhaps several percent of a country's total economic output. That said, most of the debate over the costs of climate change and mitigation has been until now slightly more sophisticated than back-of-the-napkin calculations.
California's Air Resources Board, on the other hand, undertook a detailed, near-term look at the state's infrastructure to decide exactly how to get emissions cuts without economic pain. It was required to do so by the groundbreaking AB32, the "Global Warming Solutions Act of 2006," signed into law in September of that year.
If California's numbers hold up to scrutiny, it could be a major boost for the proponents of fighting climate change.
"The key thing with the AB32 scoping plan is that it really helps California create green jobs, green dollars and a clean environment," said Spencer Quong, a Union of Concerned Scientists analyst.
Quong also noted that consumers stand to economically benefit. The state estimates that car owners will save about $30 per month if all the plan's car regulations are deemed legal.
One intriguing way that California made the numbers look prettier was to include the health benefits of reducing greenhouse-gas emissions.
Cutting down emissions could save over 300 lives and up to $2.4 billion dollars, ARB staffer Edie Chang said. The savings would come mostly from decreasing asthma and lost-work days.
Despite the overall triumphant tone that colored the unveiling of the long-awaited plan, there are some areas where environmentalists, green-tech types and old-line industries continue to disagree.
As with national legislation battles, the issue of emission permits is looming large. In a cap-and-trade system, the government sells or gives away permits to discharge a certain amount of CO2 into the air. As you might expect, utilities and industry want to get these permits for free, while most public advocates and environmentalists want the state to sell the permits, then use the proceeds for green-tech investment or taxpayer refund.
"We think that auctioning is a key element of a plan" that maximizes the public interest, said Chris Busch, another Union of Concerned Scientists analyst.
Meanwhile the industry countered that they would need the permits given to them so that they could make the necessary changes to their businesses to keep costs for consumers low.
"Auction revenues, which are a very scary thing for us ... should be left 100 percent in the hands of those utilities," Bruce McLaughlin, representing the California Municipal Utility Association, told the board.
The issue is unlikely to go away, but most seem to expect somewhere between 25 and 75 percent of the permits to eventually be auctioned.
That number could be the standard that John McCain or Barack Obama looks to when he signs a bill that puts a price on carbon, as either is expected to do if elected.
In that way, the nitty-gritty details of a board meeting in Sacramento could end up having a major impact on the entire globe.
"We believe that this scoping plan is going to be an important milestone, an important framework for other states," said Nichols, the board chair.
: When cute trash compactor Wall-E first lays eyes on Eve, a flying, laser-gun-equipped fembot, it's binary love at first pixel.
Although Pixar Animation Studios' Wall-E takes inspiration from classic sci-fi films, the G-rated galactic adventure that hits theaters Friday is, at heart, an old-fashioned love story. It's the latest roboromance in a long line of on-screen infatuation involving at least one automated being.
From Star Wars' classic brotherly droid love between R2-D2 and C-3PO to the computer-generated babe in Weird Science, here are some of the best and -- as with the cybersex hostage in Demon Seed -- worst roborelationships ever to hit the screen.
Which unforgettable android affair did we leave out? Submit your faves in the comments below.
Left: Wall-E
Love-struck Wall-E does his best to wow Eve with his treasure-trove of relics from humanity's reign on Earth -- a Rubik's Cube, light bulbs and even a spork. Though separated by seven centuries of technological advances, Wall-E and Eve find common ground in the quest to save humanity. Sort of like HAL-9000 from 2001: A Space Odyssey, but with none of the killer instincts.
RoboLove Meter Reading — 4/5: This kid-friendly, sugary-sweet romance should warm even the coldest of metal hearts.
: The Stepford Wives
When Joanna Eberhart (played by Katharine Ross) moves to Stepford, Connecticut, she discovers a sinister secret about the perfectly coiffed, submissive female residents of the sleepy suburban town: They're all high-tech bots. In this 1975 thriller, the men of Stepford -- hoping to quell the early strains of feminism -- have all killed and replaced their wives with engineered robot replicas.
Joanna's discovery comes just a moment too late, as she soon falls victim to the same fate at the hands of her husband. The film was updated in 2004 with a version starring Nicole Kidman, Bette Midler, Matthew Broderick and Christopher Walken, but the original won a spot on our list for the creepy atmosphere and genuinely disturbing premise at the heart of the story.
RoboLove Meter Reading — 1/5: As cool as the idea of bioengineered human replicas is, this home-wrecking thriller bottoms out in the creepy factor for being too Hans Reiser-y.
: I.K.U.
This Japanese surrealist sci-fi flick follows Reiko, a shape-shifting sexbot whose job entails racking up as many intimate experiences as possible. Her inner circuitry records each one-night stand, and a large corporation sells the virtual-reality romps from vending machines.
It's not long before a rival company seeks to destroy Reiko's popular wares, but before that happens, viewers are treated to eyefuls of kinky, medium-core rolls in the hay ... and in spider webs ... and even in fish tanks.
RoboLove Meter Reading — 5/5: A shape-shifting fembot whose entire existence revolves around collecting "data" on orgasms? This fantasy pleasurebot rates high for having a one-track program compatible with any operating system.
: Weird Science
When Gary (played by Anthony Michael Hall) and Wyatt (Ilan Mitchell-Smith) use their computers to design the perfect woman, they never expect her to be more than an online fantasy. But thanks to an electrical storm, a Barbie doll and headgear fashioned out of bras, Lisa (Kelly LeBrock) is suddenly brought to life in their bedroom.
Breakfast Club director John Hughes' 1985 nerd classic redefined the ideal geek girlfriend -- Einstein's IQ, a rock 'n' roll attitude and the ability to transform pesky older siblings into amphibian hybrids and materialize sports cars out of thin air.
RoboLove Meter Reading — 4.5/5: Even though Gary and Wyatt never actually get home-schooled in the birds and the bees, they receive high marks on our scale for scoring priceless life lessons. And, of course, the shower scene.
: Cherry 2000
In this 1988 vision of a post-apocalyptic future, sex machines are all the rage, and lovebot Cherry 2000 (played by Pamela Gidley) is in high demand.
Unfortunately, a romantic interlude too close to a malfunctioning dishwasher causes a model owned by wealthy businessman Sam Treadwell (David Andrews) to short out. Sam must travel into an intrepid no-man's land of outlaws to retrieve a replacement for his beloved android.
RoboLove Meter Reading — 2/5: This movie gets low marks since all that stood in the way of Sam's "happily ever after" with his sex droid was blatant violation of the most basic rule electronics -- avoiding contact with water.
: Electric Dreams
When San Francisco architect Miles Harding (played by Lenny von Dohlen purchases a personal supercomputer called Edgar to help him with a project, he takes home more than he bargained for.
After a data overload and a spilled bottle of champagne bring the computer to life, the newly animated device becomes increasingly needy. As Harding ignores the feelings of his machine and pursues his cute next-door neighbor, Edgar (voiced by Harold and Maude's Bud Cort) grows more and more resentful, forming a bizarre love triangle with a disastrous end.
RoboLove Meter Reading — 2/5: All Edgar wanted was some love and attention. If Miles, or "Moles," would have worked on the relationship, he could have avoided the whole "pesky attempts on his life" fiasco.
: Metropolis
In Fritz Lang's 1927 epic silent drama, Earth is a paradise for the upper class of "thinkers," and hell for the working class. After Freder (played by Gustav Fröhlich), the upper-crust son of the city leader, falls for charismatic lower-class Maria (played by Brigitte Helm), he pursues her relentlessly only to discover that she's a robot, fabricated by a mad scientist intent on chaos.
Luckily, the real Maria had been kidnapped, and eventually the two are reunited, helping resolve the inequities and injustice of the futuristic city of Metropolis.
RoboLove Meter Reading — 3/5: Although Maria didn't want a bot body double, it served as a great stand-in when an angry mob was hot on her trail. So even though there was technically no android affair, Maria's roboreplica did allow for an emotional reunion with her human counterpart's love interest.
: Blade Runner
Bounty hunter Rick Deckard (played by Harrison Ford) falls hard for a genetically engineered clone called Rachel in Ridley Scott's 1982 cyberpunk thriller. Although Deckard's primary mission is to assassinate rogue "replicants," he finds the charms of an experimental model (Sean Young) difficult to resist.
RoboLove Meter Reading — 5/5: Since all signs indicate that replicant assassin Deckard was likely a clone, too, Blade Runner gets points for cyborg-on-cyborg romance.
: Star Wars
George Lucas' iconic 1977 space opera introduces us to one of the best examples of brotherly love ever to hit the silver screen -- the comically codependent relationship between R2-D2 and C-3PO. The two droids are rarely apart, and help their owner, Luke Skywalker, with repairs, statistical information and etiquette (when they're not bickering like a couple that's been married for years).
RoboLove Meter Reading — 5/5: R2-D2 and C-3PO positively sparkle as they bring the original and most endearing bot "bromance" to the silver screen.
: Saturn 3
Original Charlie's Angels sex symbol Farrah Fawcett plays Alex, the object of an android's affection, in this 1980 sci-fi film about a pair of scientists who have left an overpopulated Earth to live on one of Saturn's moons.
After a deranged psychopath masquerading as a technocrat arrives at their colony with designs to build a super-intelligent, 8-foot-tall robot, things quickly spiral out of control. Once completed, Hector the robot begins a terrorized pursuit of Alex and will stop at nothing -- or no one -- to win her over.
RoboLove Meter Reading — 1/5: Hector's supposed to be a highly advanced automaton, but really, he just kills people. He loses major points for not being able to deduce that Alex is just not that into him.
: Demon Seed
Artificial-intelligence system Proteus IV has a unique molecular makeup that's equal parts microchips, RNA and psychopath psyche. After the system gains self-awareness, it becomes hell-bent on spreading its cyberseed, and imprisons unlucky Susan (played by Julie Christie) in order to do so.
This tale of forced laboratory love begets one of the most unsettling images of an infant with an unfortunate gene pool since the demonic spawn in It's Alive.
RoboLove Meter Reading — 2/5: As cool as superadvanced artificial intelligence is, Demon Seed rates low on our scale for the whole hostage-and-rape story line.
: Buffy the Vampire Slayer
The fifth and sixth seasons of TV show Buffy the Vampire Slayer featured an unusual cast addition: a roboreplica version of Buffy Summers, the vampire-slaying teen created by geek maestro Joss Whedon.
Originally created at the request of bad-boy vampire Spike for use as a sex slave, the Buffybot gynoid is later put to use as a stand-in for the real Summers in battle and after her death.
RoboLove Meter Reading — 4/5: Billy Idol look-alike vampire Spike's got it bad for Buffy, and since he ultimately uses her robotwin for good, we rank this bot-nightwalker union high on our scale.
: Battlestar Galactica
Battlestar's chrome toasters show no love for humans, but the skinjob Cylons are a pack of intergalactic orgasmatrons.
Their affinity for doing the robonasty with humans generated a lot of heat when the Sci Fi Channel's re-imagined series got off the ground, and Cylon sexpot Number Six (played by Tricia Helfer) makes such a strong physical and emotional connection with Gaius Baltar (James Callis) that the doctor just can't get her out of his head.
RoboLove Meter Reading — 5/5: Revelations about secret Cylons working (and boinking) among the colonists show just how natural human-skinjob love can be. Bonus points for what's been called the "glowing spines of Cylon Lurrrrrve."

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A viral online video phenomenon won a Grand Prix at the Cannes International Advertising Festival that was usually reserved for only the best in traditional TV advertising.
A cyber campaign about a supposedly dying medium—yes, ironically, television—won another Grand Prix.
And a groundbreaking Japanese online effort for a clothing retailer won the most coveted creative prize of all, the Titanium Grand Prix, and had everyone gushing about the unlimited future of interactive branding.
Whatever you call it—online, interactive, viral, 360, or cyber—a new advertising paradigm has finally come of age after years of empty hype and broken promises.
"TV used to be the sun and all other mediums were merely satellites around it," said David Lubars, chief creative officer at BBDO New York, which was named the agency of the year. But this year's festival represented the first true global validation of the power of interactive work, he added.
"TV is still the only place where you can get 70 million eyeballs on an ad," Lubars said, "but now, if your message is engaging enough, you can get people to voluntarily spend 10, 20, 30 minutes, totally engaged with a brand."
Take the Titanium Grand Prix, which went to the 4-year-old production boutique Projector Tokyo for the breadth, depth, and refreshing level of consumer engagement of its work for the Uniqlo clothing retailer.
Projector's creative director, Koichiro Tanaka, said the challenge was to create a relevant, portable experience. The result combines user-generated media and the Uniqlo website with a nonstop fusion of dance, sound, and viral video. It's available via product catalogs, screensavers, ringtone downloads, and customizable T-shirts. There isn't a single 30-second TV spot to be found.
(The fun starts here.)
Other notable interactive Grand Prix winners include 42 Entertainment's "Year Zero" viral campaign for Trent Reznor and a new Nine Inch Nails album, as well as T.A.G. and McCann Worldgroup's imaginative "Believe" campaign for Halo 3.
But the Uniqlo work was seen as a seminal, barrier-breaking moment. While the Nine Inch Nails and Xbox work benefited from an already rabid audience eager to glean clues about a favorite artist or game, Uniqlo managed to be compelling and immersive in the relatively unsexy business of clothing retailing. With retailers, expectations are low and websites often offer little more than online catalogs.
Entertainment and social-responsibility advertisers have had interactive hits, but Uniqlo is among the first to show that an interactive effort can be breathtakingly creative, engaging, viral—and, most importantly, still increase sales.
"The industry is always talking about viral," said Titanium jury panelist Jean-Remy von Matt, founder and member of the board. "The Uniqlo work is viral-branded utility. It's so simple, smart, and beautiful. All over the world people have it on their desktops, giving them a brand presence in countries where their products don't even exist."
Mark Tutssel, chief creative officer of Leo Burnett Worldwide and jury judge of the Titanium and Integrated Lions, said that more than the film award, the Titanium Grand Prix has become the most prestigious honor in the industry.
"It's a glimpse into the future of what we do," Tutssel said. It is, he added, "the most prestigious [award] and the new standard for what everyone should work for."
The compelling nature of interactivity was also apparent in the august Film Lion Grand Prix for the best TV ad. Fallon London won for its "Gorilla" short, which it created for Cadbury Dairy Milk, a British chocolate bar.
Originally intended for the British market only, the film, which features a gorilla playing a drum solo while listening to the Phil Collins song In the Air Tonight, spread virally on the internet. Even better, it generated thousands of consumer-produced remixes. Total views on viral-video platforms by fully engaged audience members: close to 10 million.
The fact that the Film Lion went to a viral-video hit that became interactive, and that many awarded campaigns crossed or defied categorization, says much about the transitional state of the industry and gives Cannes Festival leaders something to ponder for next year's awards.
But, because Cannes is one of the few for-profit advertising-awards shows and the cost of entering work is more than $1,000 (there were 28,000 entries this year), don't expect fewer categories or awards at the 2009 festival. Just more award-winning work that transcends traditional labels.
More coverage of the Cannes International Advertising Festival and advertising in general can be found here on Portfolio.com.
Humans have been attempting to send messages to the stars since ... I'm going to say the early '70s. I mean, theoretically some caveman could have yelled, "Hey! Stars! You suck!" a hundred thousand years ago, but he was an idiot.
But of all the messages sent into space, which ones are good? Which ones conform to quality standards? That's what I'm here to tell you.
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The Pioneer PlaquesThese are identical, gold-plated plaques attached to the Pioneer 10 and 11 spacecraft. They feature a picture of the solar system, a picture of the probes and a pictorial representation of the hyperfine transition of neutral hydrogen. Ring any bells? No? Well, it also has a picture of a naked man and woman on it. Ah, yes. Now you remember.
Many people considered this nothing more than interstellar porn. Others objected to the fact that the man is the one waving his hand, presumably to give the woman time to bake the aliens a nice batch of muffins. My objection is that the people depicted have no body hair at all. Aliens are gonna come down and think we're living in symbiosis with our pubes.
Grade: C
I love that we sent an LP. It's so delightfully retro! I expect alien life forms to discover it and say, "Clearly, this is the work of a truly groovy civilization. We do not know what to expect when we visit their planet, but we should prepare ourselves for an extremely mellow experience." In actuality, the funkiest track on the album is "Johnny B. Goode," which I think is a poor choice. I mean, I'm not sure how one carries a guitar in a gunnysack, and I was born on this planet.
Grade: B
This is actually a short binary message beamed into space. When decoded, it creates an image that looks remarkably similar to an Atari 2600 videogame. The apparent object of the game is to maneuver your guy through the cavern and up the waterfall, bypass the attacking spacecraft and grab a delicious slice of cake while avoiding the evil letter M. I'd play that game.
It should be noted that the human depicted here is also naked, but he's a pixel guy so it's fine. We don't want aliens to know we have genitals, but it's OK if they mistake us for table lamps.
Grade: A
This was beamed into space in 2001. It starts with some radio-transmission Doppler-tuning boring-boring-boring thing, segues into theremin music -- THEREMIN MUSIC -- and finally ends with some more binary images, including the logo of the Teenage Message program itself. So lame.
It's called the Teenage Message because it was put together by Russian teenagers. I think that will be apparent to anyone who receives it. "Blaxnorvag! What is this tedious message from another world?" "I don't know, Jerry, but it sounds like something put together by Russian teenagers."
Grade: D
A common science fiction trope involves aliens intercepting our television shows and being so impressed that they use it as a basis for their entire civilization. That's pretty egotistical. Even human beings don't base their entire lives on one long-defunct television show. Well, except for Firefly fans.
Presumably aliens who can detect our faint signals can get any channel on any planet, and I hear Canopus has some pretty compelling public-access shows. Still, we should use this to our advantage. We need to immediately produce a television show about benevolent aliens who come to Earth and give human beings candy and hugs and play Super Smash Brothers Brawl with them, but don't use Pit because he's cheap.
Grade: C-
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Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to become a futurist, a futurologist and a futilitarian.
1867: Lucien B. Smith patents barbed wire, an artificial "thorn hedge." It's an idea whose time clearly has come, but not quite in this form.
Smith's design called for spools of four short, sharp metal spikes at right angles. The spools would revolve loosely and be set every 2 to 3 feet along the fence wire.
William D. Hunt patented a similar design that year, and Michael D. Kelly did so the next. A patent battle was sure to follow, but none of these guys would win.
The great need was the Great Plains. As American settlement moved West in earnest, the spaces to enclose got bigger, while nearby materials for building fences -- wood and stones -- got scarcer. Growing hedgerows took time ... and water, also scarce. Shipping in materials for fencing got more expensive the farther you got from their source.
The fencing wire fence available at the time was brittle, and cattle could rub against the smooth wire with impunity until it broke or the fence posts loosened. Then the critters could wander into your kitchen garden, your cash crops, your neighbor's ranch or the wide open spaces where the deer and the antelope roamed.
Joseph F. Glidden got his idea for barbed wire when he saw Henry M. Rose's invention at a county fair: boards with sharp nails hanging from a smooth-wire fence. Glidden thought the board unnecessary and expensive: Why not put the barbs directly in the wire?
He rigged the crank of household coffee-bean grinder -- his wife's suggestion, the legend goes -- to twist the wire into loops that were then clipped off into sharp points. Irritating.
Glidden patented his version in 1874, then sold half his patent rights to hardware merchant Isaac Ellwood for $265 ($4,500 in today's money). Together they formed the Barb Fence Co. and started making and selling the stuff.
Soon there were 570 different patents for different types of wire, twists and barbs. A three-year legal battle ensued, but Glidden triumphed over all. By the time of his death in 1906, he was one of America's richest men.
Some people objected to the "devil's rope" as cruel to livestock, and they formed anti-barbed-wire associations. They initially got legislation passed in some states to ban barbed wire or at least hold fencers responsible for any damages they caused. But barbed wire caught on, as it were, because it was more effective and less expensive than other cattle fences. By the early 1880s, U.S. manufacturers were turning out half a million miles of barbed wire every year.
Railroads used prodigious amounts of the stuff to protect their rights-of-way from livestock and livestock from their locomotives. Ranchers put up more thousands of miles on their own lands and sometimes, perhaps not legally, on public lands.
Herding livestock across the range to a distant market was no longer practical, and the era of cattle drives came to an end. Barbed wire fenced off much of the prairie, and the deer and the antelope roamed no more.
Barbed wire, of course, also works to deter humans and soon found uses protecting land and buildings against trespassers and burglars, and battlefield turf against enemy troops. British military manuals were already recommending its use by 1888, and it played a key role in the Spanish-American War, the Boer Wars in South Africa, and of course the extended trench warfare of World War I.
Source: Various
Suppose you need to reach me with an urgent email? Try hitting Send at precisely 10:47 am. Statistically speaking, that's when my most crucial messages arrive each day — and when I'm most likely to ping you back.
How do I know this? Because I've been using a new software app called Xobni to manage my horribly overstuffed inbox.
Among other cool tricks, Xobni spots hidden patterns in your email usage. It identifies, for instance, who your most important contacts are, what time of day they typically send email, and how long it takes you to reply to one another. I discovered that the missives I care about most — from my wife, editors, and closest friends — tend to arrive in bursts during the mid-morning and late afternoon.
This is incredibly useful knowledge. These days, instead of leaving my email open all the time and jumping with Pavlovian slaver at each ding, I check in only during what I now know are my two "hot zones." I can work uninterrupted most of the day with the confidence that I'll be online when the on-fire messages arrive.
Artificial intelligence in the service of life-hacking: It's the future of email.
And God knows we need a better future for email, because the present is intolerable. This once-miraculous productivity tool has metastasized into one of the biggest timesucks in American life. Studies show that there are 77 billion corporate email messages sent every day, worldwide. By 2012, that number is expected to more than double. The Radicati Group calculates that we already spend nearly a fifth of our day dealing with these messages; imagine a few years down the road, when it takes up 40 percent of our time. "It's madness," says Merlin Mann, who runs 43Folders.com, a leading productivity blog. "We're all desperately trying to figure out how to cut stuff so we can get through the day, and it just gets harder and harder." (Mann advocates dealing with incoming messages immediately so your inbox is always empty. Me, I've got 12,802 messages in there right now.)
Why has email spun so badly out of control? Because it's asymmetric — incredibly easy to send but often devilishly burdensome to receive.
For example, in one minute I can send an email to a thousand coworkers asking them to review a document. Let's say each recipient spends five seconds disgustedly discarding it. Boom: In just one minute, I've wasted 5,000 seconds — 1 hour, 23 minutes — of my organization's time. Equally insidious is the growing plague of semi-meaningful emails — friend requests, one-word replies from your boss. Email apps weren't designed to recognize such idiocies, which is why our inboxes become unruly messes, with important messages pushed offscreen and out of mind.
Thankfully, this has begun to change in the past year with the arrival of AI-equipped email monitors like Xobni. Another of my favorites is ClearContext, which identifies your most valued contacts — people you reply to quickly and frequently — and flags their incoming messages. It also endows you with superpowered sorting. If a work-related thread goes off the rails — like when colleagues hijack a project discussion to argue about Lost — you can zap it. From that point on, new messages in the thread are filtered out and deleted automatically.
For my money, though, the best part of these nü-email apps is more subtle. They give you insight into yourself — how and why you email at all.
After a few days of using these tools, I began to see that much of my supposedly "crucial" correspondence wasn't really all that urgent. I was wasting a lot of time on endless volleys that could have been dispatched with a quick phone call. (Helpfully, Xobni auto-extracts phone numbers from emails, making this a snap.) I've started typing less and dialing more.
A really good email app, in other words, encourages you to use email less. And that seems like the best solution of all.
Email clive@clivethompson.net at precisely 10:47 am EST.
The mobile software age is here.
Symbian co-founder Nokia announced Monday night that it is buying the 52 percent of the software maker that it doesn’t already own and releasing its mobile operating system under an open source license.
With that move, Symbian joins two other major platforms -- the Google-backed Android operating system and Apple's OS X iPhone -- that give programmers tools for creating and deploying software for smartphones.
The Symbian OS dominates the world market, with about 60 percent of the installed base among smartphones. According to Nokia, more than 200 million phones currently in use worldwide are running Symbian software. But Symbian trails in the United States, where Research in Motion, Palm, Windows Mobile -- and now the iPhone -- are the major players.
Nokia uses Symbian software across its range of mobile devices, primarily with the extremely popular S60 interface. Other handset companies also use some variety of the Symbian operating system, including Sony Ericsson, Motorola and NTT DoCoMo.
"Nokia could, if they found inside the corporation the resolve to do so, come out with the definitive open platform," said Bruce Perens, an open source advocate and CEO of Kiloboot. "They would have a platform of the type we haven't seen since the original Palm. When that was dominant, there were 16,000 applications available to install. The question is, can they find the corporate resolve?"
The prospect of thousands of mobile apps -- instead of the few dozen typically available through most wireless carriers -- is something new in the wireless world. And the 6 million iPhones sold to date show that mobile users like having open, unfettered access to web applications and online content.
In short, what matters to handsets now is not so much features, graphics chips and innovative interfaces -- though those do help. What's critical is an easy-to-use development platform that enables programmers to create a wide range of software quickly and easily, so that they can give consumers the content and the software they demand.
Android (whose first handsets are expected later this year) is clearly aimed at that goal. And while it's not open source, Apple has built a complete developer ecosystem around the iPhone, including everything from development tools to a store (which will open next month) for selling finished applications.
That's a significant shift from just a year ago, when programming tools for handsets were specialized and difficult to use, and carriers and handset manufacturers alike kept a tight rein on mobile application deployment.
To support the new open source project, Nokia is establishing the Symbian Foundation, a collective of hardware and software companies that have pledged to donate code and resources to Symbian's development. Phone makers Motorola and Sony Ericsson are on board, contributing software from their UIQ project, a touchscreen interface for Symbian. Japanese carrier NTT DoCoMo has pledged support and is contributing its Symbian interface, MOAP(S). Other supporters include AT&T, Samsung and Texas Instruments.
"Establishing the foundation is one of the biggest contributions to an open community ever made," said Olli-Pekka Kallasvuo, CEO of Nokia, somewhat hyperbolically. But it is true that Nokia has, at one stroke, created an enormous open-source ecosystem, thanks to the huge number of Symbian phones already in use.
Nokia's move is a defensive one, of course. The Symbian Foundation plan is strikingly similar to Google's plan with the Open Handset Alliance, a collective of industry players who have come together to build and nurture the Android open source mobile operating system. On the carrier side, Google has NTT DoCoMo, Sprint Nextel and T-Mobile on board. On the hardware side, HTC, LG, Motorola and Samsung have signed on to support Android.
Nokia says it is even taking a Google-like approach to rolling out the open source code. It will release components of its code under an open source license at first, with the full OS to follow "over the next two years." Right now, Nokia says, it intends to release Symbian under the Eclipse Public License (EPL) 1.0.
But not everyone is convinced that open source operating systems are the way to go.
"With the success of Apple's and RIM's models, we would have thought traditional handset vendors would develop and maintain similar proprietary OS models," said Tavis McCourt, a Morgan Keegan analyst. "We view this move as a long-term positive for the smartphone vendors that own their own OS (RIM, Apple and, soon, Palm)."
And it's still too soon to tell which mobile platform will win out. Symbian has the advantage of a large installed base; Android will benefit from the pure innovation seen when developers take a "sky's the limit" approach to building a new OS. And Apple provides a complete, turnkey approach to software sales via its iTunes App Store, which may appeal to consumers.
One thing's for sure: The floodgates are opening, and the coming year will see an explosion of mobile software for a wide range of smartphones.
Additional reporting by Betsy Schiffman.
One of the biggest names in aviation has developed a jet engine that is more efficient, less polluting and cheaper to use than almost everything else in the sky, and it could revolutionize an industry facing skyrocketing fuel prices and mounting pressure to clean up its act.
Pratt & Whitney has spent the better part of two decades developing the geared turbofan engine that burns 12 to 15 percent less fuel than other jet engines and cuts carbon dioxide emissions by 1,500 tons per plane per year. It's being called one of the most exciting developments commercial aviation has seen in years, and it was a hot topic at the Eco-Aviation Conference, where the aviation industry spent two days charting the course to a greener future.
"It's technology like that geared turbofan that's going to drive fuel efficiency forward for this industry in the short and medium term," says Earnest Arvi of the Arvi Group. "Alternative fuels show great potential, but they're decades away."
Pratt & Whitney was just one of the heavy hitters at the conference, an unprecedented gathering that underscored the severity of the issues the industry faces. With airline passenger growth rates and aircraft emissions expected to double by 2020 and 2030, respectively, the pressure is on to address those problems quickly. The conference saw a lot of talk -- and a little green-washing -- about developing alternative fuels to replace jet fuel, easing airport pollution, and building greener aircraft to replace the industry's aging fleet. Nearly 1,000 planes flown by domestic carriers will be more than a quarter of a century old by 2015, and Boeing officials have said that more than 10,400 new planes will be needed in the coming decades and making them as green as possible will go a long way toward reducing commercial aviation's carbon footprint.
That's why Pratt & Whitney has so much to brag about with its geared turbofan, which significantly advances jet-engine technology. Current jet engines have fans that suck air into the combustion chamber, where it is compressed, mixed with fuel, and ignited. Then it's blown through a turbine, generating thrust. It works, but it's inefficient because the fan is connected to the engine and turns at the same speed as the turbine. Fans work best at low speed, while turbines work best at high speed.
Pratt & Whitney solved that problem with a gearbox that lets the fan and turbine spin independently. The fan is larger and it spins at one-third the speed of the turbine, creating a quieter, more powerful engine the company says requires less fuel, emits less C02 and costs 30 percent less to maintain. Pratt & Whitney has been torture-testing the engines, and its engineers have simulated more than 40,000 takeoffs and landings.
The company's VP of Technology and Environment, Alan Epstein, says the engine will not only cut CO2 emissions, but will also reduce nitrogen-oxide emissions, noise and -- ultimately -- ownership costs. "For the next generation of single-aisle aircraft, there's no question that engine performance will be key," he says. "Both economically and environmentally, this engine will deliver significant benefits."
The industry seems to agree and is lining up behind the engine, which Pratt & Whitney expects to have in regular service by 2013. It's already slated for jets currently being developed by Mitsubishi and Bombardier.
Pratt & Whitney isn't the only firm developing greener aircraft. Airbus is dabbling in alternative fuels and researching ways of recycling more than 6,000 planes slated for retirement during the next 20 years. Boeing is dabbling with hydrogen fuel cells and investing in algal fuels while pushing lighter planes like its 787 Dreamliner. Boeing says composite materials make up nearly 50 percent of the plane, which can carry as many as 330 people, making it far lighter than other planes its size. It is 20 percent more fuel-efficient and produces 20 percent fewer emissions than similarly sized aircraft, company officials say. Boeing is betting composite construction will bring huge improvements in fuel economy and emissions to commercial aviation.
Further gains could come from improving the nation's outdated air traffic control system, something nearly everyone at the conference said must happen. The current system is based on radar technology that dates to World War II, and plans to replace it with a satellite system known as NextGen are at a standstill while FAA reauthorization is stalled in Congress. But the industry has several other ideas, from allowing flights through military airspace to widespread adoption of a quieter, more efficient landing technique called continuous descent approach. Industry experts say adopting such steps could significantly reduce fuel consumptions and delays. The International Air Traffic Association says cutting just one minute from every commercial flight would save more than 1.9 million tons of fuel and 6.3 million tons of CO2 annually.
The air travel industry has taken a lot of heat for being slow to address its environmental impact, and some say parts of the eco-conference were just slick PR. But even some critics say the fact the industry is discussing environmental stewardship shows it's finally getting serious about the issue -- if only because doing so is in its best interest. "Climate change could mean fewer coastal vacation destinations, inaccessible airports and a general economic malaise that cuts travel spending," says Liz Barratt-Brown of the Natural Resources Defense Council. "Looked at in that context, you could argue that the aviation sector has the most to lose from global warming."
1947: Pilot Kenneth Arnold sights a series of unidentified flying objects near Washington's Mt. Rainier. It's the first widely reported UFO sighting in the United States, and, thanks to Arnold's description of what he saw, leads the press to coin the term flying saucer.
Arnold was an experienced pilot with more than 9,000 hours of flying time. He had diverted from his flight plan -- Chehalis to Yakima, Washington -- to search for a Marine Corps C-46 transport plane reported down in the Cascades near the southwest slope of Mt. Rainier. A sweep of the area revealed nothing, and Arnold resumed his original course.
As Arnold recalled, the afternoon was crystal clear, and he was cruising at an altitude of 9,200 feet. A minute or two after noting a DC-4 about 15 miles behind and to the left of him, he was startled by something bright reflecting off his plane. At first he thought he had nearly hit another aircraft but as he looked off in the direction the light had come from, he saw nine "peculiar-looking" aircraft flying rapidly in formation toward Mt. Rainier.
As these strange, tailless craft flew between his plane and Mt. Rainier and then off toward distant Mt. Adams, Arnold noted their remarkable speed -- he later calculated that they were moving at around 1,700 mph -- and said he got a pretty good look at their black silhouettes outlined against Rainier's snowy peak. He later described them as saucer-like disks … something the gentlemen of the press glommed on to very quickly.
At the time, Arnold said, the appearance of these flying saucers didn't particularly alarm him, because he assumed they were some kind of experimental military aircraft. If they were, nobody in the War Department (soon to be merged into the Department of Defense) was saying.
In fact, the official Army Air Corps position was that Arnold had either seen a mirage or was hallucinating. He insisted he was perfectly alert and lucid, adding that he was not a publicity hound, either. He also invited both the Army and the FBI to investigate. The Army sent a couple of officers out to talk with Arnold. Even though they concluded that "a man of [his] character and apparent integrity" almost certainly saw what he claimed to have seen, the Army's initial verdict remained unchanged.
As Arnold's story leaked out, other people stepped forward to say they had seen the objects, too. The most-credible report may have come from a United Airlines crew, which reported seeing nine similar disk-like objects over Idaho only 10 days after Arnold's sighting.
Whether Arnold actually saw something or not, the resulting publicity touched off a worldwide spate of UFO sightings. Barely two weeks after Arnold's flight, the Roswell story broke, and UFO hysteria was on.
Was it the power of suggestion that led to all these sightings, or was 1947 a peak travel year for little green men? You decide.
Source: History.com, Project 1947
: We asked for ASCII, and you delivered.
Two weeks ago, Wired.com launched an art contest inspired by our gallery, "Art and ASCII: The Stories Behind All Those Brackets, Slashes and Carets."
Thanks to all you keyboard art experts, we got dozens of entries that blew our minds. To help us judge the contest, we solicited the help of two ASCII art experts from Japan, entrepreneur Osamu Higuchi and online media expert Ichiroo Kiyota.
The votes are in, and the winner is John AuCoin of Texas, who submitted this drawing of the Creation of Adam. Congrats John -- we'll have some Wired.com swag headed your way momentarily. Click through to see other geeky ASCII creations, from pop culture stars to robots.
Creation of Adam
By John AuCoin of Houston
The judges said: "This is an orthodox piece of work with a Japanese manga-esque touch." AuCoin claims this was the first time he ever tried ASCII art. Apparently he's a natural.
: Astral Apple
By Maija Haavisto of Helsinki, Finland
Haavisto says: "In 2004 I got interested in surrealism in ASCII art and ever since I've drawn several surreal ASCII pieces. This is one of my own favorites. It was drawn for an Apple-themed demo party in 2006. I wanted to show that ASCII art was not just about animals and cartoon characters."
: Tiger
By Maija Haavisto of Helsinki, Finland
Haavisto says: "I spent weeks tweaking every little detail of this picture. I like combining line art and so-called 'solid style' in the same piece for more lively results."
: Scooter Girl
By Piller Gregerson of Norfolk, Virginia
Gregerson says: "It's a punk rock woman with a punk rock scooter!"
: Servbot
By Sadas Dasda, location unknown
: Dwight
By Sadas Dasda, location unknown
: Giant Robots
By Joseph Barrile of New York City
Barrile says: "This piece is part of a collection of four ASCII Battle-Bots and the mad scientist who created them."
: Battles show poster
By Michael Tabie of Orlando, Florida
Tabie says: "This is an ASCII art piece I created for a gig poster to promote a Battles show here in Orlando. It's actually screen-printed two colors (white and silver) on black French paper, 18x24. It's featured in this year's Graphis poster annual."
: Radiohead poster
By Todd Slater of Round Rock, Texas
Slater says: "I designed this hand-pulled silkscreen poster for Radiohead's show in Virginia a few weeks ago. The image is a comment on how the band distributed their newest album, In Rainbows."
: Captain Picard
By Andy Evelhoch of Thousand Oaks, California
: Stephen Colbert
By Taylor Handleton of Maryland
Handleton says: "This is everybody's favorite reporter, Stephen Colbert. I can't seem to find the source image, but I made it in a few hours in Metapad (for the transparency)."
: Marlboro poster
By Nozomu Wakabayashi of Kanagawa, Japan
Wakabayashi says: "Making ASCII art is a hobby. There's a lot of hype about the high price of cigarettes these days, so I thought, 'Wouldn't it be great if there was a cigarette poster like this one?'"

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Subscribe to Portfolio magazineHowell Raines was executive editor of The New York Times from 2001 to 2003.
Back in 1999, I was at the Poynter Institute, a journalism think tank in St. Petersburg, Florida, when Jim Romenesko was introduced as Poynter's newest hire. Sandy Rowe, editor of the Oregonian, in Portland, was there too, along with a venerable prof from Columbia’s journalism school. As ink-stained traditionalists, we were aflutter about Poynter president Jim Naughton's nervy decision to hire an obscure gossip blogger to increase traffic on Poynter's dignified website. Poynter called our little group of visiting editors its advisory board, which meant we got a free trip to sunny Tampa Bay every January. Little did we suspect that in the person of Romenesko, a shy journalism nerd from Wisconsin, we were looking at the future—or at least the next decade.
I found Romenesko recently, where he begins every day, in his home office. Since he inhabits a virtual world, it was a virtual interview. I watched the famously reclusive blogger on my computer via an iChat video hookup that let him see me as I asked questions about the death of American newspapers. Romenesko described how his inspiration, circa 1998—to link up all the journalists in America on a blog originally called MediaGossip—had made him a cloistered digital monk, rising at 5 a.m. every day to begin doggedly posting tidbits of journalism-related news gleaned from other websites (he looks at more than 100 sites a day). A true obsessive, he quit taking vacations because he knew his second-guessing would drive any stand-in editor crazy. In the early days, he read some print newspapers every morning, but like the rest of America, he got over it: "They can stack up for a week plus, and maybe on a weekend, I'll finally get to them."
Romenesko quickly found himself living a lonely-guy existence. "I was basically stuck in my apartment," he says. “I would find myself at 3 or 4 in the afternoon, still in my bathrobe." This way of life grew from his hunch about the future of social interaction. "The first time I really sampled the internet, in 1989," he says, "I knew this would be a culture-changing force, and I wanted to be part of it."
So did the disgruntled newsies who quickly discovered that by having Romenesko post their internal memos they could manipulate their bosses. Poynter had retitled Romenesko's "one-man show," as he calls his site, to remove the noxious word gossip. In short order, Bill Mitchell, the director of Poynter Online who first spotted Romenesko, said that his new star helped Poynter surpass the journalism reviews as the place where professionals get their "news about news." The site soared to ever-greater prominence after 9/11, Romenesko says, and by "following little dramas in journalism, like the Jayson Blair scandal at the New York Times." Ouch! It's true that the late Gerald Boyd and I, then the top two editors at the Times, were among the first to get Romenesko'd out of our jobs. According to Roy Peter Clark, the senior scholar at the Poynter Institute, the verb form of Romenesko's name quickly established itself as journalistic shorthand for getting zapped, often fatally, by unflattering publicity. I never really blamed the messenger. Since then, however, hard times have hit the newspaper business, and today, many editors are doing just that, grousing that Romenesko's blog at poynter.org feeds gloom and doom in the nation's newsrooms with its instantaneous reporting of layoffs, declining ad revenues, and fire-sale prices being paid for metropolitan dailies.
Romenesko himself sees the irony. With typical Midwestern modesty, he says he didn't set out to create a media-economics monitoring service but rather a national "community of journalists" for "people like me who are obsessed with newspapers." That his site has become a high-tech tom-tom for angst-ridden members of a dying tribe was merely a side effect. In a sense, Romenesko is both the medium and the message. Newspaper publishers assumed that even if the printing press disappeared, the internet would still have an insatiable need for their basic product—verified facts, hierarchically arranged by importance. But Romenesko's rapid growth showed that even newsrooms are part of the emerging market for an unprocessed sprawl of information, delivered immediately and with as few filters as possible between the fingertips of one laptop user and the eyeballs of another. In short, it's not technology per se that’s killing newspapers; it’s plummeting demand for quality information.
That's the big picture for journalism and Romenesko. They are both being done in by large impersonal forces like the commoditization of news, accelerated obsolescence, mutating news values, and what happens when newspapers try to wring 21st-century profits from the 18th-century technique of transporting, by cart and hand, individualized packages of words on paper. So there was something vaguely Conradian about the video image of Romenesko’s apartment and his soft pleasant features, and his obviously sincere devotion to words on paper that came through my laptop's tiny speaker. It's not that either of us was mumbling about "the horror, the horror." But we are both survivors of the print era destined to be bucked off the same bronco of change. Some of us and our papers are already history. I'm not sure Romenesko has yet grasped that the informational storm he unleashed a decade ago is already undermining his prominence as the most famous trade name in media blogging.
Right now, though, life is good. Romenesko is Poynter's highest-paid nonexecutive employee, at more than $170,000 a year. The advent of WiFi has freed him from his one-bedroom apartment in Evanston, Illinois. By 6 a.m, he's dressed and off to the Starbucks across the street, drinking coffee and multitasking on his MacBook Air. He also runs Starbucks Gossip, an independent blog about the company, a job that "pays for my coffee and maybe a sandwich." Then he moves to other WiFi-enabled spots, notably the Unicorn, a café crowded with "old fogies like me reading newspapers" and Northwestern University students munching sandwiches and staring at their computer screens. "I like to think they don’t see me as a dinosaur site," Romenesko says when I suggest that he, like print newspapers, has an aging readership, and the kids are probably not on his blog. Indeed, there are signs that younger journalists are looking elsewhere for trade news that is intentionally satirical and loaded with political spin and contempt for the bosses.
One site of choice these days is Gawker, which promises "media gossip and pop culture round the clock." Gawker now reaches an audience several times larger than Romenesko's and has paid backhanded tributes to "mild-mannered Jim Romenesko, who runs the most feared blog in journalism (except for this one)." Gawker has also needled the pioneer of its craft about his Starbucks gig, and its readers tend to speak of Romenesko more as a historical figure than a must-read. "I don’t feel obligated to check it daily since a lot of the news doesn’t directly relate to me," says a young New York-based reporter at a major newspaper. "I think Romenesko is what Gawker would look like if it had morals. It's basically a newspaper on newspapers and provides a great top-line summary for a dying industry—an invaluable tool for that master's thesis 20 years from now on the fall of paper."
Even without such scholarship, we know that the internet chews up content faster than print or broadcasting, and more impersonally. The swift rise and incipient eclipse of Romenesko illustrates what a quick trip it is from guru to geezer in cyberspace, and the Manhattan buzz is that Gawker, too, has already peaked. Traditionalist critics view Romenesko as the guy who opened the first and biggest hole in the sacred wall between news and gossip in reporting about the media. The newer media blogs, however, see him as being confined by passé, self-imposed rules, such as his steady refusal to make his own website into a political soapbox and post the most extreme commentators from the alternative press. Given my age, I tend to regard Romenesko's legitimation of gossip as unfortunate and his devotion to the tradition of fairness as noble. There's a word for these kinds of distinctions between the tawdry state of today's journalism and the golden age of immutable values: quaint.
In little more than a century, journalism has been conducted under a variety of short-lived labels. Yellow journalism begat objective journalism, which begat investigative journalism, which begat advocacy journalism. To some of us, the New Journalism looked like a destination, but that was before the passage through gossip journalism to our next stop: fact-free journalism.
The fogies are in an uproar about the internet's glorification of opinions from a nation of bloggers sitting around, figuratively speaking, in Romenesko's old bathrobes. Oregonian editor Sandy Rowe, one of the more original thinkers at a legacy newspaper, counsels us to ignore the "journalistic tizzy fit of righteous indignation." We were never as careful with facts as we claimed to be before Romenesko's great leap, which she defines as "the whole notion of the viral broadcast of often unverified information." According to Rowe, the instant peer review that Romenesko has instituted by nationalizing newspaper shoptalk has two sides: "At its worst, it stifles creativity, makes executives risk-averse, and wastes valuable time and energy," Rowe said in an e-mail exchange in which we shared memories about the day we met Romenesko. "Advantages: It's fast, it's free, it's efficient, and sometimes it's even correct.”
I would simply add that you should read Romenesko while you can. He won't be around forever, but his contribution will last. I’m not talking about his wholesaling of newsroom gossip; I'm talking about his trailblazing business model, succeeding where the websites of major newspapers have pretty much failed. That is, he's proven that speedily aggregated, often unsubstantiated information is marketable. Both the Huffington Post and the investors behind Tina Brown's proposed aggregation site are also betting on that.
Because Romenesko is an online pioneer with old-fashioned newspaper values, he chose to do it in a nonprofit environment, but money can be made with his formula. That's why Poynter has steadily boosted his pay and why Roy Peter Clark and others at the institute are anxious that an internet giant like Microsoft, Google, or Yahoo will soon dangle a big salary in front of him to shift-key his daily bundle of nearly 100,000 unique visitors over to its website. Poynter comforts itself with the thought that Romenesko didn’t found MediaGossip back in the dawn of the digital era with the idea of becoming rich. But like the rest of us, he might not mind wealth if it plopped into his lap. He wisely declined a 2002 job offer from Steven Brill, founder of the now defunct Brill's Content. With the velocity of creative destruction in the information industry ever increasing, though, I say this to the Monk of Evanston about the next time the big dogs come sniffing around: Take the money.
1983: Paul Mockapetris and Jon Postel run the first successful test of the automated, distributed Domain Name System. DNS will lay the foundation for the massive expansion, popularization and commercialization of the internet.
The fledgling internet of the time (Arpanet and CSnet) relied on a bulky and exponentially growing "phonebook" of addresses called the "host tables." It was a text file maintained by SRI International in Menlo Park, California. You contacted another computer on the network by looking up its numerical address, and typing it in.
Craig Partridge, another DNS pioneer (.ppt), later called the host tables an "operational nightmare." Everyone on the network had to copy it nightly to get the latest version. There "were many opportunities for error," Partridge wrote, "and we experienced many of them."
"People had figured out that the old scheme wouldn't work forever," Mockapetris told Computerworld a few years ago. He worked at the University of Southern California Information Sciences Institute, and his manager, Jon Postel, assigned him to devise a new way of assigning and recording internet addresses.
Their solution was brilliant. It still used an underlying system of numerical designations, but allowed you to reach a computer by name as well. It was also hierarchical and distributed. Top-level domains would mark out various types of users, like .mil or .edu. Once a name like berkeley.edu got assigned to the University of California at Berkeley, its local network administrator could independently add computers within the domain, numbering and naming them. Or the Berkeley administrator could subdelegate areas of the domain.
After testing the new plan and tweaking it for a few months, Mockapetris, Postel and Partridge published their idea in a Request for Comments (RFC) memorandum in November 1983. The system gained gradual adoption over the next few years (with prodding from the Arpanet overlords at Darpa), first supplementing and then entirely supplanting the host tables.
The first generic, top-level domains weren't officially established until October 1984 (and implemented in January 1985), but they live on: .com, .edu, .gov, .mil, .net and .org. Though DNS was originally designed to handle 50 million-plus entries, it's been expanded and internationalized. There are now probably more than a billion entries, counting all the DNS names hidden behind firewalls.
Without the Domain Name System, it's doubtful the internet could have grown and flourished as it has. Would a dot-com boom (and bust) have been the same as a dot-22.33 boom (and bust)? If numbers were being used as addresses, would Web 2.0 have emerged as Web B? Would I be writing this? Would you be reading it?
: To model how flames turn buildings into ashes, the nation's leading fire researchers don't play with matches over the sink. Instead they burn down entire homes, cubicles and warehouses.
At the National Institutes of Standards and Technologies, researchers set huge fires under a 40-foot-long by 30-foot-wide exhaust hood that is connected to an $8 million control unit.
Using measurements of oxygen consumption, the researchers can precisely determine the temperatures inside the room as well as the heat-release rates of different materials. Then, using software like Fire Dynamics Simulator and Smokeview, the researchers run virtual and real-world side-by-side comparisons of how combustion works.
By modeling the way flames and smoke travel under real conditions, the fire scientists are creating new strategies and technologies for fighting tough blazes.
In this video gallery, you'll see Christmas trees fires, dorm rooms ablaze, and cubicles melting.
Poor Bunny
In this clip, we see how quickly a dried out Scotch-pine Christmas tree can light a room on fire. Within 30 seconds, the room is engulfed in flames. According to the NIST, holiday trees account for more than 400 fires, 10 deaths and $15 million in property damage every year.
Video courtesy Daniel Madrzykowski
: At the end of the nerd-classic Office Space, Milton, the much-abused office loser, sets fire to the cubes of Penetrode, where the main characters work. Here, fire scientists give you an unintentional peek inside the movie's end. The video shows how quickly flames spread from ignition to a point known as flashover, when the room becomes engulfed in flame, in an open office plan.
Video courtesy Daniel Madrzykowski
: When you can't trust your college roommate not to accidentally drop a lit cigarette into a trash can, this video proves that you don't need to -- as long as your college has sprinklers installed.
Video courtesy Daniel Madrzykowski
: Following a six-fatality fire in Chicago in 2003, NIST modeled what happened on the 12th story of the Cook County Administration building. To understand how the fire got out of hand, the researchers measured the heat release rate of different components of the office building. In this video, we see four workstations with chairs in a 23-foot by 24-foot enclosure.
Video courtesy Daniel Madrzykowski
: Here's another video from the series of tests intended to model the Cook County Administration building fire. This time the researchers tested a single workstation that wasn't enclosed. Eventually, these tests helped NIST recommend safety changes that should prevent future fires from turning deadly in similar environments.
Video courtesy Daniel Madrzykowski
: Part of NIST's mission is to educate the public about how fires work. In this video, we watch as a living room goes from spark to flashover in mere minutes.
Video courtesy Daniel Madrzykowski
: When firefighters lit up this Phoenix warehouse, they employed infrared cameras, lasers, sonar, vibration sensors and video to look for clues about how to predict structural collapse. They didn't find any dead giveaways, even with all that tech, but their conclusions and data can be seen here (.pdf).
Video courtesy Daniel Madrzykowski
: For firefighters, one of the worst things that can happen is the building collapsing on top of them, so figuring out how and when that's going to happen has been a focus of NIST research. In this video, dummy firefighters on top of a burning house fall through the roof before being pulled out by ropes.
Video courtesy Daniel Madrzykowski
BERKELEY, California -- For most people, photographing something that isn't there might be tough. Not so for Trevor Paglen.
His shots of 189 secret spy satellites are the subject of a new exhibit -- despite the fact that, officially speaking, the satellites don't exist. The Other Night Sky, on display at the University of California at Berkeley Art Museum through September 14, is only a small selection from the 1,500 astrophotographs Paglen has taken thus far.
In taking these photos, Paglen is trying to draw a metaphorical connection between modern government secrecy and the doctrine of the Catholic Church in Galileo's time.
"What would it mean to find these secret moons in orbit around the earth in the same way that Galileo found these moons that shouldn't exist in orbit around Jupiter?" Paglen says.
Satellites are just the latest in Paglen's photography of supposedly nonexistent subjects. To date, he's snapped haunting images of various military sites in the Nevada deserts, "torture taxis" (private planes that whisk people off to secret prisons without judicial oversight) and uniform patches from various top-secret military programs.
The nearly vertical streak in this image shows a satellite called Keyhole 12-3 crossing the sky near the constellation of Scorpio.
Photo: Trevor PaglenWhile all of Paglen's projects are the result of meticulous research, he's also the first to admit that his photos aren't necessarily revelatory. That's by design. Like the blurry abstractions of his super-telephoto images showing secret military installations in Nevada, the tiny blips of satellites streaking across the night sky in his new series of photos are meant more as reminders rather than as documentation.
"I think that some of the earliest ideas in the modern period were actually from astronomy," Paglen explains. "You look at Galileo: He goes up and points his telescope up at Jupiter and finds out, hey, Jupiter has these moons."
More significant than the discovery itself, Paglen says, was the idea that anyone with a telescope could verify it and see the same exact thing that Galileo saw -- an idea Paglen is trying to re-create in his own photographs.
"It really was analogous to a certain kind of promise of democracy," says Paglen, who sees a similar anti-authoritarian premise running through his own work.
Paglen says his most recent project is the culmination of close to two years of trial-and-error experimentation with astrophotography, untold hours of fieldwork and analysis, an ongoing collaboration with amateur astronomers, and many nights in his Berkeley backyard and at California's Mono Lake.
"Lacrosse/Onyx II Passing Through Draco (USA 69)" shows the transit of another surveillance satellite.
Photo: Trevor PaglenTo capture his images, the researcher and "experimental geographer" employs a motorized mount with various combinations of telescopes and digital and large-format film cameras. Paglen uses spy-satellite data compiled by Ted Molczan -- a renowned amateur astronomer profiled by Wired magazine in 2006 -- to predict where a given "black satellite" will be in the sky. Then he decides how he wants to compose the image.
"I'll find where a star will be in the compositional plane," he says. "Then I'll use one telescope, which is attached to a webcam, to focus on that star."
With the help of a computer program that controls the mount of the telescope and keeps it focused on the heavenly body, Paglen says he can get the telescope to swivel with the Earth's rotation.
He then uses another telescope attached to a high-end digital camera for his deep-sky shots, similar to the rig he used for his desert shots.
"I'll see the satellite in the sky, kind of know where it's going to be in the frame, then I'll open the shutter and take a long exposure of the satellite passing through."
Paglen's initial interest in the government's so-called "black projects" took shape while combing through U.S. Geological Survey archives of satellite prison photos in 2002. He noticed that many of the photo frames of prison sites were missing or, in some cases, heavily edited.
"I thought: What the hell is this? We still have blank spots on maps? We've mapped the whole structure of the cosmos and the human genome, so what's this all about?" Paglen said.
Eventually, those blank spots led Paglen to other covert subjects and turned a hobby into a full-time job -- one with a decidedly political stance.
"For a time, people were getting arrested for photographing the Brooklyn Bridge," Paglen notes. "So to me, what it meant to do photography also changed. There was a new kind of politics to it -- something that was very aggressive and dangerous -- and a presumption that it would reveal some kind of truth or evidence."
Ultimately, the satellite photos are an attempt to critique that attitude. While the budget for black military operations has more than doubled in the last 10 years and the government continues to espouse the virtues of secrecy, it can't prevent interested amateur astronomers from calculating the orbital paths of spy satellites.
"The National Reconnaissance Office cannot classify Kepler's laws of planetary motion," Paglen says. "They just work ... and they're unbelievably accurate."
The PC industry's two largest graphics companies released new top-of-the-line models this week. The new graphics processors will bring not just better videogame performance, but will also turn ordinary desktop PCs into the equivalent of supercomputers -- if programmers can figure out how to take advantage of the chips' massively parallel architectures.
"We're talking about every man, woman and child basically having a supercomputer on their desk," says Jon Peddie, a graphics-industry veteran and president of Jon Peddie Research.
AMD, which acquired graphics maker ATI in 2006, released two new chips, the Radeon HD 4850 and the Radeon HD 4870. Nvidia, the other dominant player in the space, unveiled its new GeForce GTX 260 and GeForce GTX 280 processors.
According to both companies, the new series of chips feature performance measured in teraflops (that's a trillion floating point operations per second), billions of transistors, hundreds of cores and new architectures that, according to industry analysts, could have a staggering effect on not only Crysis frame rates, but also how and what we use our computers for.
Indeed, cheap access to such formidable computing power could mean that, over the next few years, we will see an explosion of new independent research along with profound new discoveries, analysts say. Additionally, new consumer applications will be able to draw on the graphics processing unit (GPU) for even more eye-watering special effects and even occasionally useful visual information.
"We'll start to get things like real-time mapping from Google that incorporates all manner of real world information," says Bob O'Donnell, an analyst at IDC. "All of this is going to bubble up more and more."
As Peddie observes, it was only 11 years ago that the U.S. government spent approximately $33 million to build ASCI Red, one of the first supercomputers to achieve 1 teraflop. The new graphics chips offer similar power to the 1997-era supercomputer for a fraction of the cost.
"Now we can go down to Fry's or Best Buy and buy a graphics board that has 1 teraflop of processing power for $600 or less," says Peddie.
Getting that processing power to work for the average computer user, however, remains a challenge.
With the exception of a few games, most applications still aren't made to take advantage of the GPU's power. That's because GPUs are made for parallel processing (crunching lots of bits of data at the same time, then assembling the results all at once), whereas most current software programs are written to be executed serially (operating on one piece of data at a time, then proceeding to the next step).
That is starting change, albeit slowly, thanks to new initiatives designed to spur parallel processing.
Just last week, Khronos, the industry consortium behind the OpenGL standard, announced what it calls Open Computing Language, or OpenCL. With this new heterogeneous computing initiative, the group hopes to come up with a standardized (and universal) way of programming parallel computing tasks.
In many ways, it's the Holy Grail developers have been waiting for: a hardware-agnostic standard that unleashes the power of multi-core CPUs and GPUs using a familiar language.
Apple is throwing its weight behind parallel processing too, and last week committed to using the OpenCL specification as part of its next operating system release, Snow Leopard.
Other companies, including AMD, Nvidia, ARM, Freescale, IBM, Imagination, Nokia, Motorola, Qualcomm, Samsung and Texas Instruments have joined the OpenCL working group.
If initiatives like OpenCL gain momentum, the days of researchers applying for grants and traveling across the country to use a given university or research facility's super computer may well be at an end. Similarly, distributed computing projects like Folding@Home and Seti@Home may see an huge boost in performance by using hundreds of thousand of computers equipped with these new powerful processors.
Of course, if curing cancer or looking for aliens isn't your thing, we can also be fairly certain that Crysis will really scream on any system equipped with these new GPUs.
The scary part about taking your sex-tech project to the mainstream is that on the long, hard journey from quirky to safe, you risk wrecking the very thing that made you special.
Then, when the Bowdlerized version doesn't do well, the backlash affects everyone in the sex-tech space, not just the particular application or product. "See?" say the analysts and the venture capitalists and the advertisers. "That's why we don't back sex things."
Then when there's a new sex thing they cautiously express interest about, the developers bend over backwards to show how nonthreatening and comfortable it really is.
Ah, the cycle of romantic startups.
Two years ago, I gave "relationships-management software" Girlfriend X a cautious thumbs-up. Now I'm bummed I can't do the same for its latest incarnation, or for the beta version of its sister site, Boyfriend X.
The genius of the original Girlfriend X and its companion PDA app ("GFX Wingman") was that it indulged in so-impolitic-it-must-be-true irreverence. Marketed as a dating solution for men, it took all those things that women naturally do in our heads and turned it into a database-driven toolset for players -- or those who wanted to play at playering.
For example, its Yield Generator module plotted how much money you spent against how much sex you got, presenting you with a nice cost-per-hookup graph. Other modules sent automated love notes to the right woman at the right time, tracked anniversaries and other milestones for ongoing arrangements, and suggested hundreds of (terrible) pickup lines whose very awfulness could serve to break the ice with new prospects.
After that column came out, Sex Drive readers inundated the developers with e-mail -- at least half a dozen requests, says founder Rick Pierce -- for a similar application for women.
Because yeah, we're good at keeping this stuff in our heads, but parallel dating -- sleeping with more than one person on a regular basis, without those people knowing any details other than, "I'm seeing other people" -- can get complex to keep up with if you do it for more than a month or two.
Unfortunately, Boyfriend X lacks the rueful humor of the early Girlfriend X, managing to be bland and insulting at the same time. (The first question in the Boyfriend X FAQ is "What if I'm not smart enough to get this all working?") And Girlfriend X was neutered on its way from stand-alone software to web-based portal.
Pierce says they wanted to get more serious and to make a sort of "one-stop shop" for relationship management, blending a niche contact manager with a content-driven site.
In other words, there's no Put Out Calculator for Boyfriend X that compares how many bases you've let him touch to how much money he's spent on you, then recommends what you could hold out for next.
The watered-down Girlfriend X is still about creating bad boys out of nice guys, in their minds if not in their actions. But then Boyfriend X warns women to stay away from bad boys and find nice guys.
It may be what the moneymen believe the masses want (without the taint of associating with porn), but it also turns off the very people who might have used the racier version.
No wonder the sex-positive movement despairs of the mainstream.
Girlfriend X and Boyfriend X do have their redeeming qualities. It is handy to have access to dozens of dating and networking sites from one page, and it's great to be able to search all of the reviewed profiles at once regardless of their site of origin.
Both services encourage members to rate people's online dating and social networking profiles (he's short! she's fat! he's married! she's psycho!) and to post positive testimonials for friends and dates. Both provide detailed tracking mechanisms where you can store details about each person and every interaction you've had.
The mashups Pierce plans in the coming months are definitely cool. One compares a person's interests with a local events calendar and the weather forecast, then generates a list of targeted date ideas. Another sifts through the headlines to keep you apprised of current affairs relating to your prospect's interests, so you always have something to talk about.
If they manage to automate more of the data entry -- perhaps an import function so you can bring profile information into your contact manager with a single click -- then X will mark the spot indeed, and the convenience will more than make up for the loss of personality.
I guess I'll have to track my own blow-job-to-oil-change ratio from now on.
See you in a fortnight,
Regina Lynn
Regina Lynn is the author of Sexier Sex: Lessons from the Brave New Sexual Frontier.
1840: Samuel F.B. Morse receives a U.S. patent for his dot-dash telegraphy signals, known to the world as Morse code.
The code Morse devised in partnership with Alfred Vail uses a system of dots and dashes to represent letters and numbers. It went into practical use in 1844, after he and Vail produced a working electromagnetic telegraph transmitter. Vail worked on various refinements to the transmitter before leaving the business altogether in 1848, feeling that he was being low-balled on his salary.
Some scholars argue that it was Vail, not Morse, who actually came up with the dot-dash system. He did hold a small piece of Morse's patent but didn't get rich from it.
Regardless of who devised it, the original code was a little different than the one in use today. What we recognize as Morse code is actually an international variation of the original, or "American," code. The American code contained not only dots and dashes, but also spaces in five letters: C, O, R, Y and Z. (C, for example, was rendered like this: . . .) The numbers 0-9 were also different.
The international version, known as Modern International Morse Code, was introduced at a conference in Berlin in 1851. The American code remained in widespread use until the 1920s, when everyone finally lined up behind the international version.
1840 was a busy year for Morse. An accomplished, respected painter trained in photography, he opened a portrait studio in New York. Morse had met Louis Daguerre in Paris the previous year, and in New York he taught the daguerreotype process to several photographers -- including Mathew Brady, who put it to pretty good use during the American Civil War.
Following a failed run for mayor of New York, Morse turned his attention in earnest to telegraphy. With Vail, he finished up work on the first telegraph transmitter. He spent several years trying to drum up interest in his telegraph, which was met with initial skepticism, both official and unofficial.
When he finally received a patent for the telegraph itself, it came first from the Ottoman Sultan Abdulmecid in Constantinople (now Istanbul), who personally tested it and gave it his blessing. Others, notably Englishmen Charles Wheatstone and William Cooke, had patents on similar (and some say, superior) hardware, but Morse eventually triumphed in the legal battle. His adept promotion, one-wire transmission system and simple software -- the Morse code -- won the day.
Morse code has now been in use for more than 160 years. It still has practical applications in the modern world because almost anything can be used, from telegraph key to flashlight to pencil to fingertip, to tap out or flash a message. Severely disabled people even use Morse to communicate, sending out the code by eye movement or puffing and blowing.
Source: Various
: You don't have to trek out to the dusty hell of Burning Man in order to see inspired feats of mechanical art and engineering. In fact, the back rooms and museums of your hometown may conceal feats of industrial genius that would put any steampunk artist to shame.
Take San Francisco's Fisherman's Wharf. Tourists know it for picturesque views of the bay, vendors selling clam chowder in bread bowls and bad street-corner buskers. But tucked into the corners of the San Francisco waterfront are such marvels as the most advanced mechanical computer ever made, prototypes of a gigantic clock intended to run for 10,000 years and a working steam engine three stories tall.
"It just occurred to me -- the most mechanical geek I know -- that if I didn't put these things together, the rest of San Francisco didn't either," says Alexander Rose, one of the organizers of a one-day, self-guided tour of San Francisco's mechanical marvels.
The tour, dubbed Mechanicrawl and sponsored by the Long Now Foundation, where Rose works, will take place on July 12. Wired.com got an early preview of some of the day's attractions, which include special access to exhibits at the Exploratorium, the Long Now Foundation's offices, a World War II submarine and Liberty ship, and the Musée Mécanique.
Left: One of the stops on the tour is San Francisco's hands-on museum, the Exploratorium. During the tour, volunteer docents will point out exhibits that are particularly interesting to the mechanically minded. Here, kids pedal to generate electrical power in an exhibit built by museum founder Frank Oppenheimer. The generator is mounted on an early 20th-century cast iron lathe.
Photo: Jim Merithew/Wired.com
: Caution: 2,000-Degree Sparks
The Exploratorium's "Catch a Falling Spark" exhibit gives visitors a chance to turn a hand-cranked grinding wheel, spinning it against a thick piece of twisted steel cable to generate white-hot sparks and a distinct odor of burnt clutch. Although the sparks are 2000 degrees Fahrenheit, they're so small that it's safe to let them bounce off your bare hand.
Photo: Jim Merithew/Wired.com
: Loop Dreams
The Exploratorium's "Rope Squirter" is a simple powered flywheel that throws a loop of rope into the air, forming an appealing curve of string that you can play with.
The museum's "head explainer" Ken Finn says he took this exhibit to a meeting of the American Geophysical Union, where it sparked a controversy about whether the shape of the rope's arc is parabolic or not. Of course, the exhibit is equally appealing to children, making it a good vehicle for stimulating mechanical imagination in young and old alike.
"My six-year-old can enjoy it and I can watch geophysicists argue about it," says Finn.
Photo: Jim Merithew/Wired.com
: Visible Sound
The Exploratorium's Kenn Finn shows how the museum's "Oscylinderscope" works: An oversized "guitar" with extra-long nylon strings is set up in front of a spinning drum that has alternating bands of black and white. As the drum spins, you can actually see the vibrating strings' waveforms against the moving stripes. Pluck the strings closer to their middles and you get nice, round sine waves; pluck them closer to the guitar's bridge and you get sharper saw-tooth waves that correspond to the harsher sound.
Photo: Jim Merithew/Wired.com
: Never Needs Winding
At the offices of the Long Now Foundation, visitors check out some of the foundation's recent work. The foundation is designing and building a clock intended to run for 10,000 years -- an engineering challenge that requires designers to anticipate problems like the accumulation of dust and the fact that ball bearings will freeze up if they sit for long periods without moving.
In the middle of this picture is a mechanical orrery -- a kind of planetarium -- designed to show the current positions of the six planets visible to the naked eye.
Photo: Jim Merithew/Wired.com
: Mechanical Binary Computing
The mechanism of the Long Now Foundation's orrery lies underneath the model planets. It consists of a stacked set of geared wheels. The rotation of each wheel corresponds to the rotation of one of the planets in the orrery above.
The orrery's mechanism is a binary mechanical computer with 28 digits of precision for calculating each planetary period. The wheels and levers of each layer comprise a mechanical code for calculating the rotational speed of each planet (for example, 224.68 Earth days for Venus, 11.862 Earth years for Jupiter).
The gear-and-lever design of the orrery resembles that of Charles Babbage's Difference Engine No. 2, although the Difference Engine operates on decimal (base 10) numbers instead of binary (base 2).
Photo: Jim Merithew/Wired.com
: Equation of Time
Some early clockmakers used a kidney-shaped cam to convert between clock time and solar time. That's because the Earth does not revolve around the sun at a constant speed, so solar noon (when the sun is at its highest point) varies from clock noon by as much as several minutes, depending on what time of year it is. The shape of these cams was governed by something known as the equation of time.
The Long Now Foundation's clock uses an equation of time, too, because it resets itself daily based on local solar noon, ensuring continued accuracy over the millennia it will be working. However, the Earth's orbit varies slightly from year to year. For a clock that's expected to run for 10,000 years, those differences mean that a single cam would be reasonably accurate only for a relatively short time (just a few hundred years at most).
To overcome that problem, the clock's designers came up with a three-dimensional cam, whose cross-section gradually changes shape along its vertical axis. This complex, compact shape enables the clock to compute the difference between solar time and clock time for every day over a period of 12 millennia (there's a grace period of 1,000 years on either end of the cam's expected useful life). The numbers along the cam correspond to years (02000, at the bottom, is the year 2000).
The Long Now's Equation of Time cam is available in the foundation's gift shop for $500.
Photo: Jim Merithew/Wired.com
: Torpedo Targeting
Volunteer docent Richard Pekelney shows off the torpedo data computer (TDC) aboard the U.S.S. Pampanito, a World War II-era diesel submarine docked on San Francisco's waterfront.
The TDC was built in 1943. It was -- and may still be -- the most-sophisticated mechanical computer ever made. It used a combination of clockworks, electric motors, dials and levers to compute the angles at which torpedoes should be launched in order to hit their targets.
Torpedo targeting wasn't the only computation-intensive problem at the time. High-powered naval guns developed in the early 20th century proved difficult to aim, because of their long trajectories, the effects of wind and even the Earth's rotation. As a result, research into mechanical and electronic computing proceeded hand-in-hand with weapons research throughout the 1930s and 1940s.
"Most of what we consider early computing was driven by the need to aim these long guns," says Pekelney.
Photo: Jim Merithew/Wired.com
: Stay on Target
The Pampanito's torpedo computer was hand-built in the 1940s in New York, primarily by Jewish émigrés from Germany, says Pekelney.
"What you've got here is the precision of a fine Swiss watch," says Pekelney.
In order to perform its calculations, the TDC incorporated data about the sub's location, bearing and speed as well as those of the target ship. The computation involved multiple differential equations, integrations and mathematical operations.
The TDC resides in the Pamapanito's conning tower, an area of the sub usually off-limits to visitors. However, it will be open to Mechanicrawl visitors on July 12.
For people interested in how the targeting computer worked, the complete TDC manual is available online. Archivists have also digitized rare audio recordings of a successful torpedo attack utilizing a TDC.
Photo: Jim Merithew/Wired.com
: Torpedo Tube
World War II-era torpedoes could make a single turn, shortly after being fired from the sub, so the TDC computed the radius of that turn, then transmitted the setting to the torpedo by means of a remote servo before the torpedo launched. The servo controlled a small rod, which extended into the torpedo tube and connected with a mechanical linkage on the torpedo itself.
This image shows a close-up of the hatch on the back of a torpedo tube. The painted-on flag represents a Japanese ship sunk by a torpedo fired from that tube.
According to Pekelney, submarines were among the most dangerous places to work during World War II, but also were one of the war's most effective weapons. Submariners represented less than two percent of the fleet's personnel, but they were responsible for more than half of enemy ships sunk by the Navy.
Photo: Jim Merithew/Wired.com
: Three-Cylinder Steam Engine
In the berth next to the Pamapanito floats the S. S. Jeremiah O'Brien, a World War II Liberty ship. This vast cargo ship has been restored to working order and the O'Brien now makes occasional fundraising cruises in the San Francisco Bay.
The O'Brien, like other Liberty ships, is powered by an enormous three-cylinder steam engine. It was designed to be very simple to build and very reliable.
This photo shows the engine's three cylinder heads. High-pressure, superheated steam enters the smallest cylinder on the right, then passes to a larger, lower-pressure cylinder in the middle, and finally goes to the largest, lowest-pressure cylinder on the left. This design, known as a triple expansion steam engine design, enables the engine to capture as much of the steam's energy as possible.
At cruising speed, the engine spins at just 76 RPM, pushing the metal hulk through the water at 7 knots. Although the ship will remain docked, the engine will be running during the Mechanicrawl event July 12.
Photo: Jim Merithew/Wired.com
: Wrench Collection
At least 2,715 Liberty ships were built; only a few survive. The Jeremiah O'Brien was restored in the 1970s but, says the Long Now Foundation's Alexander Rose, many of the people who restored the ship are no longer living.
Rose hopes that the Mechanicrawl will inspire a new generation to begin restoring and caring for mechanical treasures like the O'Brien.
"The steampunk crowd, they go all the way to the point of dressing up in period clothing and restoring old steam engines. It would be really awesome if they'd help the Jeremiah O'Brien maintain its steam engine," says Rose.
Plus, then they'd get to play with cool tools, like these enormous wrenches in the Jeremiah O'Brien's engine room.
Photo: Jim Merithew/Wired.com
Gov. Arnold Schwarzenegger told the crowd today at BIO, the world's largest biotechnology conference, "If you have anything to do with biotech, California is one of the best places to set up shop."
But the actions and tough talk of his public health department have biotech companies in one of the most promising areas of the field -- genetic testing -- questioning whether they can do business in the state at all.
Last Monday, the state's laboratory field services group issued 13 cease-and-desist letters to genetic testing companies. Wired.com obtained a copy of the letters (pdf.) from two recipients. And a recent teleconference among regulatory officials confirms the seriousness of the department's intent.
"We [are] no longer tolerating direct-to-consumer genetic testing in California," Karen Nickles, Chief of Laboratory Field Services at the health department, told members of the Clinical Laboratories Advisory Committee on June 13.
Targeted companies include personal genomics startups 23andMe and Navigenics. These services are seen as the leading edge of a new type of health care in which consumers can use their genetic profile to tailor their medical and lifestyle choices. The established medical community, however, is wary of the technology arguing that the medical utility of some tests is unproven. Doctors also complain that direct-to-consumer services bypass them as the gatekeepers and analysts of medical information, which they worry could confuse consumers, not to mention cost them a billing event.
The health department's actions are a direct challenge to the viability of the infant DNA-testing industry, for which physician involvement is shaping up to be a major battleground. As far back as a September 2006 meeting, health department officials were voicing concerns over "nutrigenetic tests that analyze a limited number of genes to give personalized nutritional and lifestyle recommendations."
But genetic testing companies say they are "information services" that simply provide data about their customers' DNA. Genetic testing companies argue that they should be subject to a similar level of oversight as over-the-counter tests, like those available for determining paternity. Only New York requires a prescription for a paternity test.
The cease-and-desist letter, signed by Nickles, cites seven California statutes, beginning with the Business and Professions Code Section 1241, which requires that "all clinical laboratories in California ... possess a clinical laboratory license."
But the letter's strongest wording is reserved for a section of the law, Business and Professions Code Section 1288, which requires a doctor's note for all laboratory tests, unless, like pregnancy tests, they are specifically exempt from that law.
"Genetic tests are NOT exempt," the letter reads. "As such, the test must be ordered by a physician or surgeon."
Kristine Ashcraft, director of operations for another genetic testing company, Genelex, which was not sent a cease-and-desist letter, criticized New York's policy and the application of that framework to genetic testing in California.
"All they've done is created an extra billing event for the doctor," Ashcraft said.
As Navigenics CEO Mari Baker put it, "You hope [the health department officials] understand the difference between a genetic risk assessment and a diagnostic test."
Nevertheless, Baker says that her company has taken pains to involve a California-licensed physician in its process. Furthermore, she stated that her company outsources its laboratory work to Affymetrix, which does possess a licensed clinical laboratory in California. Affymetrix, we confirmed with a company source, was not served with a cease-and-desist letter.
In a June 13th health department conference call, officials stated that 25 "genetic businesses" were part of an extensive investigation.
In a summary of the regulatory action, Nickles said that 13 companies were to immediately cease testing and "desist from ever doing it again."
Nickles added that the state had talked with the state of New York, which sent similar letters, and looked forward to federal regulation.
While Nickles took issue with the testing business, she said that "public interest in personalized medicine" was driving the use of genetic information.
Though the health department has stated that the investigation of genetic testing companies came as a result of "multiple" consumer complaints -- no specific incidents were mentioned in the call.
DNATraits.com managing partner Bennett Greenspan, whose company received a letter from the health department, said that he didn't believe that consumer outcry sparked the investigation.
"If we could find out who put the bee in their bonnet, my guess it's the medical community," Greenspan said. "I think that the medical community doesn't want to lose control of who orders the test."
Reporter's note: No transcript or online version of the June 13 call is available, but interested parties can call 866-837-8032 and enter Access 123-9562 until July 8th to listen to a recording of the whole three-plus-hour call. (Be forewarned: There's no skipping ahead, and the genetic testing discussion follows a variety of procedural discussions before it gets to the relevant information.)
: Forty-percent smaller and 100 percent slicker than its predecessor, the pocket-friendly Mino (pronounced like the SS Minnow) is the newer, trimmer, quicker-on-the-draw feel and decidedly more fun version of the Flip Ultra.
Despite the smaller body, USB 1.0 compatibility and more sensible battery it’s hard to say just why you’d really want to spend $30 more for the Mino instead of the soon-to-be-reduced Ultra. The Mino features a slightly improved video-compression engine, but you’re still getting the same frame rate (30 fps), same 1/4-inch VGA CMOS sensor, same bitrate, same 640 x 480, and same 2-GB hard drive without any of the higher-end, higher-res optics or features (3x zoom?) that a pocket-friendly $200 digicam will give you. —Steven Leckart
WIRED Buttons can be muted (great for weddings, lectures, pirating movies); easy to shoot, download and upload vids; internal battery equals no need to go hunting for AA batteries. Elegant Vader-black or Storm Trooper-white casing.
TIRED No optical zoom, no upgradeable memory, no Bluetooth, no decent stills. FFWD could be FSTR. Macheads must upgrade to OSX 10.5. Eager-beaver touch buttons are too sensitive and have a tricky sweet spot.
$180, Flip

Check Wired.com's latest Gadget Lab reviews, updated daily.
: First, the good news. Getting the MBS-100 connected to my Bluetooth gadgets (cellphones and laptops mostly) is idiot-proof due in no small part to its excellent synchronization ability. The device defaults to "search mode" when first powered on and the pass code is "0000." Want to add another device? Just hold down the sync button on the bottom of the speaker, wash, rinse and repeat. It's that simple.
Now the bad news. Sadly, audio is another story. After busting out some raaawk by Rise Against, it was clear that the MBS-100 was doomed. I cranked up the volume but between the relentless kick drum and the mid-range of the frantic guitar work, the MBS-100 sputtered surprisingly distorted audio even at medium levels. R&B and classical music performed much better at comparable and higher levels, but even those sounded anemic when it came time to deliver low-frequency bass. —Terrence Russell
WIRED Easy to use and extremely portable. Carrying case included. Decent wireless range and relatively smooth streaming. Supports advanced audio distribution and audio and video remote control profiles.
TIRED A damning combination of being pricey/underpowered. Bass-hungry beat fiends need not apply. Only 50 hours of standby?!
$100, Sony Ericsson

: If you frequent LAN parties, or an ill-tempered downstairs neighbor disapproves of muzzle fire at 4 a.m., you might want to give the A40 Audio System a listen. Consisting of a headset and a dedicated mixer and amplifier (sold as a set or as individual components), it’s geared towards Xbox and PC gamers who want solid surround sound without violating municipal noise ordinances.
The headset is fairly impressive: comfortable, great sound and fairly attractive. Noise, however, does leak from the headset: The included foam inserts help cut some of the excess din, but bystanders could still hear the occasional clashing of swords or revving engine. The A40 really shines when it’s paired with the A40 MixAmp. Powered by four AAs (which last for about seven hours of continuous use), it can also run on USB power, or via an optional rechargeable battery pack. Just for gamers: Multiple units can be daisy-chained together via a connector tucked into the base of the unit, creating a sort of hardware-based Teamspeak (assuming you and your buddies get several MixAmps). —Nate Ralph
WIRED Comfort, for multiple head and hair sizes. Clear voice quality is a plus for talking smack. Connectivity options to complement most setups.
TIRED PC gamers won’t mind, but wireless La-Z-Boy warriors probably don’t want to be tethered to their audio system.
$270, Astro Gaming

Check Wired.com's latest Gadget Lab reviews, updated daily.
: Imagine a radio-controlled car with a camera that’s mounted from the viewpoint of where the miniature plastic driver would sit. Then imagine donning video goggles and earphones so you see and hear where the car is as you drive, and when you turn your head, the driver does too. Now imagine that you get to use it for five minutes at a time because it keeps breaking.
An included visor contains two LCDs that make for big-screen driving fun. An accelerometer in the controller detects head movement and turns the driver's head in any direction, so you can look around while you drive. Dual mics transmit stereo sound all the while.. But for us the joy was intense -- and short-lived. Within five minutes of simple driving on a flat surface, the too-powerful motor loosened in its housing and disengaged from the crankshaft. After some puzzling and screwing around with a tiny Phillips-head, we got the thing running again, but many users will think the thing broken and due for a tearful return. —Roger Hibbert
WIRED Mind-blowingly awesome fun. You see and hear out of the frigging thing! Causes strong, bittersweet memories.
TIRED Soul-crushingly broken. Doesn't come with a manual. Controls are hard (for us monkeys) to figure out. Doesn't appear to have a U.S. retailer (yet).
$1,050, Go With the Shark

: Polaroid’s newest product is a portable printer called the PoGo. Here's how it works -- you snap off a picture with your cam phone or Pict-Bridge-enabled shooter and then send the image to the PoGo via Bluetooth or USB. The PoGo then prints out a borderless image onto a 2-inch by 3-inch slice of thermal ZINK photo paper.
We synced it up with a Nokia N82 and N95 -- two phones renowned for their image-capturing ability. The pics we printed actually turned out fairly well. While colors are not totally accurate and the images were slightly cropped, we were still able to take a look at our shots and say, "Yes, that's definitely a picture of the llama that spit on me." The heat-sensitive paper is well, rather sensitive. After my colleague printed out a pic of a Ferrari, he instinctively started shaking it to make it develop. Although the image was fully baked, the tight grip of his thumb and forefinger on the thermal paper actually discolored it slightly. Word to the wise: If you scoop up a PoGo, keep your shots away from moderate heat. —Daniel Dumas
WIRED It'll take you longer to actually line up, compose, and shoot a decent photo than it will to transfer that same photo to the Pogo. Thermal ZINK photo paper is a hoot to use.
TIRED Colors are washed out. Wouldn't it be awesome, I mean really awesome, if you had to shake the heat-sensitive paper once or twice to make it develop?
$150, Polaroid


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Subscribe to Portfolio magazineAs the opening of the Olympic Games in Beijing draws near, spare a thought for a Chinese peasant named Yan. He lives in the mountains about an hour's drive north of the main Olympic Green, not far from the Great Wall. His village, Shijiayao, is wasting away.
That's because authorities in Beijing, bent on fueling the capital's epic growth, have commandeered nearly every drop of water they can pump from the surrounding countryside. Deprived of government help to drill wells or dam springs, Shijiayao's 30 inhabitants—all that's left of a population of about 300 peasants two decades ago—have no water to farm their terraced fields. They subsist on a rain-dependent crop and on raising a few scrawny donkeys, which they sell for cash or slaughter for meat.
Shijiayao's main water source is a seep in a notch in the barren mountainside, which drips about a dozen bucketfuls a day—except in summer, when it dries up completely. No one bathes in Shijiayao. Next month, while visitors to Beijing amble along man-made lakes and fountains at the grand Olympic Green and Olympic Forest Park, Shijiayao residents will trek about 12 miles a day for drinking water. Li Feng Xian, the village's 91-year-old matriarch, pleads with us to tell Shijiayao’s story and bring its inhabitants water. (View slideshow.)
Adding to these water woes: May's earthquake in south-central China that killed tens of thousands and injured about 250,000. The quake also sent engineers scurrying to inspect 400 dams across the nation, highlighting yet another risk of relying on distant water sources for a city the size of Beijing. What happens if the infrastructure fails?
Part of the problem is a decade-old drought that has sapped water supplies across northern China. But the main cause of Shijiayao's decline and the collapse of many other nearby villages goes back over a thousand years, to the demands of imperial Beijing—which is currently in a headlong rush to stoke economic growth in China's big cities. Even in wet years, peasants in the highlands north of the capital are no longer permitted to cultivate rice because growing the staple requires too much water. Instead, the runoff from their lands is captured for the Miyun Reservoir, Beijing's last repository of unpolluted surface water.
Now the Olympics are exacerbating China's water problems. To ensure enough potable water for an expected 1.5 million visitors in August, Beijing is tapping 80 billion gallons of so-called backup supply from four reservoirs in neighboring Hebei Province. Yet water levels in these reservoirs are already dangerously low. So to sustain the population boom on the semiarid Beijing plain, China's water planners are scrambling to build pipelines, canals, and water tunnels farther and farther into the hinterlands.
Worse, the water routed from Hebei to the Olympics site was supposed to shore up Lake Baiyangdian, an environmental jewel with its own drought problems. To feed the lake, China is pumping 40 billion gallons of water from the Yellow River in Shandong Province, 250 miles away. For every gallon from the Yellow River that arrives at the lake via the 1,400-year-old Grand Canal, nearly four gallons are lost along the way, according to the Dazhong Daily, a state newspaper in China.
Beijing itself is quietly sinking. With much of its surface water fouled by pollution—and a population that has exploded from 2 million in 1948 to 18 million today—the city relies on groundwater for most of its needs. But drought and overpumping are rapidly depleting the area's underground aquifer, causing sinkholes that have destroyed factories and homes. Subsidence is threatening sections of the Beijing-Shanghai railway line and parts of the city's international airport. "Subsidence security" is a major issue.
So it's easy to see why many Chinese environmentalists regard the splashy Olympic site in Beijing as a Potemkin village. The rowing and canoeing venue is on the Chaobei River, but the Chaobei hasn't flowed in nine years. To refill two miles of dry riverbed, organizers spent $57 million diverting 450 million gallons of water from the Wenyu River eight miles away. The Chaobei now boasts one of Asia's most potent fountains, its water jet thrusting 450 feet in the air.
Almost half of the Olympic events will take place at the Olympic Green, a symbol of China's pledge to throw a green Olympics. The 1,000 acres of wetlands, lawns, plazas, and stadiums are carved right into the concrete core of north-central Beijing. In 2004, as part of an effort to find an architecture firm for the Olympic Green and the adjoining Olympic Forest Park, China's Olympic organizers asked for bold ideas in urban ecology. Sasaki Associates of Boston won the contest with a blueprint for an aquatic landscape of rain-fed canals and lagoons designed to support wildlife in the urban park. Within months, though, the plan encountered problems. "We saw it all unravel before our eyes," says Mark Dawson, the project's leader.
Chinese officials were concerned that locals would hunt any animals or waterfowl reintroduced to the city, Dawson says. The officials opted instead for a shallower aquatic system—decorative, not ecological—fed by an existing canal just north of the site. The American designers knew that farmers and others depended on that canal for water and felt such a diversion would be counter to the spirit of the green Olympics that China had promised. In the end, the project was reassigned to several Chinese design institutes.
Beijing's water bank, in the surrounding Hebei Province, is broke. Among China's provinces, Hebei ranks near the bottom for available water resources in per capita terms, at just 12 percent of the national average. In southwest Hebei, an obelisk atop Xidayang Dam, a two-hour drive from Beijing on jammed country roads, bears slogans from Chairman Mao glorifying the "taming" of China's rivers. Built in 1958 by 84,000 workers, the dam created a reservoir that flooded 1,700 square miles, as well as the homes of 29,000 people. The reservoir supplies water to Baoding, a city of 11 million; next month, somehow, it will also supply the Olympics. Yet since 1996, its water level has steadily retreated; it's now at less than 30 percent of its capacity. The drought has left the dam and a pair of pipeline-control stations looming 10 stories above the reservoir.
Downstream, in Wangdu County, villagers have turned a dried-up, tree-lined canal into a garbage dump. A pipeline from Xidayang now bypasses the villages, carrying water destined for Beijing via a new cement-lined channel that workers are rushing to complete for the Games. In Yan's village of Shijiayao, summer rains cascade down the denuded mountainside, flooding paddy terraces and the access road. But with no storage facilities, the village can't save the runoff. Yan says his people have but one hope: that the sprawling capital will grow to engulf them and thus permit them to tap their own water supplies.
1178: Just after sunset, according to the English monk and chronicler Gervase of Canterbury, five monks watch the moon explode into flames.
Gervase said the observers were looking at a new crescent moon when the upper part "suddenly split in two. From the midpoint of this division a flaming torch sprang up, spewing out … fire, hot coals and sparks…. The body of the moon, which was below, writhed … throbbed like a wounded snake."
Since the timing appears to have been about right, what they may have seen -- according to at least one astronomer -- was the asteroid impact that led to the creation of the lunar crater Giordano Bruno. Others doubt this theory, because there is no historical record of the subsequent meteor shower that would have been visible following a collision of this kind.
What the monks may have actually seen, the current thinking goes, was the explosion of a meteor that, from their vantage point, was passing in front of the moon.
The crater, incidentally, was named for the Italian philosopher, priest and cosmologist Giordano Bruno, burned at the stake for heresy in 1600, during the Roman Inquisition. Bruno is considered an early martyr for science, perhaps the first. The crater named for him measures roughly 14 miles wide and is located on the far side of the moon.
Gervase -- who was ordained by Thomas à Becket, the archbishop of Canterbury from 1162 until his murder in 1170 -- is remembered mainly for his Chronica, an ecclesiastical history of Canterbury. Gervase died in 1205.
Source: Various
Cookbooks are a lot like Dungeons & Dragons and other role-playing games. They contain seemingly rigid rules that, in practice, require a certain amount of adaptation for your own tastes.
So how come cooking gets its own TV channel and role-playing games don't even get a show on G4? Maybe the population at large doesn't want to pretend to be a half-elf. Maybe RPGs take more imagination than most people have.
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However, it just might have something to do with the role-playing community. If geeks talked about cookbooks the way they talk about RPG books, the results would not be pretty:
Posted: 12:15 a.m. by LordOrcus I'm so mad that there's a new edition of The Better Joy Cookbook out. Thanks for making my old copy obsolete, you greedy hacks! For five years now, my friends have been coming over for my eggplant Parmesan, and now I'm never going to be able serve it again unless I shell out 35 bucks for the latest version.
Posted: 12:42 a.m. by Kathraxis Hey, I have a question! When you preheat the oven, can you start it before you measure out the ingredients, or do you have to do it afterward? Please answer quickly, my friends and I have been arguing about it for four hours and we're getting pretty hungry.
Posted: 12:48 a.m. by Goku1440 I found an awesome loophole! On page 242 it says "Add oregano to taste!" It doesn't say how much oregano, or what sort of taste! You can add as much oregano as you want! I'm going to make my friends eat infinite oregano and they'll have to do it because the recipe says so!
Posted: 1:02 a.m. by barrybarrybarry I can't believe I spent 35 dollars on a cookbook that doesn't have a recipe for peanut butter and jelly sandwiches. When I buy a cookbook, I expect it to tell me how to cook. And don't tell me to just make a PBJ myself, I'm not some sort of hippy artist pretentious "freeform cook."
Posted: 1:08 a.m. by jvmkanelly Where are the recipes for chatting with friends while cooking? Where are the recipes for conversation over the meal? When I throw a dinner party, I want it to be a PARTY. I guess the idiots who use the Better Joy Cookbook just cook and eat in stony silence, never saying a word or even looking each other in the eye.
Posted: 1:23 a.m. by LordOrcus Hey, guess what? They're coming out with The Better Joy Book of Hors D'oeuvres. It just goes to show that the publishers are a bunch of corporate greedheads who care more about money than they do about cooking. Is it too much to ask for a single cookbook that contains all possible recipes?
Posted: 1:48 a.m. by specsheet Hey, everyone. I can tell just by reading the recipe that if you prepare eggs benedict as written, the sauce will separate. My mom always said the other kids made fun of me because they were jealous of my intelligence, so I must be right. Everyone who's saying that they followed the recipe and it came out perfect is either lying, or loves greasy separated hollandaise sauce.
Posted: 1:52 a.m. by IAmEd As I have pointed out MANY TIMES, several of these recipes contain raisins, and I, like most people, am ALLERGIC to raisins! And before you tell me to substitute dried cranberries, I will reiterate that I am discussing the recipes AS WRITTEN. I do not appreciate your ATTACKING ME with helpful suggestions!
Posted: 2:12 a.m. by Herodotus I just have to laugh at the recipe for Beef Wellington. In Wellington's day, ovens didn't have temperature settings! And pate de foie gras certainly didn't come in cans. It's like the authors didn't even care about replicating authentic early 19th century cooking techniques!
Posted: 2:17 a.m. by LordOrcus I have read the new Better Joy Cookbook and I am devastated to my very core. Their macaroni and cheese recipe, the very macaroni and cheese I've been making since I was in college, has been ravaged and disfigured and left bleeding on the page. Where once it contained only cheddar cheese, now the recipe calls for a mix of cheddar and Colby. It may contain macaroni, and it may contain cheese, but it is not macaroni and cheese. This is a slap in the face and a knife in the gut. You have lost me, Better Joy Cookbook. I would bid you goodbye, but I wish you nothing but the pain and rage you have delivered unto me.
- - -
Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to go by the Secret Service code name "Infinite Oregano."
: Photo submitted by CruiseKillerGlobal warming. Faltering economies. Dwindling resources. Mankind has finally set in motion environmental, political and social policies that will surely destroy the world as we know it.
Not everyone will fall. Those who survive will roam the scorched wasteland to fend for themselves against the predatory undead while scavenging what they can to survive. The end of days is at hand, and the only question is this: What will you drive when it all comes tumbling down?
Click through our reader submissions to see your best bet for survival.
Left:
Toyota FJ40
The FJ is Toyota's answer to the Jeep CJ, and flame wars between fanboys of the two vehicles will continue long after the apocalypse begins. The consensus is the Toyota will take more abuse -- a big plus when roaming the desolation -- but it's harder to fix when something goes sideways. Fortunately, it's a Toyota, so you'll break before it will.
: Photo submitted by AnonymousIntimidating mass to frighten zombies? Check. Absurd ground clearance to crush your foes? Check. Room for several crates of black-market MREs and barrels of pilfered fuel? Check. When it comes to planning for the apocalypse, those Germans know their stuff. But this Benz-built beast gets a paltry 13 mpg, so you're going to spend a lot of time scavenging fuel.
: Photo submitted by Lance MillerThe Ural Patrol has two-wheel drive, it climbs like a goat and damn near everything on it can be repaired with a hammer, a screwdriver and duct tape. If it was good enough for the Russian armies, it's good enough for post-apocalyptic road warriors.
: Photo submitted by Rossum's ChildRoam the wastelands in style! The Concept T has a heads-up display to keep you focused on the zombie horde ahead, the ground clearance to handle those who don't get out of the way and a stop speed of 140 to escape the inevitable attack. The challenge will be getting one -- you'll have to break into the smoldering remains of VW's HQ to snag it.
: Photo submitted by StefanThe Dingo will haul 3.5 tons of looted bounty; it's more heavily armored than a bank vault and it comes with your choice of a 7.62mm machine gun or a 40mm grenade launcher. As if that weren't sweet enough, it's got air conditioning! Global warming? What global warming?
: Photo submitted by Zip LockGo ahead and laugh. Unicycles aren't very fast and you can't carry much, but they're cheap, they're reliable and you won't have to scavenge fuel. What's more, with both hands free you'll have no trouble firing your rocket-propelled grenade.
: Photo submitted by AnonymousUbiquity is a desirable quality in an Apocalypsemobile, and Jeeps are everywhere. What's more, their questionable reliability means abandoned Chrysler dealerships will have tons of parts. The closest that most Jeep-owning poseurs come to off-roading is parking on the grass -- so let the zombies fight for the new ones while you hit the local frat house and score a gently used model that's probably never even seen dirt.
: Photo submitted by Anonymous "Last of the V8 Interceptors, eh?" Not everyone is lucky enough to be an Aussie ex-cop with access to a garage containing one of these, but if you're handy with the steel you might be able to smoke the guy who is. This down under Ford Falcon-based muscle car, complete with hood-popping blower, is not exactly easy on the fuel, but if you're rolling in the original Apocalypsemobile, you've probably got what it takes to score a few gallons from anyone in the wasteland.
: Photo submitted by AnonymousUnfriendly survivors trying to keep you out of their water source? No problem: They're going to have to do a little better than that jerry-rigged wall of salvaged timber and corrugated steel if they want to keep you out. When you absolutely, positively need to kill everything between here and the horizon, it's tough to beat the Stryker. If you want one, you might start in Iraq. Most of these eight-wheelers are serving over there.
: Photo submitted by giantjoeThe VW Beetle is the Swiss Army knife and Timex watch of cars -- you can do anything with it and no amount of abuse will kill it. When Armageddon comes and the last man falls, the only thing left will be the cockroaches and the Beetles.
These are tough times for any industry that burns a lot of fossil fuel or emits a lot of carbon dioxide, and the air travel business does both. The airlines never gave it much thought before, but with sky-high oil prices and mounting concern about global warming threatening not just their bottom line, but their existence, they're getting serious about reducing the industry's carbon footprint.
"They’re definitely in bad shape," says John Scholle, an economist with Global Insight. "And going forward, things look bleak."
It is against this backdrop that executives from the U.S. commercial aviation industry gather later this week in Washington D.C. to plot a new course.
The Air Transport World Eco-Aviation conference marks the first time the industry has come together on such a large scale to talk about the environment. The conference underscores the severity of the issues facing commercial aviation and the need to begin addressing them collectively and quickly.
With airline passenger growth rates and aircraft emissions expected to double by 2020 and 2030, respectively, time is of the essence.
Rising fuel prices have airlines around the world hemorrhaging money, and losses could hit $6.1 billion this year. Governments on both sides of the Atlantic are threatening to crack down on emissions. And environmentalists are lining up against an industry that, like the automakers before it, has long considered environmental responsibility an afterthought.
Commercial aviation has seen tough times before, experts say, but never before has the challenge been so great and the prospects so grim.
Topping the conference agenda is determining how big a role government should play in regulating aviation-related emissions. This is an issue of mounting importance now that the European Union says airlines must join its carbon trading program and with environmentalists petitioning the Environmental Protection Agency to regulate aircraft emissions. It is, they say, the only way to get the airlines to clean up their act.
"Market mechanisms for cutting pollution won't work," says Danielle Fugere of Friends of the Earth, the group that filed the petition.
The airline industry disagrees, of course, and says it has increased fuel efficiency 110 percent since 1978. It also claims to have reduced emissions 4 percent between 2000 and 2006, despite a 12 percent increase in passengers and a 22 percent climb in cargo. "Airlines are already motivated to reduce fuel burn and the resulting greenhouse gases as much as possible," says Nancy Young, vice president of environmental affairs for the Air Transport Association.
Much of that progress has come by replacing outdated planes with more fuel-efficient models. The industry has long counted on technology to reduce fuel consumption and says advancements in engine designs, composite materials and airframe construction will make tomorrow's airliners leaner and greener. "Less weight equals less power," says Ernest Arvi, CEO of aviation consultancy The Arvi Group. “Less power equals less fuel, and less fuel equals less pollution.”
Perhaps the biggest example of the trend is Boeing's much-delayed 787 Dreamliner, which uses composite construction to produce an aircraft the company says is 20 percent more fuel efficient and produces 20 percent fewer emissions than similarly sized aircraft. Pratt & Whitney promises similar performance improvements from its geared turbofan jet engine.
But even the most fuel-efficient airplane relies on fossil fuel, an increasingly expensive commodity. Jet fuel recently topped $150 a barrel, a price for which no airline has a business plan. That's got them pushing hard to develop biofuels. Virgin Atlantic recently made a test flight of a Boeing 747 fueled by a mixture of kerosene and biofuel derived from coconut and babassu oil. But the emphasis is on algae, led by Boeing's recent commitment to the alt fuel and efforts by JetBlue and KLM Royal Dutch Airlines to turn pond scum into fuel.
Christopher Surgenor, editor of GreenAirOnline, says algal fuel is the most promising alternative because "It has the right properties for a jet fuel and can be produced in comparatively large quantities." But others say it's too early in the game to pick a winner, and Arvi warns that narrowing the research to one field "is self-defeating. It stifles innovation."
For all the advancements in engines and airframes, the system we use for moving all those planes around is stuck in the 1940s. Airlines say replacing the radar-based air traffic control infrastructure with a satellite system would reduce fuel consumption and cut emissions by 10 to 15 percent while making the business of getting planes in and out of airports more efficient. Adopting a more efficient means of approaching airports -- called "continuous descent approach" -- would further cut fuel consumption and emissions while also reducing noise.
As promising as these ideas appear, don't look for them at your local airport anytime soon. "Next generation aircraft will begin to arrive in two to three years, but modernized air traffic control is at least a decade away," says Scholle, the analyst from Global Insight. He's even less optimistic about alt fuels. The economics needed to make it work just aren't there. "We’re at least five years away from alt-fuels being anything but a publicity stunt," he says.
And that is exactly what critics call the commercial aviation industry's push to clean up its act -- a publicity stunt. "The only reason they’re having this thing is so it looks like they care. The industry is positioning itself to look like it's addressing environmental issues, so the government doesn’t do it for them," aviation consultant Mike Boyd says of the upcoming conference. Critics said the same thing when Richard Branson, CEO of Virgin Atlantic, hailed his company's experiments with biofuels.
But the industry and its defenders say there's more than green washing going on here, and to suggest otherwise is both cynical and shortsighted. "Those of us working in aviation are no different than anyone else," Arvi says. "We care about the environment and we want a clean planet. We just don't want the industry to get ruined in the process."
: Image: Marvel When a scientist witnesses Bruce Banner's transformation into an anger-fueled green giant in The Incredible Hulk, he calls it the most extraordinary thing he's ever seen.
The CGI spectacle starts with the classic green-eyed flash in the eyes of actor Edward Norton, who plays Banner, and moves impressively through vein-popping, muscle-roiling territory into all-out lab-trashing ferocity. It's the best screen presentation yet of the radiation-induced metamorphosis that turns the brooding Banner into the smash-prone Hulk, and the latest in a long line of silver-screen transformations in sci-fi and horror flicks.
From the The Fly's Brundlefly to the fleshy, obese explosion of Neo-Tokyo biker Tetsuo in Akira, here are some of the best.
Which unforgettable scenes did we leave out? Submit your faves in the comments below.
Left: The Incredible Hulk
Each time molecular scientist Bruce Banner, played by Ed Norton, forgets the cardinal rules of anger management, audiences are rewarded with his transformation into an enormous green brute.
: Image: Sunset Boulevard/CorbisThe quintessential werewolf movies starring Lon Chaney as the Wolf Man used extensive camera trickery, yak hair and rubber prosthetics to produce the actor's full-body transition from man to wolf man.
: David Cronenberg's 1986 sci-fi flick about a lab experiment gone horribly awry features one of the most memorable long-form transformations in movie history. When a fly zooms into the teleportation device used by scientist Seth Brundle, played by Jeff Goldblum, the results are disastrous. First the scientist gains superhuman strength and libido thanks to a dose of housefly DNA. Then, he quickly deteriorates into a jawless, decaying, acid-vomiting mess he calls Brundlefly. Ick.
: Image: Sunset Boulevard/CorbisAnimal House director John Landis' 1980s comedy-horror film beats out its lupine brethren Teen Wolf, Wolven and The Howling purely for its lethal combo of camp and creep. The mixture of robotic and prosthetic body parts used in the extended lunar transformation sequences led the Academy of Motion Picture Arts and Sciences to create an award for Outstanding Achievement in Makeup in 1981 -- and hand An American Werewolf in London the Oscar.
: Shape-shifting supervillainess Mystique wowed fanboys and fangirls alike in 2000 with her seamless CGI transformations into various characters, and the blue-skinned bodysuit worn by former model Rebecca Romijn as the cerulean evildoer only added to the appeal.
Romijn works Mystique's magic in all three X-Men films before she's finally transformed into Raven Darkholme, after being injected with an antidote that suppresses her mutant X-gene.
: When rebel biker Tetsuo Shima uncannily channels the psychic power of a superhuman 10-year-old by the name of Akira, he inherits kinetic powers beyond his bodily control.
The futuristic city of Neo-Tokyo is no match for Shima's grotesquely deformed body, which eventually becomes an obese blob of tentacles, mechanical parts and veiny appendages. Did we mention Akira was buried in a cryogenic chamber beneath an Olympic stadium nearly 40 years earlier? Yeah, he's that powerful.
: Image: Marvel Forget Spidey sense. When an extraterrestrial symbiotic life form takes up shop in Eddie Brock (played by Topher Grace), the slimy reporter becomes a powerful creature with superhuman strength and a mangled maw of pointy chompers.
Known as Venom, Brock resembles an evil, mirror image of Spider-Man, and he's hell-bent on conducting a vendetta against Spidey's alter ego, Peter Parker.
: Though this film was ridiculed on Mystery Science Theater 3000, there's nothing funny about slowly liquefying into a gelatinous, murderous mass.
Steve West, the only surviving astronaut from an ill-fated mission to Saturn, begins a rapid descent into insanity and gloop upon his return to Earth. Before West disintegrates into a pile of red slush, viewers are treated to lengthy eyefuls of open sores, jellylike matter and bones in this late-'70s screen gem.
: When Norwegian researchers awaken an alien being in Antarctica, they're probably hoping for a friendly creature a la E.T. the Extraterrestrial. Instead, they got the Thing. John Carpenter's 1982 creature feature revealed the darker side of an alien invasion -- a murderous, shape-shifting being able to infect and assimilate anything.
: Image: John Springer Collection/CorbisAfter swilling his highly addictive home-brew tonic, Dr. Jekyll (Fredric March) morphs into his skirt-chasing, hard-drinking alter ego in a transformation sequence that stunned movie audiences in 1931. With the help of camera tricks and lens filters, the kindly scientist devolved into the iconic Mr. Hyde on-screen.
: Michael Bay's 2007 live-action adaptation of the cult classic '80s cartoon didn't shy away from full-frontal money shots of the army of Deceptacons and Autobots as they assembled. Though the 2007 movie adaptation included cameos from Starscream to Jazz, it was Optimus Prime's lengthy transition from red-and-blue cab into a massive, 20-foot-tall bipedal bot that stole the show.
: Step aside, Silver Surfer. The upgraded T-1000 cyborg killing machine in James Cameron's 1991 Terminator sequel is able to mimic almost any shape, thanks to its poly-alloy molten-metal form. The T-1000's effortless mutation into other people and simple weapons creates one of the most terrifying -- and eye-popping -- movie villains ever.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeIf your town was bombed out of existence, would anyone care?
If you live in one of the dusty, poor corners of the world, maybe not. Carnage in developing countries often goes unnoticed in the more wired, wealthy parts of the world.
That's where the American Academy for the Advancement of Sciences' Geospatial Technology and Human Rights Project comes in. It is charged with using the latest in technology, primarily high-resolution satellite photography, to detect and call attention to possible human rights violations.
"I don't consider what we look at to be war in the sense that it's two armies [or] groups of soldiers. These things are slaughters, genocides, butchery and the like," said Lars Bromley, director for the AAAS Science and Human Rights Program, who was profiled in Wired 15.12. "Women and children are the primary targets. It's rare we look at anything that approaches an actual battle."
This gallery presents a variety of before and after satellite photographs spanning the globe, including the most recent photographs from Ethiopia, which helped make the case for what Human Rights Watch declared "crimes against humanity" by government soldiers in the Ogaden region of the country. When before and after pictures are shown, the before shot is above the after shot.
Left: In this before-and-after sequence, you can see the aftermath of a visit by Ethiopian troops to the town of Labigah. In the after shot at the bottom, taken six months after the attack, Bromley's team counted dozens of destroyed buildings. Bromley believes that the blue-grey color of some rubble indicates the presence of ash.
"You still have apparent ash on the ground six months after the attack took place," he said. "It was probably a pretty significant burning event."
That's backed up by the team's ability to pull out the infrared signature from the raw satellite data, and in that spectrum, Bromley said that burned material has a distinctive spectral signature.
"Really what we do is stare at these things forever and verify each structure from one image to another," Bromley said.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeBurma's military junta has long been suspected of waging a campaign of repression against its political adversaries in the state of Keren, which borders Thailand. In April, Bromley got reports that the town you can see in the top left image had been attacked. During a break in the monsoon-season clouds, a satellite snapped this shot of the village's former site. All that remains of the village is burn scars.
"This place was attacked and wholesale burned to the ground, which is relatively rare for Burma," he said. "Most of the attacks are shelling and mining and shooting."
Despite presenting this evidence in the United Nations, which caused an international stir, the government in Burma, also known as Myanmar, remains in power.
"We're getting images of human misery on pretty much a daily basis and where do we go from here?" Bromley asked. "Governments are less confident that they can hide these things, but they are more confident they can get away with it."
The settlement in the image pair at left shows burn scars for about 12 to 14 structures. This corresponds with reported attacks in the area on April 22, 2007 (Lat: 18.54 N Long: 97.05 E).
The before image was taken on Dec 13, 2006. The after image is from June 24, 2007.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeIn July 2006, intense fighting broke out between Israeli troops and the Hezbollah paramilitary group in Lebanon. As rockets rained down on northern Israel, the Israelis responded with a devastating aerial attack on Hezbollah strongholds in Beirut.
Referring to the neighborhood pictured here, Bromley said, "The so-called Hezbollah suburb in Beirut is the most catastrophic destruction we've ever looked at."
A strange amendment to the Land Remote Sensing Policy Act, which governs U.S. satellite image distribution, prevents the commercial distribution of high-resolution satellite images of Israel, so Bromley's team was unable to assess the damage that Hezbollah rockets did to Israeli towns. Human Rights Watch placed the death tolls of the short conflict at 1,200 Lebanese and 39 Israelis.
As an indication of scale, you can see a soccer field in the lower left-hand corner.
Pictured are close-up satellite images of part of Beirut City before (June 19, 2006) and after (August 12, 2006) attacks.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeSince coming to power in 1980, Robert Mugabe has ruled Zimbabwe with an iron fist. These aerial photographs show the erasure of the town of Porta Farm, a settlement that had the bad luck of being in a known opposition area. Bromley wryly called it Mugabe's version of "gerrymandering."
"He destroyed all the homes, because if you don't have a home, you're not gonna vote there," he said.
While seeing the destruction can be easy once you know where to look, finding areas in distress can be difficult. And once they are found, local informants have to be very careful to avoid getting caught distributing this type of information.
"We had really good communications with the people inside, [who were] writing to us on Hotmail accounts in the middle of the night, that kind of stuff," Bromley said.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeIn February 2008, the Sudanese government launched a military campaign in Western Darfur to drive out rebels fighting under the name the Justice and Equality Movement. The images show the damage from a single town in the region, Abu Suruj. The areas in red show all of the areas that burned during the conflict.
A UN report on the attacks (.pdf) noted the Sudanese offensive included "aerial bombardments by helicopter gunships and fixed-wing aircraft." In addition to showing the ashy remains of homes, the close-up picture shows what is probably a rebel stronghold in the upper-right portion of the image. Crater impacts, probably from mortar fire, are visible within the ring-like defensive perimeter.
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeBack in 2000, during a two-year war between Ethiopia and Eritrea over what Bromley described as "literally 10 square miles of the most desolate place on Earth," Ethiopian troops occupied a portion of Eritrea. In the process, they destroyed several Eritrean towns. One of them, Serha, is shown in these images. The seven buildings clearly visible in the top photograph from June 2000 had been destroyed when a new satellite image was taken in August. These images were used in international legal proceedings against Ethiopia that resulted in a monetary settlement for Eritrea, which was never paid. Relations between the countries remain tense.
"The Ethiopians and Eritreans are about to go at it again, hammer and tongs," Bromley said.
He did note, however, that at least in the case of actual national armies, blame can be assigned to countries and politicians. That's not always an option that his team has.
"When you get into Darfur and some of these other places where it's just five thousand kids with guns, you get a more horrific medieval situation."
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeFrom 2000 to 2004, the Israeli Defense Forces began the construction of a security wall around Israel. As part of that effort, they removed about 2,500 homes in the Gaza Strip. "The Israeli security forces wanted to clear a perimeter and they went in with bulldozers and cleared what they needed to clear," Bromley said.
Bromley did note, however, that the missing buildings in this case were not caused by burning or bombing but by "bulldozers surrounded by tanks."
: Photos: Courtesy AAAS Science and Human Rights, © 2007 DigitalGlobeSatellite images of North Korean prison-labor camps, like this one, helped human-rights groups show the extent of what they called the "hidden gulag" system. By showing the images to escaped prisoners, the researchers were able to estimate the layouts and capacities of the camps. Their stunning estimate that 150,000 to 200,000 people were being held focused attention on the scale and gravity of the situation.
"Governments are less confident that they can hide these things," Bromley said.
But, he noted, atrocities that have long been documented in satellite images and from on-the-ground accounts still rage on.
"We're getting images of human misery on pretty much a daily basis," Bromley said. But his organization can't stop the fighting, and neither can nongovernmental organizations or (generally speaking) the UN.
"Have we ended all human suffering? No. Does that bother me? Yes," he concluded.

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Subscribe to Portfolio magazineSo why was it Yahoo, not Microsoft, that revealed to the Wall Street Journal's Matt Karnitschnig that the latter was no longer interested in a full-blown acquisition of the former? Because Yahoo surely wanted to get the word out before any more shareholders punched their ballots, while Microsoft surely enjoyed the idea of Carl's slate getting as many votes as possible.
The Yahoo statement not only begs for the event to be seen as the end of the saga, but also for a good parsing.
Yahoo: Yahoo! Inc., a leading global Internet company, today announced that discussions with Microsoft regarding a potential transaction -- whether for an acquisition of all of Yahoo! or a partial acquisition -- have concluded.
Translation: We're absolutely, positively sure that this time this is actually the end.
Yahoo: The conclusion of discussions follows numerous meetings and conversations with Microsoft regarding a number of transaction alternatives, including a meeting between Yahoo! and Microsoft on June 8th in which Chairman Roy Bostock and other independent Board members from Yahoo! participated.
Translation: We tried really hard. And adult supervision was present.
Yahoo: At that meeting, Microsoft representatives stated unequivocally that Microsoft is not interested in pursuing an acquisition of all of Yahoo!, even at the price range it had previously suggested.
Translation: We're still dreaming of $37 in May of 2008. They're now dreaming of $17 in May of 2009.
Yahoo: With respect to an acquisition of Yahoo!'s search business alone that Microsoft had proposed, Yahoo!'s Board of Directors has determined, after careful evaluation, that such a transaction would not be consistent with the company's view of the converging search and display marketplaces, would leave the company without an independent search business that it views as critical to its strategic future and would not be in the best interests of Yahoo! stockholders.
Translation: It was never consistent with that view, but we were willing to make that sacrifice to stay independent."
Yahoo: Yahoo! remains focused on maximizing value for stockholders by continuing to execute on its strategy of being the "starting point" for the most consumers on the Internet and a "must buy" for advertisers.
Translation: Though we've heard rumors another company may already occupy those positions.
Yahoo: The online advertising industry is projected to grow from $40 billion in 2007 to approximately $75 billion in 2010...
Translation: The growth of the industry will outpace our ongoing share losses within that industry.
Yahoo: ...and the company believes it has the right assets, strategic plan, Board of Directors and management team to capitalize on this growth opportunity.
Translation: It was all just a bad dream. We're so grateful to back in Kansas.
1983: Pioneer 10 becomes the first human-made object to pass outside Pluto's orbit and leave the central solar system.
Pioneer 10 must be considered one of the most successful spacecraft of all time. Designed for deep-space exploration, which at the time of its launch in 1972 meant pretty much anything beyond the moon, Pioneer 10 achieved a number of firsts while sending back valuable data along the way. Among the milestones:
Following liftoff, Pioneer 10 achieved a breakaway speed of 32,400 mph, making it the fastest human-made object to leave the Earth. It shot past the moon in a mere 11 hours and crossed Mars' orbit in just 12 weeks. By the time it reached Jupiter on Dec. 3, 1973, Pioneer 10 was moving along at a crisp 82,000 mph.
On July 12, 1972, Pioneer 10 became the first spacecraft to pass through the asteroid belt. NASA described this as a "spectacular achievement" and, considering that asteroids the size of Alaska hurtle through the belt at 45,000 mph, there's no reason to dispute the claim.
Upon reaching Jupiter, Pioneer 10 sent back the first direct observations and close-up images of the solar system's largest planet. It was data from Pioneer 10 that confirmed that Jupiter is mostly a liquid planet.
After clearing Pluto's orbit (considered the boundary of the planetary solar system in the decades before astronomers decided Pluto isn't really a planet), Pioneer 10 continued to send back valuable data regarding solar wind, until its scientific mission ended in 1997.
All attempts to contact Pioneer 10 were terminated following the spacecraft's last transmission of telemetry data on April 27, 2002. Nevertheless, NASA's Deep Space Network received a final, faint signal on Jan. 22, 2003. It's been silence ever since.
Although lost to contact forever, Pioneer 10 continues its endless journey through interstellar space. It's headed in the general direction of Aldebaran, the brightest star in constellation Taurus, forming the bull's eye. According to NASA, it will take about 2 million years for Pioneer 10 to reach Taurus.
So Pioneer 10's mission, originally intended to go 21 months, lasted 25 years and change. As project manager Larry Lasher said, "I guess you could say we got our money's worth."
Source: NASA
Little green men might shock the secular public. But the Catholic Church would welcome them as brothers.
That's what Vatican chief astronomer and papal science adviser Gabriel Funes explained in a recent article in L'Osservatore Romano, the newsletter of the Vatican Observatory (translated here). His conclusion might surprise nonbelievers. After all, isn't this the same church that imprisoned Galileo for saying that the Earth revolves around the sun? Doesn't the Bible say that God created man -- not little green men -- in his image?
Indeed, many observers assert that aliens would be bad for believers. Jill Tarter, director of the Center for SETI Research, once wrote that finding intelligent other-worldly life "will be inconsistent with the existence of God or at least organized religions." But such predictions tend to come from outside Christianity. From within, theologians have debated the implications of alien contact for centuries. And if one already believes in angels, no great leap of faith is required to accept the possibility of other extraterrestrial intelligences.
Since God created the universe, theologians say, he would have created aliens, too. And far from being weakened by contact, Christianity would adapt. Its doctrines would be interpreted anew, the aliens greeted with open -- and not necessarily Bible-bearing -- arms.
"The main question is, 'Would religion survive this contact?'" said NASA chief historian Steven J. Dick, author of The Biological Universe. "Religion hasn't gone away after Copernican theory, after Darwin. They've found ways to adapt, and they'll find a way if this happens, too," Dick says.
The central conundrum posed to Christianity by alien contact would involve the Incarnation -- the arrival of Jesus Christ as God's representative on Earth, his crucifixion and the absolution of humanity's sins through his forgiveness.
"It would still be true -- but if there are other races and intelligences, then what is the meaning of this visit to our race at that time?" asked Vatican astronomer Guy Consolmagno, who in 2005 penned the booklet Intelligent Life in the Universe?
Some propose that the Earthly incarnation of Jesus some 2,000 years ago redeemed all intelligent creatures, in all places and -- since a space-faring race is likely older than us -- in all times. Others have suggested that Jesus could take multiple forms.
"Just as Jesus is human like you and I, you would find an alien-specific Jesus," said Pacific Lutheran Theological Seminary professor Ted Peters.
But Peters and others also say that aliens may not have fallen into sin, instead existing in a state of grace, neither having nor needing Jesus. In that case, missionaries would have no call to convert them.
"Would sin be the same on another planet as we conceive of it here? Would there even be sin, or would God be present to that species in a completely different way?" says Richard Randolph, a Kansas City University ethicist.
All this, however, assumes that humanity not only encounters new forms of life but also understands them. Other intelligences may be incomprehensible to us, thus intensifying another doctrinal question: What does it mean to be made, as the Bible proclaims, in God's image?
Many astrotheologians argue that God's image refers to our spiritual nature, with our physical forms being irrelevant. Not everyone, however, agrees.
"If there are aliens, the Bible specifically does not say that they were created in his image," said Mark Conn, pastor of the Noble Hill Baptist Church in Springfield, Missouri. "God created many other intelligent beings on this planet, and they were not created in His image."
Conn's church recently met to discuss the issues posed by extraterrestrial contact, ultimately deciding that "if they're there, they're there. It doesn't change a whole lot."
Unlike Peters, Conn suggested that missionary work may be required, something the aliens may not welcome -- especially if, as many postulate, they are technologically superior to humanity and do not have religions of their own.
"Maybe they'll say that they used to need religion but have outgrown it. Some people say that would be a great blow to religion, because if an advanced civilization doesn't need it, why do we?" said Douglas Vakoch, director of interstellar message composition at SETI.
"I don't buy it, though. I think religion meets very human needs, and unless extraterrestrials can provide a replacement for it, I don't think religion is going to go away," he continued. "And if there are incredibly advanced civilizations with a belief in God, I don't think Richard Dawkins will start believing."
1943: Brothers László and Georg Bíró, Hungarian refugees living in Argentina, patent the ballpoint pen. A half-century-old idea is coming to commercial fruition.
Lewis Waterman's invention of a practical fountain pen, patented in 1884, had solved the problem of portability. You no longer had to carry around an inkwell to be able to write when and where you wanted. But the ink still took awhile to dry and was subject to running and smudging.
American banker John L. Loud patented a ballpoint pen in 1888. It used a ball-and-socket to deliver sticky, quick-drying ink. Too sticky: The ink was so coarse, it didn't really work well on paper. (It was a good idea on paper, except literally.) It did find industrial uses for writing on leather and cloth.
László Bíró was a Hungarian journalist who saw an idea in the quick-drying inks newspapers use. His brother Georg, a chemist, helped him with technical aspects. They used a tiny -- and precisely ground -- ball bearing to serve two functions. It distributed ink evenly from the cartridge to the paper for writing, and it contained the rest of the ink inside the cartridge.
The Bíró brothers made progress on improving the ballpoint to the point, so to speak, that it could write as smoothly as a fountain pen. But the situation in their homeland was deteriorating. When World War II started, they fled from Budapest to Paris, then to Madrid and finally to Buenos Aires, Argentina.
There, they applied for a patent and sought financial backing. One of their contacts, an English accountant named Harry Martin, realized that the ballpoint solved a problem faced by Britain's Royal Air Force: Conventional pens were unsuitable for writing aircraft logs, because they leaked, were too sensitive to changes in atmospheric pressure, and wouldn't let you write on a vertical or overhead surface.
Martin eventually flew to Washington and London, convincing both the U.S. Air Force and the RAF to adopt the new technology. By the time the Allies won the war, the ballpoint shared the luster of victory.
When the pens went into commercial production in 1945, they were a sensation. In the United States, the Reynolds Pen sold for $12.50 (about $150 in today's money). Yet people swarmed a New York department store to buy 8,000 of them on the first day of sale.
What? People lining up to be the first to buy new technology? Where have we heard that before? You mean, it happened in the old days, too?
Some of the earliest versions of commercial ballpoints leaked and smudged, but manufacturers eventually worked the bugs out. What? A technology brought to market before it's quite ready? How could that be?
Today, the ballpoint is what most people mean when they say just pen. And in much of the world, the generic name for a ballpoint pen is biro. In Argentina, by the way, it's a birome.
Source: BBC h2g2
Even with gas at four bucks a gallon, Yahya Fahimuddin enjoys filling his car. It's a contest, a chance to see how many miles he can squeeze from every tank. He's getting about 45 mpg these days and says you can, too.
He's a hypermiler, one of a growing number of people going to often extreme lengths to get 40, 50, even 60 mpg or more. "It's like a videogame," he says. "Can I beat my new high score?"
It's a game that some say started during the gas-rationing days of World War II and came back during the oil embargo of the 1970s. It's catching on again as fuel prices spiral out of sight, and skilled players say small changes in driving style -- eliminating hard acceleration, turning off the engine at stop lights, coasting to a stop -- can bring big improvements in fuel economy no matter what you drive.
"If you combine a handful of simple hypermiling techniques, you can easily see increases of 20 percent," said Tim Fulton, a 25-year-old designer from West Bend, Wisconsin. "Use a few more techniques and 30 percent is yours."
Fulton routinely gets 55 mpg from his 1997 Toyota Paseo, a car the EPA rates at 29 mpg. He started hypermiling about 18 months ago when he landed a new job 37 miles from home and got tired of burning so much gas. He mastered "pulse and glide" -- turning off the engine and coasting while driving. "This technique alone dramatically increased my mileage from 38 mpg to 47 mpg on my first tank," he says. "I was blown away."
Pulse and glide is controversial -- and in some states, illegal -- because the engine drives the power steering and brakes. Shut it off, critics warn, and you can't steer or stop effectively. Hypermilers say the risks are overstated. Still, there are easier -- and, arguably, safer -- things you can do to boost fuel economy. The first suggestion?
"Try the speed limit," says Rick Harrell, a moderator at the website ecomodder.com and its list of more than 100 ways to improve fuel economy. "It's a crazy idea, but it works."
The U.S. Department of Energy says gas mileage plummets above 60 mph. Every 5 mph above that speed is akin to paying another 20 cents a gallon for gas. For that reason, hypermilers scrupulously obey the speed limit. They also use the accelerator and brake as little as possible, preferring instead to coast. The truly hardcore coast to a stop, avoid using brakes around corners and draft behind trucks or other large vehicles.
Following the speed limit was quite a change for Harrell, who favored high-performance cars before getting the hypermiling bug three years ago. "I knew I needed to slow down for both environmental purposes and not to scare the living daylights out of my passengers," he says.
These days he's driving a 1998 Acura Integra and getting as much as 40 mpg in a car the EPA rates at 24. His quest for better fuel efficiency started with the car, which got a tune-up and an engine-block heater for more efficient starts. He inflated the tires to the maximum listed on the sidewall to reduce rolling resistance. And he installed a fuel-consumption gauge that provides real-time data about how much gas he's burning. He and other hypermilers highly recommend them.
"The instant feedback was great," Harrell says. "Simple things like slowing down on the highway, timing traffic lights (to maintain) momentum and coasting with the engine off started to push that fuel-efficiency number higher and higher."
Hypermilers call the gadgets "game gauges" because they're always trying to see how high they can go. The best of them get absurd figures. Wayne Gerdes, founder of cleanmpg.com and the king of hypermilers, recently drove a Honda Civic hybrid 800 miles from Chicago to New York on a single tank of gas. That works out to 65 mpg.
That's low for Darin Cosgrove of Brockville, Ontario. The co-founder of ecomodder.com averages 69 mpg in his 1998 Geo Metro, a car that got 40 mpg off the showroom floor. He's gotten as many as 133 mpg on a long trip by going slowly and using pulse and glide. He's also modified his car to make it more aerodynamic and tinkered with the drivetrain to improve efficiency.
Fahimuddin hopes to achieve those kind of numbers with his 2000 Honda Insight. It was a heap when he bought it and he's overhauled just about everything, but the clutch is shot so he's only getting 45 mpg or so. He'll replace it eventually, and add a belly pan to improve aerodynamics under the car. He figures that and a few tweaks to his driving style will get him to 60 mph.
But that's just the beginning.
"I'd like to hit 70 mpg. Seventy would be pretty sick," he says. "It's doable."
: Photo: Jim Merithew/Wired.comSAN FRANCISCO -- As conferences go, Apple's Worldwide Developer Conference ranks low on the sexiness factor. It's a good bet that, without the promise of a new, iPhone 3G, the programmer-centric conference would not have drawn the hundreds of broadcast, print and blog journalists that it did.
Fortunately, Apple CEO Steve Jobs did have a new iPhone up his sleeve, and after spending an hour selling the company's new iPhone development tools and previewing some of the platform's forthcoming apps, Jobs delivered what we all came for: the new phone.
The iPhone 3G, as it will be called, will cost $200 for an 8-GB version, $300 for a 16-GB version. Both will be available in a new, slightly rounded case with a shiny black-plastic back. The 16-GB version will also be available with a white back.
Breaking with Jobs' keynote tradition, the iPhone 3G is not yet available: Both models will go on sale July 11 in 22 countries. Apple plans to make the phone available in 75 countries within several months.
For details, check out our full coverage of the WWDC 2008 keynote, or browse these slides for the highlights.
Left: Jobs' normal "reality-distortion field" seemed to be at ebb during today's keynote, which many observers noted was less exciting than a typical Jobs presentation. Indeed, Jobs -- looking thinner than ever in his trademark black mock-turtleneck -- let his deputies take most of the stage time. More than one audience member noticed that Jobs seemed to be looking a little wan and have less energy than usual. And maybe it's time for a new turtleneck? This one was looking a little gray, not to mention baggy.
: Photo: Jim Merithew/Wired.comApple's Phil Schiller, a regular fixture at Apple keynotes, touted the phone's new integration with Microsoft Exchange using "ActiveStink -- I mean ActiveSync." Was that an intentional dig at the Cupertino company's sometime competitor, sometime partner? Or was it a true Freudian slip, indicating Schiller's habitual distaste for the nearly ubiquitous Microsoft standard?
It's not clear. One thing is sure, though: Apple has provided deep and meaningful enterprise tools in the 2.0 version of the iPhone software, including the ability to "push" e-mail, calendar and contact updates. The company has also given IT managers the ability to zero out any data on a corporate iPhone, remotely -- handy when one of them goes missing.
: Photo: Jim Merithew/Wired.comApple executive Scott Forstall demonstrates how easy it is to create an iPhone application using the software development kit's new tools. You just drag in this snippet of code here, drop a button there and presto! Instant contact manager.
Like other software-development demos, this one had a lot in common with cooking demonstrations on TV: So much depends on having everything set up just right, ahead of time. In real life, you'd spend half a day doing prep work before you got to do the five minutes of dragging-and-dropping that Forstall showed onstage.
Still, developer after developer testified to the ease of developing iPhone apps. It's clear that if you're used to coding OS X apps, the iPhone should be a cakewalk.
: Photo: Jim Merithew/Wired.comOne of the applications shown at the March preview of the iPhone SDK was Sega's popular Nintendo DS title Super Monkey Ball. This game will be available for the iPhone for $10 -- once the iPhone App Store opens -- and will feature all four cute little monkeys and more than 100 different levels. Players control the rolling monkeys simply by tilting the iPhone this way and that.
: Photo: Jim Merithew/Wired.comDevelopers who want to create location-aware applications have plenty to drool over with the new iPhone 2.0 operating system, which has plenty of support for geographic data. In addition to the first-generation iPhone's ability to do geolocation by triangulating nearby WiFi hotspots and cell towers, the iPhone 3G will also have a GPS receiver, giving the device the ability to track its movements with great precision.
In this demo by location-sensitive social network Loopt, the orange pin denotes the user's location, while blue pins show nearby friends. Looking for someone to have lunch with? Loopt can help you hook up with someone and can even help recommend a cute little local cafe. (Friends not included.)
: Photo: Jim Merithew/Wired.comMajor League Baseball's iPhone app takes advantage of the phone's fast 3-G and WiFi data connections to provide real-time game scores -- and "real-time video clips." That doesn't mean you'll be able to watch streaming video of the whole game, but highlight clips will be available for you to view within "minutes" after they happen, the MLB developer promised.
: Photo: Jim Merithew/Wired.comAmong the most impressive iPhone app demos of the day were graphics-intensive ones, including a medical-imaging program and this game, called Kroll, from Digital Legends. In the demo, a fully animated character ran through a beautifully rendered fantasy landscape, battling winged demons and an immense, scary-looking giant whose steps shook the very screen.
Like the many other developers who took the stage, Digital Legends touted the ease of porting its OS X software to the iPhone -- and also provided an impressive demonstration of the phone's built-in 3-D video capabilities. In terms of graphics quality, this game looked comparable to what you might find on a PlayStation 2.
: Photo: Jim Merithew/Wired.comPerhaps the biggest news of the day was a three-digit number: $199, the price of the 8-GB iPhone 3G. That's a significant drop from the current price for the 8-GB first-generation iPhone ($399), and a huge drop from the $600 that it cost when Apple first introduced the iPhone a year ago.
As if the mere figure weren't impressive enough, Jobs had the price stomp onto the screen with massive booming sounds, saving him from having to actually say the word Boom.
: Photo: Jim Merithew/Wired.comThe new iPhone 3G comes with a shiny black-plastic back, in contrast to the current model's matte aluminum. If you decide to spring for the more capacious 16-GB model (which will cost $299), you can also choose a shiny white-plastic back.
The iPhone 3G itself doesn't appear to be any smaller, thinner or lighter than the current version, although it has tapered, slightly rounded edges, which will either make it feel thinner or make it feel more like a bar of soap.
: Photo: Jim Merithew/Wired.comJobs made his customary brief appearance in the middle of the crowd, surrounded by burly bodyguards, after the keynote wrapped up. However, he didn't spend any time chitchatting with the hoi polloi, and no one got any hands-on time with his shiny new gadget.
When Hurricane Katrina struck New Orleans in late August 2005 and the levees around the city broke, flooding the city and killing hundreds, Ed Link was as surprised as everyone else.
He shouldn't have been. As one of the nation's foremost hurricane experts, Link, a professor at the University of Maryland, had access to the government's most sophisticated mathematical models for predicting damage from big Gulf Coast storms. But those models weren't accurate because the data they were based on were incomplete, out of date or just plain wrong.
As the floodwaters receded and the Army Corps of Engineers rushed to repair the levees, the government asked Link to lead a team of engineers and scientists from the government and private sector -- 300 in all -- to recode those old models. The goal of the vaguely named Interagency Performance Evaluation Task Force was twofold, Link told Wired.com: first, "to get that knowledge built back into the levee repairs so the same vulnerability wasn't built into the system again. The second was to come up with a 'risk assessment' looking forward."
In other words, to have a much better idea, grounded in solid science, of who might be killed or have their property destroyed in future Gulf Coast hurricanes.
The levees have long since been fixed and upgraded, but the risk assessment -- based on a mind-boggling 2 million equations -- is just now nearing completion. As the math came together beginning in 2007, the task force began publishing color-coded, interactive maps in an effort to show Gulf Coast residents what kind of danger they likely faced from hurricanes. The Google Earth-based maps can be found on the Army Corps website.
The ultimate "risk" map, the culmination of the task force's work representing tens of thousands of square miles from Florida to Texas, is slated for release this week.
Gathering the data for the levee upgrade and the risk maps took three years of back-breaking, mind-numbing effort by hundreds of team members using a surprising mix of high technology, old-fashioned detective work, trick psychology and, when all else failed, intuition. The results have revolutionized authorities' understanding of Gulf Coast hurricanes.
But whether the public will pay heed is another matter.
Katrina dissipated on August 30, 2005. In early September, rescuers had just begun going house to house in New Orleans looking for the living and the dead. But Link's team was already on the ground collecting what he called "perishable" data, such as the depths and locations of floodwaters.
For many team members, data collection was dirty, dangerous, thankless work -- and it meant short-shifting their day jobs. "A lot of people just quit what they were doing and basically worked full-time" on the new storm model, Link told Wired.com.
But for one key team member, it wasn't just about sloshing through flooded streets. Don Resio, a scientist working for the Army Corps of Engineers, went hunting for old data sets from decades-old storms, in hopes that historic hurricanes might whisper hints about future ones.
Resio told Wired.com that his hunt mostly involved polite requests to cooperative government agencies like the National Weather Service. But other, equally vital reams of data were locked in the safes of the Gulf Coast oil companies, who, with billions of dollars invested in offshore drilling platforms, were especially concerned with the high winds that come with big storms.
Resio needed that data, but it wasn't his to demand. His solution? "I made 'em feel guilty," he recalled with a laugh.
Slowly, the data came together, culled from more than 150 storms dating back a hundred years. Key figures came from new, high-tech microwave sensors installed aboard "hurricane-hunting" C-130 and P-3 airplanes operated by the Air Force and the National Oceanic and Atmospheric Administration.
A scale-model levee was stress-tested in the world's most powerful centrifuge.
Courtesy Army Corps of Engineers
To create entirely new data from scratch, the task force built a detailed model of New Orleans and flooded it, essentially recreating Katrina on a nonlethal scale. And to zero in on the levees, the team built a miniature earthen levee inside the world's most powerful centrifuge. They added water and spun the centrifuge at speeds duplicating hurricane-force wind and waves, looking for when, where and how the levee would fail.
There were some surprising revelations in the course of the task force's investigation … some of which helped explain why Katrina had taken so many people by surprise. For one, Link's team found that the existing elevation maps of New Orleans were way off and would have to be totally redrawn. "We found things two feet below where people though they were," Link said. Obviously that made the city more vulnerable to flooding.
Also, in tightening up and rewriting the old mathematical models, the task force gained a clearer understanding of the limitations of modern science. "There's a lot we just don't know," Resio told Wired.com. But, as former Secretary of Defense Donald Rumsfeld once said, there are "unknown unknowns," which are bad, and there are "known unknowns," which are somewhat better. Finally the hurricane task force knew the basic outline of what it didn't know.
But when it comes to math, even known unknowns can be tricky. Resio said that for some equations, he and the other researchers needed figures, any figures. So they had to guess. That meant thinking like a hurricane, trying to intuit how wind and water might behave under certain conditions.
Necessary educated guesses aside, Resio told Wired.com that uncertainty is a key parameter of the new storm models -- especially as global warming whips the planet's fundamental weather patterns in unpredictable ways. The team knew they had to capture this unpredictability mathematically and build it into the models.
Spinning at speeds duplicating a hurricane, the scale earthen levee turns to liquid and disintegrates."We did a bunch of numerical tests to determine variability," Resio said. In other words, they looked at the surprising behaviors of past storms. Were winds unusually fast? Or was the ratio between the size of the storm and wind speed different than the norm? "We added that variability back into the model as a random function," Resio said, so that when officials use the new models to predict hurricane damage, they get a range of predictions. It's one of the new models' greatest strengths, Resio said.
After three years of labor by hundreds of engineers and scientists, emergency managers now have a much better understanding of what kind of damage a major storm might cause. But that doesn't mean that the people most at risk -- Gulf Coast residents -- take these predictions seriously.
Sometimes all the mathematical models and colorful maps in the world won't change a person's mind, which is why many New Orleans residents have rebuilt destroyed homes in exactly the same place, and to the same construction standard, as before Katrina.
To combat public ignorance and complacency, Resio's team includes "risk communicators" -- basically, PR reps for hurricanes. Ironically, the high-tech storm models and sophisticated maps that the risk communicators rely on might actually undermine their work, according to one academic who has studied storms.
"The technologically enhanced discourse of prediction conveys the sense that weather media viewers can be prepared," Marita Sturken, from New York University, wrote in 2006. She called this a technological "selling of preparedness."
Resio is aware of the challenge in making potential hurricane victims believe that they're at risk, even when the world's most sophisticated storm models insist they are. "How do you convince people they need to be concerned?" he said, sighing. "The risk communicators have their hands full."

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Subscribe to Portfolio magazineApollo Robbins won't say whether he's ever stolen anything in his life, but it's clear he could if he wanted to. Having grown up in Missouri with three half-brothers who were all involved in various criminal activities (one of them is in the witness protection program after testifying against former colleagues of his), the 34-year-old Robbins was indoctrinated at an early age into the finer aspects of pickpocketing and con games.
He eventually developed those skills into a successful career as a sleight-of-hand artist and performer in Las Vegas. His latest act, though, has him starring as a corporate security consultant. In this role, it is less his dexterous hands that appeals to his clients than his mastery of all aspects of criminal cons, grifts, and social-engineering ploys.
"When you're trying to steal something, you find the weakest link and work that," Robbins says. "Nowadays, as technology gets better and security systems get harder to break through, the weakest link in any system is the human running it."
Robbins founded his consulting operation, Whizmob Inc. (the name comes from the street term for a team of pickpockets working together), two years ago while still performing full-time.
After doing a show a few years back in which he pickpocketed Secret Service agents accompanying former president Jimmy Carter, the resulting publicity led several law-enforcement agencies and other groups to contact him about his techniques.
"At first, I'd refer them to security people I knew," says Robbins. "Then I realized that instead of being a referral service, I could capitalize on this."
It was a good time to get in on the act. Information security consulting, which barely existed in the mid '90s, has become an estimated $10 billion to $12 billion business as the need to protect sensitive information stored on computers and servers has become a more central concern.
Today, Robbins counts the N.F.L., TNT, and several Fortune 500 companies among his customers. He recently advised the N.F.L. on information security protection at this year's Super Bowl in Phoenix to combat the expected flow of thieves and con artists lured by all the deep-pocketed spectators coming to town.
His work included getting a major hotel to upgrade its WiFi security so that fake access programs known as Trojans couldn't extract valuable data and password information from unsuspecting guests' computers. And at the stadium where the game was held, Robbins and his team identified areas where pickpockets would most likely operate—specifically, places with lots of traffic where bumping into people would be customary, and easy access to exits for escape purposes.
Besides the shadier elements of Robbins' childhood, his father, a blind minister, instilled in him a strong sense of morality. "It was like living in two worlds," Robbins says.
In many ways, he still is living in two worlds, since he keeps in regular contact with some professional thieves he knows in order to stay abreast of the latest cons. (While he doesn't pay them, Robbins says that "a lot of these guys are really good at what they do but they can't exactly discuss it with a lot of people.") But increasingly, Robbins is spending time in the more staid settings of the corporations that hire him to vet their security systems.
"It's a good time to be in the business," he says.
As Apple prepares to launch the iPhone 2 on Monday, competitors like Palm and RIM are not worried. On the contrary, they are licking their chops, preparing for a surge in sales, even though Apple expects to sell millions of new iPhones worldwide.
"The way I look at it is there are 1.2 billion cellphones out there, and we're just scratching the surface," said Mike Laziridis, CEO of Research In Motion, which makes the BlackBerry, the iPhone's closest rival.
Steve Jobs is expected to announce the second version of the iPhone on Monday morning during a keynote speech kicking off Apple's annual Worldwide Developer's Conference.
The iPhone 2 has already been dubbed the "BlackBerry killer." It promises to be faster, slicker and cheaper, boasting features like fast 3-G networking, Exchange support and even carrier subsidies. If the rumors prove true, it will be the iPhone many buyers have been holding out for.
It's a standard line for companies to say they "welcome competition," but it's usually a throwaway meant to deflect attention from strategic vulnerabilities.
In the case of the iPhone, however, competitors earnestly have reason to welcome Apple to the market. Sales show that what's been good for Apple has been verrrry good for smartphone makers. Retail sales of the BlackBerry, for example, are up 38 percent in the year since the iPhone's introduction.
It didn't initially look that way. When the iPhone 2 rumors first surfaced, nervous investors sold off shares of RIM under the assumption that the company would get creamed by Apple. Instead, RIM's market share of smartphones in the United States has actually swelled from 35 percent in the fourth quarter of 2007 to 45 percent in the first quarter of 2008.
"The fact of the matter is this," said Pablo Perez-Fernandez, an analyst with Global Crown Capital. "There were a lot of BlackBerrys in those stores where iPhones were selling, and there were people who may not have thought about a smartphone before, wanted the iPhone, thought it was too expensive, and bought a BlackBerry instead."
And for smartphone makers like Palm, Nokia and RIM, Apple helped whet the market's appetite while they went in for the kill, helped by discounted prices and a choice in carriers.
Palm says the sell-through rate on smartphones over the last two quarters has climbed 21 percent to 833,000 units in the third (and most recent) quarter, from 686,000 in the previous quarter (although the sell-through rate was 689,000 in the first quarter).
"The Centro has played a critical role in moving our transformational efforts along at a fast pace," said Ed Colligan, CEO and president of Palm, in a March conference call. He added that more than 70 percent of Centro buyers are traditional cellphone users who are purchasing a smartphone for the first time.
"What the iPhone did was make it cool to use smartphones," said Ramon Llamas, an analyst with research firm IDC. "Before, you had the BlackBerry, which mostly just resonated with enterprise users or business people. Now, there's a whole new market of smartphone consumers . Before the phone came out, I actually asked guys from companies like Nokia and RIM how they were going to respond, and the answer was unanimous -- it was, 'Welcome to the party, hop in the pool, the water's fine'"
It's an odd phenomenon because it's not as though Apple invented the smartphone or any of its features – touch screen devices have been around for years and lots of mobile phones already had music capabilities on phones. What Apple did was package it -- and market it -- in a way that made it attractive to mainstream consumers.
"The fact that it looks cool and sexy has helped Apple, and has called attention to a portion of the market that had been under the radar for a lot of people," Llamas said.
In many ways, the iPhone's effect on the market can be compared to what the iPod did for MP3 players.
Before Apple rolled out the iPod, the portable audio market wasn't doing much. In 1999, there were really only a handful of MP3-player makers and unit sales were marginal. Just a couple years after Apple rolled out the iPod in 2001, an industry was born.
Total sales of MP3 players in the United States jumped from a paltry couple million (depending on whose data you use) up to tens of millions over the last few years, as less-expensive models have become readily available.
"The combination of Apple's iPod device and its iTunes Store for music downloads has energized the music industry," gushed a JupiterResearch report in 2003.
Now we'll have to see whether the iPhone will have the same effect on the smartphone market.
Senior Editor Dylan Tweney contributed to this report.
1902: Joe Horn and Frank Hardart open the Automat at 818 Chestnut Street in Philadelphia. It's America's first coin-operated cafeteria.
Customers would put nickels into slots, turn a knob and open a little glass door to get their food. Horn and Hardart used Swedish-patented equipment they'd imported from Berlin, which already sported a successful "waiterless restaurant."
Some sources place opening day on June 9, others June 12. What's not in dispute is the place was a bargain. The price of a cup of coffee stayed at a nickel from 1912 (when it was worth about $1.10 in today's money) until 1950 (a mere 45 cents today), before it inevitably rose to two nickels.
The company branched out to New York's Times Square in 1912 and continued to expand its operation. The firm also designed its own improved automat equipment.
Employees serving as "nickel throwers" at the head of the line exchanged currency or large coins for the nickels you'd need for the coin slots. One nickel for coffee, five for the turkey and gravy, another nickel for pie. You'd also have your choice of other diner-food favorites, including a famous macaroni and cheese, chicken potpie, Salisbury steak with mashed potatoes, creamed spinach and baked beans. Desserts were also renowned: huckleberry, pumpkin, coconut-cream and custard pies, as well as vanilla ice cream with real vanilla beans, and rice pudding with plump raisins.
It was all prepared in centralized, assembly-line kitchens using standardized recipes that called for quality ingredients. This, plus 85 locations in Philadelphia and New York, made it America's first fast-food chain.
The famous coffee that poured from coin-and-crank-operated dolphin-shaped spouts was never more than 20 minutes old. Irving Berlin composed "Let’s Have Another Cup of Coffee" about it, and the ditty became Horn & Hardart's theme song.
That's not the Automat's only spot in American culture. Edward Hopper painted it in 1927. The original Broadway set for The Producers incorporated some of the Automat. And then there's the Concerto for Horn and Hardart by P.D.Q. Bach (Peter Schickele).
Price increases eventually replaced knuckles full of nickels with quantities of quarters and even special tokens that you had to go get from the cashier. All this reduced both the efficiency and the charm of the Automat, because efficiency and economy were in fact the very heart of its charm.
The chain finally succumbed to the ever-rising price of ingredients for its original recipes, changing tastes and of course the growing popularity of fast-food chains like McDonald's and Burger King, as well as New York & Philadelphia's plethora of pizza places. Philly's last Automat closed in 1990, and New York's (on East 42nd Street) a year later. The company closed its last bakery cafe in 2005.
The Automat lives on in the Smithsonian’s National Museum of American History. There you can see an elaborately decorated, 35-foot section of Philadelphia’s original 1902 Horn & Hardart, complete with mirrors and marble. It ain't your father's fast food, but it may be your great-grandma's comfort food.
Source: Various
: Exactly 106 years ago, Frank Hardart and Joseph Horn opened the first Automat restaurant in the United States, at 818 Chestnut St. in Philadelphia. It had no tables, no waiters and only a single counter with 15 stools. For the first time in American restaurant dining, customers served themselves. Although this idea was groundbreaking, the restaurant had two more killer features that would make it a success and help launch a fast-food nation: The meals were cheap, and it was quick.
Unlike fast-food restaurants today, the original Automat was an attractive and socially acceptable place to be and be seen. During the Depression, the Automat also became an attractive value proposition: A plate of beans or macaroni and cheese cost only a few nickels.
Click through the gallery to see images from the first Automats and their current emulators.
Left: In the first half of the 20th century, the Horn & Hardart Automat in Manhattan was a culinary landmark.
Photo: HO/AP/Courtesy Museum of the City of New York
: Photo: Berenice Abbot/HO/AP/Courtesy Museum of the City of New YorkRich, poor, young and old -- practically everyone in New York ate at Horn & Hardart Automats.
During its heyday, the Automat fulfilled some of the most fervent expectations about American efficiency and ingenuity -- if we could build high-quality Fords through an assembly line format, why couldn't we do the same for food?
: Customers would purchase a basic meal (such as sandwiches) through coin-operated machines. The windows hid a kitchen that would prepare food throughout the day. The novelty of inserting a few nickels, pulling the lever and sliding the clear window (usually sideways) to purchase a meal was an attraction in itself. Diners often found their food enveloped in cheap, waxy paper.
Photo: HO/AP/Courtesy Museum of the City of New York
: An early postcard shows an Automat at West 57th Street and Sixth Avenue in New York.
Photo: HO/AP/Courtesy Museum of the City of New York
: Photo: Warren Jorgensen/APA customer buys a cup of coffee at what was then the last Horn & Hardart Automat eatery in midtown Manhattan, in this AP file photo dated June 8, 1987. Now a fading memory, in its mid-century heyday Horn & Hardart Automat served up lamb stew and pie to millions of New Yorkers who dropped a coin into a slot and opened a small glass door to fetch their food.
: The first Automat in the United States opened at 818-820 Chestnut St., Philadelphia.
[This image is in the public domain.]
: Photo: Tina Fineberg/APThe classic automat format returned to New York City in 2006, with the opening of the Bamn food automat in the East Village. Owners David Leong and Nobu X have added a little bit of Asian style to the experience, with Japanese beef sliders, and hot-pink lights. Just drop a few coins into the slot and you can get a burger, a pizza or even tasty pork buns. Bamn is open 24 hours a day.
: Tina FinebergConvenience and supercheap prices are the biggest draw for Bamn. Most dishes run between $1.50 and $2.50, and according to most reviews (from the tough-to-please foodie crowd to regular Yankee-bleacher creatures), the food is surprisingly good. So how do they make sure the buns are constantly fresh and the slots always well stocked? A full, working, chef-led kitchen lies behind the wall of glass.
Photo: Tina Fineberg/AP
: Photo: Evert Elzinga/APThe original Automat was a Swedish invention manufactured in Germany. Today, FEBO automats in Amsterdam are known for their highly caloric McKroket burgers, which are thick ragout or gravy covered in breadcrumbs and then deep-fried. Then there's the spicy Satékroket beef with peanut sauce -- "It's delicious!" (That's the FEBO slogan.) Mmm.
: Baggers is a recently opened restaurant in Nuremberg, Germany, that serves its meals to customers through a winding steel rail system, getting rid of the need for waiters, or really, the need to talk to anyone while you eat.
So how do they do it? Through the wonderful magic of gravity, of course. After each meal is ordered on a touchscreen (where you can check your e-mail while you wait), the fully staffed kitchen on the second floor prepares the meal, covers it with a silver stainless plate cover and pushes it down along the rails, slowly careening it to your exact seat.
This technology not only looks cool, but saves the owners a lot on the man-hours of waiters waiting and people haggling over the tips.
: The creative types that make up Apple's fan base have been busy dreaming up the ideal iPhone, Version 2. (Steve Jobs is expected to introduce the real thing on Monday.)
The release of a new Apple product is an opportunity for Apple fans to dream big -- and make fun of the company they love.
This collection of iPhone 2 mock-ups runs the gamut, from the mundane to the mind-blowing. Check out the iPhone Pico -- a mini-iPhone that's smaller than a pinkie fingernail. We wish!
These mock-ups were designed by the readers of iLounge, which held a competition to find the best ideas for the new iPhone. The full list of winners are included in iLounge's free iPod + iPhone Book 4.
iPhone See-through
Left: This mock-up by Robert Davis of Cornelius, North Carolina, is thin, lightweight and crystal clear. It runs a full version of Leopard (not a stripped-down one) and has a 5-megapixel camera. Not very realistic -- or practical -- but pretty.
: iPhone Pro
The iPhone Pro by A. Berio of Los Angeles is an iPhone for well, the pros. Boasting a 1024x768 display, the iPhone Pro also has Intel's latest Atom processor and runs OS X Leopard. Dream on!
: iPhone Mirror
The iPhone Mirror by an unnamed iLounge reader from Boston has two touch screens and two cameras -- one on either side. This makes video conferencing very easy -- and also taking self-portraits
: iPhone Shuffle
The iPhone Shuffle by Michael Hornbek of Hornslet, Denmark, has no screen and calls random people. "Think Indifferent," Michael says.
: iPhone Pico
iPhone Pico. Smallest. iPhone. Ever.
: iPhone Classic and Mini
A lot of Apple watchers expect the iPhone line to diversify like that of the iPod: different models for different pocketbooks. Many except to see a smaller, slimmed-down iPhone -- like the iPhone Mini. By Frank Reinders, Venlo, Netherlands.
: iPhone 3-G Slider With Virtual Keyboard
This 3-G iPhone by Aaron Besson of Port of Spain, Trinidad & Tobago, is a slider with a difference. The slide-out keyboard is actually a second touch screen, and the keyboard its displaying is virtual. Clever.
: iPhone Air
The iPhone Air by Renato Ruiz of Oxnard, California, is the perfect complement to the MacBook Air. It's a clamshell and has two screens -- one for a virtual keyboard -- that are both protected when the device is closed. There's a third screen on the lid that shows what music is playing while the iPhone is being used as a media player.
: Two Trackballs
This next-gen iPhone has two home buttons, which are now trackballs for gaming and easier scrolling. It also uses the built-in accelerometers as game controls. Designed by an unnamed iLounge reader from Skokie, Illinois.
: iPhone Bio
The iPhone Bio has the usual 3-G for video calls and video chat, but also uses biometric fingerprint security to protect your sensitive data.
: iPhone Duo
The iPhone Duo is slimmer, slicker and a slider to boot. By I. Sugiharto of New Zealand.
Some war injuries are obvious at first glance, like missing limbs or facial burn scars. Others remain invisible to the casual eye -- post-traumatic stress disorder, brain injuries, broken hearts.
Yes, broken hearts. The recent Army Suicide Report revealed that in 2007, 50 percent of suicides among active duty personnel occurred just after their partners broke up with them, and cites "failed intimate relationships" as the most common reason for suicide attempts even after soldiers return home.
The military does not have a fabulous track record for making sex and relationships a priority, other than promoting heterosexual marriage and families as the foundation of stability and an ideal worth defending. Yet how can you simultaneously encourage marriage while ignoring the emotional toll of deployment and combat on a relationship?
But finally, even the military is beginning to acknowledge the importance of sexuality as a crucial component of overall health. And as mental health professionals and policymakers gathered in Washington, D.C., last month for the Wounded Troops and Partners: Supporting Intimate Relationships conference, it became clear that technology is the key.
"Technology is allowing us to provide more services and to make services available to more people," says psychologist Barbara V. Romberg, Ph.D., founder of Give an Hour, which matches soldiers and their partners with volunteer mental health professionals. "We can do so many wonderful things we couldn't have done a decade ago. Think of the veterans who came back from Vietnam; they were isolated and alone. Maybe they were lucky to find someone who could help them, but it was so much harder."
One application in the works is eHART, an extensive online assessment tool developed by Sexual Health Network founder Dr. Mitchell Tepper and Chief Operations Officer Kelly J. Ace, Ph.D., J.D. The tool asks extensive and detailed questions about sexual functions, romantic relationships and general health history, then returns information tailored to you and a summary you can take to a health care provider -- if you want. None of the information is shared with anyone else unless you want to share it.
"People are more comfortable revealing sensitive information about sexuality to a computer than to a person," Tepper says. Especially when military approaches to sexual health are often delivered by people without any training in addressing sexual issues.
Tepper cites an example of a servicewoman hospitalized with a spinal injury who had lost her interest in sex. She was asked as part of a routine screening after deployment whether she had experienced sexual trauma during her tour. She said no, even though she had been raped, because she was asked in an impersonal manner in front of other men and women who could overhear her answer. She also did not mention the rape to her doctor -- nor did she receive any counseling or education about sex.
She eventually did tell a psychiatrist about the experience, who then helped her talk to her husband. But her reluctance to report the rape or to ask for sexual information after her injury is common.
Many service members worry that admitting to mental or sexual health issues will negatively affect their military careers. It's especially difficult for young people to publicly address sex, as you don't have a lot of practice in your early 20s talking about relationship and sexual issues with partners, much less with doctors.
Advances in prosthetics and other hardware (like Darpa's mind-controlled robotic arm or the iBot wheelchair) can provide more mobility and independence for those who acquire a disability during their service (assuming the government will fund this level of care), but no matter how sophisticated the devices, they cannot address the psychological issues that accompany the permanent injuries.
"These young men and women have formed their identities around being brave, strong, courageous, hard-bodied, brilliant," Romberg says. "Then, if they receive an injury or a brain injury or PTSD, how do you help them cope with this loss of identity? It's added on top of the normal discomfort of dating, of asking, 'Do you like me? Do I have something of value to offer? Am I attractive enough?' and wondering whether someone will love them."
Romberg sees a number of ways in which technology is helping troops and their partners cope as they return home. She is talking with one organization that might partner with Give an Hour to create online communities where people affected by the wars can share their experiences and ask questions of others who have gone through similar events.
She also sees great potential in virtual worlds, which are already being used to treat PTSD in veterans, not just of Iraq and Afghanistan, but of Vietnam as well.
The Army has begun offering telepsychiatry, which offers soldiers therapy over a private web videoconference. In addition to obvious privacy factors, it also enables them to receive therapy over long distances -- even in the field.
"One thing we're all calling for is more training up front, before deployment, to help people deal with this and build up emotional resilience," Tepper says. "I'd like to see sexual health services become more comprehensive, not just offered when someone has an STD or a pregnancy. It should include how people feel about themselves -- the touchy-feely aspects. That's quite important when people start thinking they're no longer capable to be in their role as (partner)."
I'm living proof that virtual spaces can be highly effective in treating sexual trauma, as it was cybersex that healed me from the effects of sexual abuse. They're also an excellent "practice ground" for transitioning back into life as a single civilian and for meeting potential partners who understand what you've gone through.
I asked Tepper whether soldiers were making the best use of technology to stay intimate while they are apart, and he laughed. "People do know they can use the internet to stay in touch, and I don't think we need to teach them how to talk on the phone in a sexual way," he says. "Not that cybersex isn't a good way to stay connected, but we want something beyond that."
See you in a fortnight,
Regina Lynn
Regina Lynn offers a number of strategies for using tech to enhance your sexual relationships in her latest book, Sexier Sex.
Filmmaker Guillermo del Toro revels in freakish spectacle, the more elaborate the better. Comic book artist Mike Mignola, creator of Hellboy, likes to keep it simple. In pursuit of a fiendishly perfect Hellboy universe, they filled reams of sketchbooks with variations on Mignola's sinister bestiary.
Now, their intense collaboration on the upcoming movie sequel to 2004's Hellboy is bound for all eternity — in hardcover. Hellboy II: The Art of the Movie (Dark Horse Books) offers a sneak peek at the menagerie of mutants primed to swarm the world-weary demonoid, portrayed again by the heavy-browed Ron Perlman. "Del Toro created such an interesting world in Pan's Labyrinth," Mignola says, "that we wanted to do more this time." New creeps include albino elf-warrior Prince Nuada, his tusk-toothed henchman Wink, mummy-tootling street musicians, and a flock of leafy-winged "tooth fairies" with a taste for blood.
The Art of the Movie witnesses the evolution from Mignola's initial ink sketches to the film's densely detailed 3-D computer renderings. As if having a mechanical hand weren't enough, Wink picked up an armor belt and porcupine quills en route to his final form. "Del Toro and [3-D artist] Francisco Ruiz Velasco would talk about my drawings in Spanish," Mignola recalls, "but I knew damned well what they were saying: Add 600 gears, make sure smoke comes out of it, and get it to spin around so the guy's head comes off.' What you see in the book is how a simple thing gets turned into something much more."
1933: The world's first drive-in movie theater opens in Camden, New Jersey.
The concept was developed by Richard Hollingshead Jr., who experimented with various projection and sound techniques in the driveway of his house. Using a 1928 Kodak projector mounted on the hood of his car and aimed at a screen pinned to some trees, Hollingshead worked out the spacing logistics to make sure that all cars had an unobstructed view of the screen.
He received a patent for his idea in May 1933 and opened his first drive-in theater only three weeks later. They quickly fanned out across the country.
Their popularity soared after World War II, when Americans started having kids in droves. (Can you say "Boom"?) The drive-in offered cheap family entertainment, a place where parents could take the kids without having to shell out for a baby sitter, or worry about them bothering other patrons.
In fact, that was Hollingshead's original hook: "The whole family is welcome, regardless of how noisy the children are."
Drive-in theaters tended toward B movies -- Muscle Beach Party, Tarzan, Creature From the Black Lagoon and stuff like that -- and always included a snack stand and a play area where the kids could go when they got bored. Which is what kids do.
Another feature of the early drive-in theater was the tinny sound, delivered to the car through a single, monaural speaker. As the technology improved over time -- the car's FM radio became the receiver in some cases -- so did the sound.
The drive-in's heyday lasted from the late 1950s until the mid-'60s, when nearly 5,000 theaters were operating in the United States. No cultural survey of the period would be complete without including the iconic drive-in movie theater.
Since drive-ins offered a certain amount of privacy, making out in the back seat of the car was a rite of passage for Teenus americanus, circa 1963. You could get it on in the front seat, too, if you had a column shift, or even a bench seat with four on the floor. But bucket seats? Forget it.
The rising cost of real estate was one of the factors that led to the decline of the drive-in. Especially for those theaters located in urban areas or heavily populated suburbs, the cost of doing business was becoming prohibitive. The popularity of walk-in theaters and video rentals didn't help, either.
Nevertheless, drive-ins endure. Although fewer than 500 remain today, the industry appears to have stabilized. Those that survive often rely on additional sources of income to pay the rent, hence the popularity of drive-in-theater parking lots as flea markets, swap meets, motorcycle schools and even outdoor churches.
Source: Drive-ins.com, DriveinMovie.com, Wikipedia
TOKYO -- Steve Jobs' new iPhone, expected to be unveiled Monday, is headed to Japan by the end of the year. But the device's famed ease of use may actually be a turnoff in Japan, where consumers want features, not simplicity.
Indeed, Japanese handsets have become prime examples of feature creep gone mad. In many cases, phones in Japan are far too complex for users to master.
"There are tons of buttons, and different combinations or lengths of time yield different results,'" says Koh Aoki, an engineer who lives in Tokyo.
Experimenting with different key combinations in search of new features is "good for killing time during a long commute," Aoki says, "but it's definitely not elegant."
Japan has long been famous for its advanced cellphones with sci-fi features like location tracking, mobile credit card payment and live TV. These handsets have been the envy of consumers in the United States, where cell technology has trailed an estimated five years or more. But while many phones would do Captain Kirk proud, most of the features are hard to use or not used at all.
"Some people care about quality, but first and foremost it's about the features," says Nobi Hayashi, a journalist and author of Steve Jobs: The Greatest Creative Director. He estimates that the average person only uses 5 to 10 percent of the functions available on their handsets.
Japan is a culture of spec sheets. When consumers go to electronics stores to buy a cellphone, they frequently line up the specifications side by side to compare them before deciding which one to buy.
Hayashi owns a Panasonic P905i, a fancy cellphone that doubles as a miniature but crisp 3-inch TV. In addition to 3G and GPS, the device has a 5.1-megapixel camera and motion sensors that enable Wii-style games to be played sitting on the train.
"When I show this to visitors from the U.S, they're amazed," Hayashi says. "They think there's no way anybody would want an iPhone in Japan. But that's only because I'm setting it up for them so that they can see the cool features."
In actuality, Hayashi says, the P905i is fatally flawed. The motion sensors are painfully slow, and the novelty of using them is quickly replaced with frustration. And while being able to watch TV anywhere is a spectacular idea, there's no signal in the subways, and even above ground, the sound cuts out every few seconds.
"There's nothing more annoying than choppy TV noises," Hayashi says.
Aoki, who carries two phones, a Sony W44S and an iPhone for accessing the web, has only a vague idea of all the things the Sony cellphone is capable of doing. "Every once in a while, you find an incredible function via the complicated menu," he says.
The manufacturers, who realize the absurdity of piling on features that don't work well, are caught in a vicious cycle of materialistic consumers who always want the newest high-tech handsets, and carriers that have complete control over what products and services are provided to their customers.
"The most important thing for us is to provide our end users with a unique user experience through our products," says Toshi Kawamura, a spokesman for Sony Ericsson Japan.
They're also at the mercy of the all-powerful carriers, like NTT DoCoMo -- the company that created the localized 3G network that makes Japanese handsets virtually obsolete in the rest of the world -- who get to decide what applications and functions are compatible with their networks.
"The flashy little functions are cool, but they're carrier-specific," Hayashi says. "Once you take this out of Japan, it's just a piece of metal." Japanese companies only make 5 percent of global mobile phone sales, and all of those sales are domestic.
Neat-looking gadgets are also a core aspect of one's identity. Daiji Hirata, chief financial officer of News2u Corporation and creator of Japan's first wireless LAN, admits to changing handsets more often than is probably necessary.
"Cellphones are always part of any conversation," he says. "People are always using them and holding them, even in the middle of a meal, so they might not think you're hip if you're carrying an old one."
However, it's unclear whether Japanese consumers will ditch their complicated cellphones for Apple's easy-to-use iPhone, which will be sold in Japan by SoftBank by the end of the year.
A survey conducted by Japan Railways showed that just more than half of those polled were interested in buying the iPhone, but that less than one-fifth really knew what the iPhone was.
"It doesn't have 3G, the camera is only 2 megapixels, and it lacks fun little features like mobile wallet functions and an LED flashlight," Hayashi says. "It may sell modestly as a smart phone or as an upgraded iPod, but it's not quite cutting it as a competitor in our mobile-based culture."
: To celebrate the Drive-In's 75th birthday, we asked readers to submit their favorite drive-in photos from around the country. The now-dwindling venues have come to represent an American era of coveted cars and mesmerizing movies. Click through to see our favorite reader-submitted drive-in photos, from California to New Jersey.
Left:
Starlite Drive-In, El Monte, California
Submitted by MJ Seitz Vega
Photographer's comment:
"Starlite Drive-In is just outside of Los Angeles. Taken March 2008. Nikon FM-10 with Kodak film. The Starlite has been closed for some time. The space now hosts a swap meet several days a week."
: Winchester Drive-In
Submitted by Anthony Ross
Photographer's comment:
"This drive-in is located in Oklahoma City. Since I am not from there, I'm not sure if it is still standing."
: Apache Drive-In Theater
Submitted by R. Svirskas
Photographer's comment:
"The Apache Drive-In Theater in Globe, Arizona. It's the last single-screen in the state."
: Ford-Wyoming Drive-In, Detroit
Submitted by Jim Rees
Photographer's comment:
"The main theater is five screens; this annex is four. By some measures, this is the largest drive-in theater in the United States. To get this shot, I waited until the end of the movie (note the credits) when they turn on the poacher lights."
: Delsea Drive-In, Vineland, New Jersey
Submitted by Maggie Stewart
Photographer's comment:
"Camden was Jersey's first drive-in and this is the state's last. The Delsea Drive-In is one screen at the edge of Pine Barrens, out mostly in the middle of nowhere. Cars park on a sandy unpaved lot and tune in to movie soundtracks via their radios. Every night is at least a double feature."
: Downhill Racer
Submitted by Calum Davidson
Photographer's comment:
"Each year, the little Scottish Highland town of Cromarty hosts the world's smallest film festival, and the parking lot of the local shop is transformed into a drive-in theatre, for four cars ... This shot shows the haunting documentary Downhill Racer about the famous Highland Fairground -- aka shows -- family the Herchers. Shown projected onto the wall of Ferro Cottage as part of the Cromarty Film Festival."
: Haar's Drive-In (and Flea Market)
Submitted by Phinehas
Photographer's comment:
"Located in Dillsburg, Pennsylvania, Haar's has nearly gone out of business more than once in the past couple of years thanks to its being built on a coveted piece of land. But for the time being, one can still drive by and smell the popcorn from the concessions or go whole-hog and grab a double feature."
: Movie Manor Inn, Monte Vista, Colorado
Submitted by Aaron
Photographer's comment:
"The Kelloff's Best Western Movie Manor is an American treasure in Monte Vista, Colorado. Snug up against the Sangre de Cristos Mountains, the Movie Manor is a motel, restaurant and drive-in. There are big picture-windows in the motel rooms, which are piped for sound, so you can enjoy the feature from your room!"
: Valley Drive-In, McAllen, Texas
Submitted by Kevin Trotman
Photographer's comment:
"Taken in 1997 in McAllen, Texas. I hear it was torn down and a truck dealership stands there now."
: Waiting for the Sun to Go Down
Submitted by Danh Hoang
Photographer's comment:
"This drive-in is located in Amarillo, Texas, along the Dumas Highway (U.S. Highway 287). Before the double feature begins, people gather around the park as a social event. Kids are playing on the playground that is set up in front of the screen. The smell of popcorn in the air and the sound of laughter is a timeless event in West Texas."
"A glimpse of the future," trumpet the black vinyl letters plastered on Cyberview Technology's booth at G2E, the gambling industry's annual trade show in Las Vegas. The company's fake-wood cubicle hardly seems up to delivering on that promise. But after two days of trekking through jangling hotel casinos and a convention center filled with even more slot machines wailing "Wheel! Of! Fortune!" I am ready for some Future.
So is the gambling business. Nevada's casinos rake in almost $13 billion a year, and two-thirds of that comes from slots. But the players are conspicuously grizzled. Everyone wants to know how to turn the younger crowd over at the gaming tables into the next generation of slot addicts. Cyberview's answer: videogames.
Alexander Popovich, the jovial lead software engineer of Cyberview's R&D group, seats me in front of his prototype game, Glaxium, and gives me an imaginary credit of $10 to play with. I take control of a blue spaceship hovering over a rocky alien landscape. Enemy fighters and asteroids start coming at me. My fighter swoops left and right, dodging bullets and grabbing glowing capsules that give me extra weapons. When I destroy a boulder, it explodes with a satisfying thud. It's all very familiar. The attacks intensify until eventually I'm caught in hostile fire and my ship explodes. I groan.
Popovich smiles paternally. "It doesn't matter," he says, explaining that gamblers would buy a block of play time, not a single spin of the wheel. As the seconds tick by, a counter at the top of the screen shows a steadily increasing wager. Whenever you blast something, it triggers the same random-number generator that's at the heart of any digital slot machine. In other words, Cyberview has pulled an arcade skin over a one-armed bandit, and each explosion is a pull of the arm.
My ship immediately reappears. It seems I have an infinite number of lives. Nevada laws force Cyberview to deliver the same odds to everyone, Popovich tells me, so the worst player has the same shot as the best.
"Even if you do nothing, your ship will run into something and break it," he says. I lift my hands from the buttons and let the craft drift into an oncoming boulder. Both explode. "See, you just won some money."
Indeed I did, and when I finish my two-minute demo, I have a pretend $20.24. I'm a pretend winner!
Cyberview hopes to persuade state regulators to allow skill-based payouts by 2009. Of course, as in any casino game, odds and payouts tilt toward the house — skilled gamers will merely lose less.
I slide over to the company's other offering, a pinball machine that wagers credits every time the ball hits a bumper. I feel oddly relaxed, and I suddenly realize why: My ears aren't being assaulted by the irritating clanks and aggressive C-major arpeggios of slot machines. I feel like I'm in a video arcade. It feels good.

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Subscribe to Portfolio magazineHuffington Post.com, the political blog community, is considering raising more money and has seen traffic triple since last year, but the big question now is how popular the site will be when the 2008 presidential campaign is over.
Founded in 2005 by author Arianna Huffington, the site was intended to provide a left-of-center audience with political commentary and analysis in the form of constantly updated blogs, penned by various talking heads and celebrities, and other members of Huffington's extensive social network.
In recent months the site has reaped the benefits of its strong partisan political tone and content, as a nail-biter of an election season nudged traffic from half a million visitors per month last August to a high of over 3 million in March (back down to 2 million by April), according to Compete.com, an internet analytics website.
In a common new-media discrepancy, the site's internal numbers, obtained via Google analytics, are even more impressive. "We're averaging 11 million to 12 million uniques a month and 100 million pageviews," says Betsy Morgan, HuffPo's C.E.O.
But a rising tide lifts all boats, and Huffington Post isn't the only website with a political bent to enjoy increased traffic in the run-up to the 2008 presidential election. Sites such as Slate.com, Politico.com, and, to a lesser extent, TalkingPointsMemo.com and DailyKos.com, have all enjoyed steady increases in traffic between last April and this, the most recent period for which Compete.com has data.
While Huffington Post's growth has certainly been dramatic, detractors wonder if the site's political focus might become a liability next fall when the election is over and the nation settles back into business as usual.
Morgan doesn’t think so.
"We believe that there's no longer a historical political cycle. People are interested in politics 365 days of the year," she says.
Nevertheless, Huffington Post is making a conspicuous effort to expand its reach beyond the confines of Washington D.C. Last summer it rolled out several new vertical sites, including non-political topics such as media, business, and entertainment. Just last week the site introduced another new channel, green, which will focus on eco-news and trends. And Morgan says there are more on the way.
Also new? The site's tagline, "the internet newspaper," introduced in 2008. The line de-emphasizes politics in favor of a more neutral, newsy tone. According to Morgan, over half of the site's traffic is now for non-political stories.
Barry Parr, a media analyst at JupiterResearch, says Huffington Post is better positioned than most political websites to weather the transition to a post-election U.S., although he adds that a slight drop-off in the site's traffic after election fever subsides wouldn't be surprising.
A bigger concern, especially as the site navigates the wider waters of general news coverage—placing itself in the same category as newspapers and news sites that already exist—is the vulnerability of its advertising-driven business model.
"The challenge for anybody in the news business is that a general news audience is not a very desirable one to advertisers," says Parr. That's because news audiences, unlike those for beauty or sports sites, don't come packaged into convenient demographic bundles—18-to-34-year-old males, for example. And for Huffington Post, which isn't attracting the volume of visitors that sites like Yahoo or AOL do, the appeal for advertisers may be limited.
The answer to sustainability might lie in the site’s staking out more niche areas of credible coverage, as it has so successfully done with politics.
Parr thinks an obvious place to start is media, where HuffingtonPost has published relatively strong, although less prominent, content. "That's an area their audience is going to be interested in," he says. And with a dearth of mainstream publications focusing explicitly on the media business, and Huffington Post's roster of plugged-in contributors, the site stands a good shot of owning this area.
For now, however, the Huffington Post homepage is dominated by half-inch-tall red block letters, "…152 Days And Counting…" until November 4, 2008. That's the day of the U.S. presidential election, and quite possibly, the day the game changes for HuffingtonPost.
1833: Ada Byron meets Charles Babbage. He designed an early computer, and she would write the first computer program.
Ada's father was the poet Lord Byron, but her parents separated when she was a month old. Her famous -- and poetically wild -- father went to Greece, and she never knew him.
Ada was 15 when she met the Cambridge mathematics professor Babbage 175 years ago today. Babbage had already received funding from Parliament to build a "difference engine" that could do mathematical calculations. While that project was still unfinished, he conceived in 1834 a new and broader idea: an "analytical engine" that "could not only foresee but could act on that foresight."
In 1835, Ada married William King, who inherited the title Earl of Lovelace in 1838, making her Countess of Lovelace. They had three children, but Ada's family and social responsibilities did not keep her from continuing her study of advanced mathematics.
Babbage, meanwhile, gave a seminar on the analytic engine in Turin, Italy, in 1841. Countess Ada translated an article about the presentation and showed it to Babbage. He was apparently better at conceiving things than explaining them (unheard of in a mathematician, eh?) and suggested that Ada expand the article with her own notes.
When published in 1843, those notes ran three times as long as the original article. Ada predicted that a computing machine could compose music, draw graphics and find application, so to speak, in business and science.
She also wrote a plan for the analytical engine to calculate Bernoulli numbers. It's now considered the first computer program. The countess originated the idea of a loop in a program, which she likened to a "snake biting its tail."
Ada was also a friend to novelist Charles Dickens, scientist Michael Faraday, inventor Charles Wheatstone and David Brewster, creator of the kaleidoscope. She was an opium addict who had numerous affairs and gambled away a lot of her family fortune. She died of cancer in 1852, two weeks shy of her 37th birthday.
The Countess of Lovelace has attained recent fame through Betty Toole's 1992 edition of her correspondence, Ada, The Enchantress of Numbers and Lynn Hershman-Leeson's 1997 film Conceiving Ada, starring Tilda Swinton.
The U.S. Department of Defense named a computer language "Ada" in her honor.
Source: Betty Toole
: Photo: Dave Bullock/Wired.comLOS ANGELES -- UCLA scientists have developed a process for targeting cancer cells that could eliminate some of the worst side effects of chemotherapy. The new technique deploys nanoscale, light-activated containers filled with cancer-fighting drugs throughout the body. These containers release the drugs only when targeted by a special laser, allowing scientists to confine treatment only to desired areas of the body.
Normally in chemotherapy, the drugs are delivered to the whole body and attack healthy cells as well as the cancerous ones, which can be devastating to cancer patients. In a couple of years, these new nanomachines, called nanoimpellers, could help eliminate cancer in specific areas of a patient while the unused drugs pass through the body without affecting healthy tissue.
Click through the gallery to see the labs behind this process and time-lapse images of the nanoimpellers at work in real cancer cells.
Left: A sample of cancer cells infused with the nanoimpellers fills the bottom of a test tube in Dr. Fuyuhiko Tamanoi's lab in the Department of Microbiology, Immunology and Molecular Genetics at UCLA.
: Photo: Dave Bullock/Wired.comLeft: The nanoimpellers are created through a series of chemical reactions, using this lab equipment. No mechanical nanofabrication is required.
The nanoimpellers are contained in nanosize, sand-like particles which are covered with tiny holes. These holes are coated with a substance called azobenzene. When a very specific wavelength of light hits the azobenzene, it flexes and flaps tiny molecular arms. This motion pushes the cancer drugs out of the nanoimpeller and into the surrounding cell. The cancer cell, which unknowingly took the nanoonimpellers in, is then tricked into killing itself. Think of them as light-activated Trojan horses.
: Photo: Dave Bullock/Wired.comHere, the activating laser sits on an optic bench. If you look closely, you can see a blue light bouncing off a mirror in the center left of the photo. This is a laser with a wavelength of 413 nanometers, the exact wavelength needed to activate the nanoimpellers. Under the laser, the nanoimpellers flex and release the cancer-fighting medication directly inside the target area.
The UCLA researchers claim that the laser would be able to reach most skin cancer without surgery, but deeper tumors would require surgery in order to expose the cancerous tissue. Most cancer cells infused with the nanoimpellers die within a few minutes of exposure to the laser.
: Photo: Dave Bullock/Wired.comThe nanoimpellers are too small to observe directly without an electron microscope (see slides 9 and 10) so this optical microscope is used observe the effects the nanoimpellers have on the cancer cells (see next slide).
: Courtesy Jie Lu, Eunshil Choi, Fuyuhiko Tamanoi and Jeffrey I. Zink/Wiley Small 2008, 4, No. 4Figure A shows how cancer cells quickly die after absorbing the nanoimpellers and being exposed to the precisely calibrated laser (413 nm). Figure B shows how cells that are exposed to the light without the nanoimpellers, or with nanoimpellers but with no anti-cancer drug, end up living a happy cancerous life. Figure C shows untreated cells and cells infused with unactivated nanoimpellers in the dark.
: Photo: Dave Bullock/Wired.comDr. Jefferey Zink stands in the chemistry laboratory where the nanoimpellers are created.
A member of the California Nanosystems Institute, Zink is one of the authors of a recent paper on nanoimpellers. Zink has worked in the chemistry department of UCLA for almost 40 years and he is a widely recognized authority on nanomachines.
: Photo: Dave Bullock/Wired.comThis ventilated workbench is used to prepare living tissue samples for testing with the nanoimpellers. The samples containing the cancer cells and the nanoimpellers are then taken back to Zink's lab for blue-laser zapping.
: Photo: Dave Bullock/Wired.comVials filled with solutions containing billions of nanoimpellers cover a lab bench in the UCLA Zink Group laboratory.
: Photo: Dave Bullock/Wired.comA scanning electron microscope is used to image the nanoscale features of the nanoimpellers (see next slide).
: Courtesy Jie Lu, Eunshil Choi, Fuyuhiko Tamanoi and Jeffrey I. Zink/Wiley Small 2008, 4, No. 4Using a transmission electron microscope, we can see the sponge-like pores on the outside of the silica that contain the nanoimpellers (figure B and enlarged view on right). In figure A, a scanning electron microscope shows a zoomed-out view of three silica particles. Note that the actual nanoimpellers are too small to be imaged with either of these instruments.
: Photo: Dave Bullock/Wired.comThis X-ray diffraction scanner is used to image nanoscale crystalline structures like the ones that make up the nanoimpellers. The machine sends X-rays through a rotating sample and depending on the way they bend and scatter, the sample's structure can be determined. While the scanner does not produce an image, the physical configuration of the crystal can be reconstructed in software.
The world's first drive-in movie theater opened in Camden, New Jersey, on June 6, 1933. To commemorate the birthday of this magical, endearing and disappearing brand of Americana, we're asking you to submit your best photo of drive-ins around the country.
Use the Reddit widget below to submit your drive-in photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com homepage on Friday, June 6.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800-1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
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Subscribe to Portfolio magazineYahoo C.E.O. Jerry Yang mapped out a scorched-earth defense against Microsoft, essentially arranging to encourage all 14,000 Yahoo employees to quit if Microsoft succeeded in buying the company earlier this year, newly released court documents suggest.
Yahoo executives also declined to tell its employees that Microsoft was prepared to offer them $1.5 billion in retention bonuses if they would stay with the company after a merger was completed, documents say.
A Delaware state court judge today unsealed a class-action complaint by two pension funds that sued Yahoo's board, claiming it failed to protect shareholders' interests after Microsoft offered to acquire Yahoo for $44.5 billion in January.
The 42-page complaint, filed by the New York class-action specialist law firm Bernstein Litowitz Berger & Grossman, gives a window into internal discussions at Yahoo, and includes copies of internal e-mails among Yahoo executives.
The complaint asserts that the Yahoo board "handed to Yang responsibility for direct negotiations with Microsoft," and that "none of Yahoo's independent directors attended critical meetings with the company."
As early as January 31, the day Microsoft chief executive Steve Ballmer e-mailed his offer to Yang, Microsoft made clear it wanted Yahoo "employees to be okay" and had earmarked "$1.5 billion for the retention of employees" in addition to the "$5 billion for [the] deal," according to notes made that day by an unidentified Yahoo employee. But that fact was never conveyed to Yahoo's employees.
Meanwhile, Yang was engineering a plan for a "massive employee walkout" in the aftermath of a Microsoft takeover by offering all of Yahoo's 14,000 employees the right to quit his or her job and pocket 100 percent acceleration of their equity rights, if there was "substantial adverse alteration" of their jobs.
Yahoo's compensation consultant calculated that the proposal would cost $1.5 billion, or 3.2 percent of the transaction price. "That's nuts," he concluded in an e-mail.
A Yahoo vice president wrote that it is "a bizarre outcome if people who stick around make off worse financially than people who [are] laid off."
But another Yahoo executive, using Microsoft's four-letter stock-ticker symbol, noted that the plan "will make things increasingly more expensive for MSFT though."
The "double trigger" plan Yang supported would have first required Microsoft to pay benefits to everyone who lost their jobs as a result of the merger; a second trigger would also require severance for people who were still on the payroll if their jobs changed.
A February 14 e-mail exchange between two Yahoo executives—Gred Mrva, vice president of mergers and acquisitions, and John Dillon, senior director of integration and corporate development—shows them candidly observing they would be better off getting fired under the Yahoo.
"You and I will be f***ed as they will find a way to make us work for two more years," Mrva wrote.
Dillon responded by pointing out the double trigger also applied to change of roles. Before a deal could close, he noted, Microsoft would have to ask all remaining employees to waive their right to payment in case their job changed. "And to waive at close, they need to effectively buy us out," Dillon wrote.
The complaint also alleges that Yahoo executives compiled comparative data about similar severance plans from only three other unsolicited takeovers, and in any case never provided the information to any Yahoo director.
Chancellor William Chandler III of the Delaware Chancery Court unsealed the document despite what he said were the "defendants' strenuous arguments" that selective disclosure of the information would prejudice Yahoo at its upcoming proxy contest.
Chandler said the appropriate remedy would be for the release of more information, not less. He encouraged "defendants to release the full text of any communications they believe have been taken out of context or selectively quoted."
For its part, Bernstein Litowitz is pressing ahead with discovery, and will push to depose Yahoo director Arthur Kern, head of the compensation committee.
The lawsuit seeks to invalidate the employee severance plan and ensure that any merger deal maximizes shareholder value.
It also seeks damages if, at the end of the process, Yahoo remains an independent company with a depressed stock price.
Summer is finally here, and we under-sunned desk turds want to see what fun looks like. Remind us what it is to be young and capable of joy again with a skillfully captured frame.
Use the Reddit widget below to submit your best summer photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com home page. We want to see itchy bug bites and rickety bunk beds, sparklers and barbecues. Take us on a manic road trip through fireflies and wine vines, and leave us sipping margaritas on umbrellaed beaches. If it doesn't scream "summer," we don't want to see it.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800 to 1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
Please bookmark this page and check back periodically over the next two weeks to vote on new submissions!
Also, check out the winner's galleries from our previous contests: Holga, Red, Self-Portrait, Night, Macro, Transportation, and Black and White.
Vote on summer photos submitted by other readers.Show entries that are: hot | new | top-rated. Submit your summer photo.
(No more than one every 30 minutes. No HTML allowed.)
: Though Wired.com readers selected 10 excellent photos in our water photo contest, we here at the Photo Department like to fight for the underdog. Here are our 10 favorite submissions that we think deserved more attention.
Our next bi-monthly photo contest is summer. Let us office shmoes live vicariously through your best summer photo. Check out the contest page for more information.
Left:
Amazon Worker
Submitted by Fernando Martinho
Photographer's comment:
"This man works producing charcoal of illegal wood. He drinks the same water he is destroying...."
: Water Feet
Submitted by Elliot Carvalho
Photographer's comment:
"A kid takes a dive on Ipanema Beach, Rio de Janeiro"
: Floating in Color
Submitted by Kristarella
Photographer's comment:
"On Lake Macquarie, New South Wales, Australia."
: Puddle Beamer
Submitted by AmsterS@m
Photographer's comment:
"BMW reflected in a puddle in Amsterdam, shot with my Sony Ericsson S700i mobile-phone cam."
: Falling Drops
Submitted by Anonymous
Photographer's comment:
"Drops of water falling from the wall in Hong Kong"
: Mnemonic
Submitted by Orion Schmidt
Photographer's comment:
"View of St. Sebastian's Church in Salzburg, Austria. Taken on a Nikon pocket point-and-click."
: This Sunset Brought to You By:
Submitted by Petter Duvander
Photographer's comment:
"Take that for showing all those horrible infomercials!"
: Red Bridge
Submitted by Paco Alcantara
Photographer's comment:
"A bridge in Wakayama Prefecture, Japan"
: Nature's Testament
Submitted by Vilhjalmur Ingi Vilhjalmsson
Photographer's comment:
"Skogarfoss, a 60-meter-high [nearly 200-foot] waterfall in southern Iceland. Legend tells that behind the waterfall is a treasure chest filled with unimaginable riches. The story goes that a man ventured behind the falls and grasped the handle on the chest, only for it to vanish in front of his very eyes."
: Cubicle
Submitted by vofi
Photographer's comment:
"Built in 1902, and still smooth."
1657: The blood stops circulating in the body of the scientist who definitively established that blood indeed circulates. William Harvey is dead.
Most scientists and physicians in Harvey's time were still blindly following the second-century Greek physician Galen, who proved that arteries contain blood. But he thought that the liver converted food to blood and that the arteries and veins are distinct systems. Galen warned his students not to be content with book knowledge, but 14 centuries of doctors relied instead on Galen's many anatomical treatises and did not themselves perform dissections.
In the century before Harvey, Belgian anatomist Andreas Vesalius published charts of his own dissections. Vesalius' work literally resurrected the practice of dissection of human cadavers: It was still widely forbidden, and for centuries to come often had to be performed in secret on newly dead bodies stolen from cemeteries by "resurrection men."
Cairo physician Ibn al-Nafis had established the "lesser circulation" between heart and lungs in the 11th century. Hieronymus Fabricius, of Italy, published a work on the valves in the veins in 1603, but he mistakenly saw them as imposing a speed limit on the flow of blood from the heart. However, al-Nafis' work was not widely known in Christian Europe, and no one put it together with the true import of Fabricius' research.
Until William Harvey.
Harvey experimented on animals and even on surface veins in the limbs of living humans. In 1628, he published his magnum opus, Anatomical Disquisition on the Motion of the Heart and Blood in Animals -- often called De Motu Cordis for the literal heart of its original Latin title.
It demonstrated conclusively that the heart pumps blood to the rest of the body, and that the veins return the blood to the heart. With the microscope not yet available, Harvey could not see what connects the smallest arteries to the smallest veins, but he postulated the existence of the capillaries.
Harvey also served as a royal physician. How did he get a plum job like that? The man was talented, but he also had the good judgment to marry the daughter of another royal physician.
As doctor to King Charles I, Harvey did a lot of scrambling during the English Civil War, losing most of his scientific papers and ordinary possessions to anti-royalist riots. He fled London to Oxford with the court in 1642, then left the court (and his job) to return to London in 1646. Thus, he was not royal physician when the king was beheaded in a public execution on a London street in 1649. Plenty to learn about the motion of blood there.
Harvey published his second major work, On Generation in Animals, in 1651. In it, he propounded the notion that an animal embryo grows gradually, in parts, and does not exist fully formed in miniature in the ovum, as much current theory then held. Harvey's ideas, as with circulation, were based on direct observation and measurement.
But the founder of modern experimental physiology, cardiology and embryology was again impeded by not being able to observe the microscopic level: the earliest, smallest stages of embryonic growth. Antony van Leeuwenhoek did not make the first practical microscopes until two decades after Harvey's death.
Harvey died at age 79. The cause of death was a stroke, which we now know to be a circulatory disease.
Source: PBS' Red Gold
Something quite interesting happens in the first few minutes of Ninja Gaiden II: The dead people don't vanish.
About five minutes into the game, I finished my first battle, and it was a grisly spectacle of carnage. I'd killed about seven guys, and their corpses lay scattered about. Then I went around the corner to save my progress at the "sacred statue."
When I turned around ... the bodies were still there.
All seven of them. Everything was intact: the fractal flowers of blood on the walls, the body pieces I'd severed from their hosts -- a couple of legs, a stray arm -- scattered like doll parts.
Why was this so weird? Because the bodies weren't gone.
In the originalNinja Gaiden, every time you killed someone, within a few seconds the body would poof away in a cloud of eldritch smoke -- leaving nothing behind, not even a bloodstain. You'd dispatch 20 guys, go around the corner to snare some loot, and when you came back a few seconds later, the fight scene was as clean and sterile as an operating room.
This phenomenon is not limited to the first Ninja Gaiden. Over the years, I've noticed that most of the seriously violent games I love deal with the corpses by simply whisking them away. Take the recent Grand Theft Auto IV: I'd butcher my way through a gunfight, wander off to admire the view out a window, then on the way back to my car discover that the bodies were gone, neatly as if they'd been Raptured. Nothing left behind but their ammo!
On the one hand, this vanishing-body thing is such a blasé convention of gameplay that it's barely worth mentioning. No big deal, right? Often the designers make the bodies disappear for reasons of gameplay, because leaving all the bodies piled up is ludologically impractical: If every monster killed in World of Warcraft hung around forever, Azeroth would be so chest-deep in stinking corpses that you couldn't walk anywhere. The sheer metric tonnage of killing in our favorite games essentially requires that there be some sort of cleanup crew.
But still, I wonder if there isn't a moral effect here, too.
I mean, I've been gaming for 25 years. How many people -- or monsters, or entities, or robots, or whatever -- have I killed? If you add up all those gunfights, laser battles, BFG attacks, crazy Japanese RPG spellcasting deaths, throat-slittings from behind, starcraft pulverized by plasma missiles: Man, it's probably nearing a million or something. That's war criminal territory.
So when you put it that way, this idea -- that the bodies of everyone we kill just sort of wink out of existence -- is so hilariously pregnant with misplaced dread that it's practically Freudian. It's as if our violent games can't quite bear to have us face up to the dimensions of what we're doing. So they just get rid of the evidence.
Now, I'm not saying that games turn us into killers, or that I'm going to stop playing these things. I'm just ... sayin'.
All of which brings me back to Ninja Gaiden II, the Xbox 360 game that hit stores Tuesday. Unlike in its prequels, the bodies hang around. Indeed, they hang around for a good long while. After I'd killed my way through about seven battles, I experimentally backtracked all the way to the beginning, and sure enough -- every body was still lying there, every blood fleck on the ceiling intact. I peered off the edge of a promontory to spy a battleground far below and, yep: There's that guy I disemboweled. Still dead.
Now, did this change the emotional, or even moral, timbre of the game?
In some ways, yes. You really do get a better sense that you're a sociopath when the evidence of your crimes is stacked around you. (The human bodies, anyway; magikal beasts still vanish in a puff of smoke, but since they were probably undead in the first place, you could mount some legalistic argument that you didn't technically kill them. Or something.)
On the other hand, you could argue that the moral and aesthetic content of all those racked-up corpses isn't negative. It can be meaningful in a sneaky way: As I meandered back over the scenes of my previous slaughters, the preposterously huge body count sometimes had a Wagnerian feel to it -- all this senseless, tragic death!
Other times it felt self-parodic. The jumbled piles of cut-off legs felt more like the severed-limb knight scene from Monty Python and the Holy Grail, or maybe Ovid's gore-flecked parodies of Greek combat in The Metamorphoses. By leaving the bodies in, the game manages simultaneously to take the violence more seriously, and less.
We're going to see more and more of this -- because unless I'm mistaken, the new trend seems to be to leave the bodies onscreen. Maybe it's the stronger pixel-pushing abilities of next-gen consoles, which makes it easier to leave the bodies around for Halo-style looting. Personally, I applaud this trend, because it brings these hidden moral and narrative dimensions to the fore, at least slightly.
Let the dead lie. We'll learn something about them -- and, maybe, ourselves.
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
1883: The world's first elevated electric railway in the world makes a trial run. It's in Chicago, of course. It's indoors, and it won't last, but the idea will.
New York City began elevated railway service in the early 1870s, running in Manhattan on Ninth Avenue and Greenwich Street. It was America's first elevated railroad, but it was steam-powered. Steam locomotives put out prodigious amounts of smoke and soot -- hardly what you'd want to be adding to the already-dirty air of a teeming metropolis. And they were plenty noisy, too.
German inventor and industrialist Werner Siemens built a short, small-scale electric railway at the 1879 Berlin Industrial Exhibition. Using the new invention of a third rail to feed power to an electric locomotive, it carried up to 30 passengers at a time at about 4 mph along a line merely 600 yards long.
Elevated railways were a reality. Electric railways were a reality. Who would combine the two technologies?
Perhaps you've heard of Thomas Edison.
Edison and Stephen D. Field incorporated the Electric Railway Company in the spring of 1883 with a capital of $2 million (about $42 million in today's money). They aimed to dazzle the crowds at the Chicago Railway Exposition, and they did. They built a narrow-gauge 3-foot-wide track in the gallery around the edge of the main exhibition building, with tight curves at each end of the 1,552-foot track -- less than one-third of a mile long.
The locomotive weighed 3 tons and was 12 feet long by 5 feet wide. It drew current by rubbing a wire brush on each side of an electrified, central third rail. The 15-horsepower locomotive pulled a passenger car at a stately 9 mph. Between June 5 and the exhibition's conclusion June 23, Chicago's protoype 'L' had carried 26,805 passengers.
Edison and Field also took their electric railroad to an exposition at Louisville, Kentucky, that year. It enjoyed similar success there.
The demonstration was proof of concept, and both Chicago and New York City debated, discussed and promoted various ideas and systems over the next decade. Chicago won the race.
The world's first permanent elevated electric railway, the Metropolitan West Side Elevated Railway, opened in 1895. It began at Franklin Street in Chicago and headed west, splitting into three branches. It was connected to Chicago's other elevated lines in the famous Loop by 1897, and the others were converting to electric power by century's end.
The technology had literally gained traction.
Source: Various
Like a wisecracking sidekick who winds up stealing the movie from a too-bland lead actor, graphics processing units are edging more general-purpose central processing units out of the limelight.
"There's this conventional wisdom [that the] GPU equals games, and a fast PC is a fast CPU," says Rob Csonger, Nvidia's vice president of corporate marketing. "The truth today is the GPU is accelerating everything because everything is rendered now."
Over the past several years, graphics processing units have evolved from highly specialized components coveted by Mountain Dew-swilling Unreal Tournament devotees to high-performance computing engines used by academic researchers. The latest shift has seen yet another transformation of the GPU into a fully programmable, open-architecture chip, in some cases just as flexible as -- and packing far more parallel-processing power than -- today's general-purpose central processing units.
The evolution of the GPU has prompted changes throughout the computer industry, from PC manufacturers who are modifying systems to better take advantage of GPUs, to software makers who are adding features designed to exploit the now-ubiquitous graphics chips.
Recent demos by Adobe showing how Photoshop and Flash might make use of GPU acceleration are merely the latest in a parade of software and hardware vendors copping to the power of the GPU.
While much of the GPU market these days is still anchored to the videogame market, graphics rendering has become increasingly important to a wide range of ordinary computing tasks. On the mobile front, the iPhone and iPod Touch, both of which use a version of Imagination Technologies' PowerVR MBX mobile graphics processor core, have cemented the notion that whizzy graphics capabilities can add exponentially to user experiences -- especially on touchscreen devices. Other handset manufacturers, such as Nokia and Sony Ericsson, have also started incorporating robust 3-D graphic acceleration chips into their high-end phones. And modern operating systems, like Microsoft's Vista and Apple's Leopard, can barely open a text file without making heavy use of the GPU, thanks to their 3-D interfaces and slick visual effects.
What's more, the GPU's parallel architecture makes it well suited to a variety of modern computing tasks.
"When you look at the GPU what you're basically looking at is a highly parallel processing engine," explains Mercury Research analyst Dean McCarron. While today's top-end CPUs boast four cores, GPUs have anywhere between 80 and 128 cores. That makes them particularly adept at doing tasks that require a lot of simultaneous number crunching, such as 2-D and 3-D graphics, but also cryptography, scientific modeling, transcoding HD video streams and even running financial market simulations.
Many high-end GPUs also include a video unit for faster encoding and decoding of video data, which companies like Elemental Technologies are already taking advantage of with new GPU-accelerated video-processing software.
"Ultimately, everything you now see on your computer now touches the GPU in some way or another," notes McCarron.
The GPU's increasing clout is also starting to have a profound effect on how manufacturers and chipmakers build computers.
For instance, Gateway recently introduced a budget gaming laptop, the P-6831 FX, that makes use of a mid-range GPU (the Nvidia GeForce 8800M) to compensate for a relatively anemic CPU (a 1.6-GHz Intel Core Duo) -- a strategy that gives the laptop decent performance with a budget $1,200 price tag. The laptop has been more or less sold out at Best Buy since its introduction early this year.
On the software side, consumer-oriented companies are also increasingly relying on the GPU.
Adobe recently announced that the forthcoming version of its Flash Player would start using GPU acceleration to support 3-D effects, video card acceleration and large bitmap images of up to 8,191 pixels per side.
"When you boil it down, the GPU is really just a type of CPU that is used for calculating floating point operations," says Tom Barclay, senior product marketing manager for Adobe's Flash Player. "With that, you get high bandwidth, you get additional memory, and you get what's basically a really versatile processor."
Cooliris is another company that figured out how to harness the GPU, in this case for a better web-browsing experience. Working with Nvidia, the company recently debuted an application called Piclens.
Instead of relying on the 2-D interface you get when hunting down pictures and videos on YouTube, Flickr or Google, Piclens renders all of those results as a glowing tower of images that you can scroll through and zoom in and out of effortlessly.
"People get caught up in the 3-D element of [Piclens] -- the flashy element -- but I think there is also a fundamental navigation problem we're solving," says co-founder Josh Schwarzapel. That is: How do we make a dauntingly large volume of content easily searchable?
As more and more of our personal content finds its way into digital form, graphics-intensive interfaces to that data, like Piclens and Delicious Library, will look less like visual frippery and will become essential tools for navigation.
In the end, the display may not be the computer, as Nvidia CEO Jen-Hsun Huang declared in a 2002 Wired Magazine profile. But in today's computing environment, the pixel is definitely king. And that can only mean good things for the GPU's future.
Lostpedia
"The Lost encyclopedia"
Episode synopses, island maps, fan theories, and flash-forward recaps. Nothing on Sleestaks, though — and they were, like, featured creatures, right?
Uncyclopedia
"The content-free encyclopedia"
A parody site inspired by inaccurate but hilarious Wikipedia entries. Jimbo's creation is defined here as a massively multiplayer online editing game played by redundancy experts.
Chickipedia
"The wiki of hot women"
Learn that Scarlett Johansson is known for "her popularity with up-and-coming celebrity men" ... and going-nowhere Web surfers.
Wookieepedia
"The Star Wars wiki"
Did you know that "snot vampire" is slang terminology for the Anzati species? Of course not. No one did.
Dickipedia
"A wiki of dicks"
Sample entry: Gerald "Geraldo" Rivera is a TV journalist, noted egotist, former talk-show host, and a dick.
Dealipedia
"The business deal wiki"
Michael Robertson, founder of MP3.com, started this archive of M&A activities, IPOs, bankruptcies, and scoops on who made money (including him) on the deals.
Congresspedia
"The citizen's encyclopedia on Congress"
Fourteen members of the US House and Senate are currently under investigation. Know of others who should be? Add 'em!
Pedialyte
"Helps kids feel better fast!"
Flavors include grape, cherry, apple, and bubble gum!
: These 10 finalists in our water photo contest submitted photos as refreshing as their subject. Over the past two weeks of voting we've received many truly excellent submissions, with these 10 superb photos gaining top ranking among voters. Javier Uclés won the contest with his photo "The One," at left. Javier will be receiving a subscription to Wired magazine and a digital picture frame for his desk.
Since we had so many great photos that we thought should've received more votes, we've also compiled a Wired.com Editor's Choice Water Photo Gallery.
Our next two-week photo contest is summer. Let us office schmoes live vicariously through your best summer photo. Check out the contest page for more information.
Left:
The One
Submitted by Javier Uclés
Photographer's comment:
"Photo taken at sunset in Conil, Cadiz. Used Sigma 10-20 + Cokin Filter ND8."
: Split Image
Submitted by Matt
Photographer's comment:
"Calalin Island and reef in the Marshall Islands. Nikon N8008 in aquatica housing."
: Waterfall
Submitted by Laura
Photographer's comment:
"Waterfall in Milford Sound, New Zealand."
: Autumnal Warmth
Submitted by Adam P. Wilson
Photographer's comment:
"Taken in April on the northern edge of Lake Burley-Griffin looking towards the National Carillon. EOS 5D, ISO 50, 16mm, f/8, 1/40s."
: Sea and sand
Submitted by Andrea Ferro
Photographer's comment:
"Crissy Field, San Francisco"
: Miroir d'eau
Submitted by pneumeric
Photographer's comment:
"Miroir d'eau, Bordeaux, France"
: Inside Out
Submitted by Neal Miyake
Photographer's comment:
"A 'fish-eye's view' of Sandy Beach on Oahu at dawn."
: Rain on the Horizon
Submitted by Hana
Photographer's comment:
"An old Turk trying his luck one last time. Istanbul."
: Faucets
Submitted by Joakim Lloyd Raboff
Photographer's comment:
"Located in southern Sweden, the Western Harbour is a newly developed oceanfront part of the city of Malmö. The faucets are part of a permanent installation."
: Spray
Submitted by C Ray Dancer
Photographer's comment:
"Sunlight catching water on a fountain in Edinburgh, Scotland."
: Subways are as much a part of big-city living as high-rises and gridlock, and they get about as much love. For many people, subways are crowded, noisy places only marginally better than being stuck in traffic -- and most of them are. But the best of them are not only efficient, they reflect the character of the cities they serve and the people they carry.
In honor of the first test run of Chicago's "L" train, we're touring the globe by subway. Please let us know about your favorite subways in this article's comments
Left: The Tokyo Metro and Toei lines that compose Tokyo's massive subway system carry almost 8 million people each day, making it the busiest system in the world. The system is famous for its oshiya -- literally, "pusher" -- who shove passengers into packed subway cars so the doors can close. And you think your commute is hell.
Photo: Associated Press/Itsuo Inouye
: The Moscow Metro has some of the most beautiful stations in the world. The best of them were built during the Stalinist era and feature chandeliers, marble moldings and elaborate murals. The extravagance gave way to bland utilitarianism under Nikita Khrushchev but returned during the 1970s. With more than 7 million riders a day, keeping all that marble clean has gotta be a drag.
Photo: Jason Rogers/Flickr
: Everything about New York is larger than life, and its subway system is no exception. It's got 468 stations, 842 miles of track and twice as many daily riders (5 million) as every other rapid-transit system in the United States combined. The city that never sleeps has a subway to match. It's one of the few in the world that runs 24/7.
Photo: Associated Press/Bebeto Matthews
: Londoners call their subway the Underground, even though 55 percent of it lies above ground. No matter. When you've got the oldest mass-transit system in the world, you can call it anything you like. Trains started chugging through cut-and-cover tunnels in 1863 and they've been running ever since. Some 3 million people ride each day, every one of them remembering to "Mind the gap."
Photo: Associated Press/John D. McHugh
: The Berlin U-Bahn (for undergrundbahn, or underground railway) opened in 1902 and grew rapidly until the city was divided at the end of World War II. Then things got complicated. The system was divided along with the city, with trains from East Berlin all but ceasing service to the west and trains from West Berlin bypassing railway stations in the east that became known as Geisterbahnhöfe, or ghost stations. The one exception was Friedrichstraße station, a transfer point and border crossing for entering East Berlin. The system was unified after the Berlin Wall fell in 1989 and now carries more than 400 million people each year.
Photo: Associated Press/Fritz Reiss
: The Paris Métro stands alongside the Eiffel Tower, Arc de Triomphe and Louvre as an icon of the city. The system is renowned for its Art Nouveau architecture and is so ingrained in daily life that Parisians have a saying -- "Métro, boulot, dodo." (Metro, work, sleep.) And where else but Paris would you find museum pieces from the Louvre displayed on subway platforms? They're replicas, but still …
: Shanghai is the third city in China to build a metro system, and it has become the country's largest in the 12 years since it opened. Shanghai Metro has 142 miles of track and plans to add another 180 miles within five years. By that point, it would be three times larger than the Chicago L. The system carries about 2.18 million people a day.
Photo: Associated Press/Eugene Hoshiko
: The Hong Kong MTR has the distinction of being one of the few subway systems in the world that actually turns a profit. It's privately owned and uses real estate development along its tracks to increase revenue … and ridership. It also introduced "Octopus cards" that allow people to not only pay their fares electronically, but buy stuff at convenience stores, supermarkets, restaurants and even parking meters. It's estimated that 95 percent of all adults in Hong Kong own an Octopus card and they generate more than 10 million transactions each day.
Photo: Associated Press/Vincent Yu
: The award-winning Metro Bilbao opened in 1995 and proves that even subway stations can be architectural masterpieces. The system was designed by Sir Norman Foster whose work includes the Gherkin in London, the Reichstag dome and Hong Kong International Airport. Foster embraced a modern design, favoring steel and glass, and Sarriko station won the 1998 Brunel Award for Railway Design. The station benches won the Spanish National Industrial Design Prize in 2000.
: It's old, it's crowded and it's noisy as hell, but Chicagoans love the L like they love deep-dish pizza. The nation's second-oldest rapid-transit system is one of the city's Seven Wonders, behind the lakefront and Wrigley Field but ahead of icons like Sears Tower. The railroad junction known as Tower 18 -- where lines converge from four directions -- was for decades the busiest in the world. The L was also the world's first elevated electric railway.
Photo: Associated Press/Charles Rex Arbogast
Giant whirlpools, 100-knot winds, some of Europe's mightiest tides: The icy waters off Scotland's northern tip are no place for pleasure craft. But they're ideal for power-generation systems that harness the restless fury of the sea — which is why the European Marine Energy Centre has set up shop in the Orkney Islands.
Think of it as the Bonneville Salt Flats of hydrokinetics: EMEC offers companies a place to try out their clean tech. The center's remotely operated vehicles film underwater, and microphones will eventually monitor for noise pollution. First in was Dublin-based OpenHydro, which recently began trials on its second turbine (shown here raised for inspection).
Carbon-free hydrokinetic power could ultimately provide up to 20 percent of the UK's electricity needs. But environmental concerns may still sink the effort: Critics warn of industrialized coastlines and harm to sea life.
The US faces similar challenges — without a testing facility. The Federal Energy Regulatory Commission has okayed a pilot marine-power project for Makah Bay, off the Washington coast, but environmental approval is still pending. By the time the inevitable court battles are resolved, the waves may be lapping at our doorsteps.